Posted April 2, 2018 (edited) Hey bdew, now that I've finished my work (for now) with the website, I'm back on track with Ultima Nostalgia. I'm having some issues with Taxidermy though. I've got the latest version of both the server mod launcher (0.33) and of the taxidermy mod (1.4), however I seem to be having issues with the Auxdata 2 state (live versions) of the critters. State 0 works fine, State 1 works fine, but State 2 causes a duplicate of the original and the new state. Upon deleting either of the two, they both are removed. Edited April 2, 2018 by Malena Share this post Link to post Share on other sites
Posted April 3, 2018 On 4/1/2018 at 10:15 PM, Elsa said: Is there a way to add so the mod affect Zebras from th creatures mod is faster too? Try adding them by their ID to the config but whether it works or not depends on how the other mod does things. If it doesn't just ask the author of the other mod to add config options for their creatures - this is far easier than making it work between mods. 15 hours ago, Malena said: Hey bdew, now that I've finished my work (for now) with the website, I'm back on track with Ultima Nostalgia. I'm having some issues with Taxidermy though. I've got the latest version of both the server mod launcher (0.33) and of the taxidermy mod (1.4), however I seem to be having issues with the Auxdata 2 state (live versions) of the critters. State 0 works fine, State 1 works fine, but State 2 causes a duplicate of the original and the new state. Upon deleting either of the two, they both are removed. Is this only when you change their auxdata while on the ground? or under other circumstances too? If it's only when changing on the ground - that's just how things work, i don't have a way to fix it. Picking them up before changing should prevent it. 2 Share this post Link to post Share on other sites
Posted April 3, 2018 36 minutes ago, bdew said: Try adding them by their ID to the config but whether it works or not depends on how the other mod does things. If it doesn't just ask the author of the other mod to add config options for their creatures - this is far easier than making it work between mods Hmm okay. Have been loginf but cant find the ID's. Only Wurm ID but dont think thats it... Will have a look later again. Share this post Link to post Share on other sites
Posted April 3, 2018 9 hours ago, bdew said: Is this only when you change their auxdata while on the ground? or under other circumstances too? If it's only when changing on the ground - that's just how things work, i don't have a way to fix it. Picking them up before changing should prevent it. Yes only when on the ground. Oh right! I guess this is a feature of the latest updates. In the first version of taxidermy you could change the aux data on the fly when they were already planted or dropped on the ground and all you had to do to refresh was to push, pull, rotate etc. I remember you guiding me to do that to see the change. But I guess this was one of the things that changed after what you were explaining earlier with the move from "item-based rendering to creature-based in 1.1". It's absolutely no problem to pick them up and do the change while in inventory, sure, if that's how it works now. I just never realized it's intentionally that way now so I spoke up about it :). Share this post Link to post Share on other sites
Posted April 6, 2018 Will there be new versions of some of these others, for the new 1.6 WU? I'm thinking betterfarming, in particular, since it had a version update for beta. Share this post Link to post Share on other sites
Posted April 6, 2018 35 minutes ago, Batta said: Will there be new versions of some of these others, for the new 1.6 WU? I'm thinking betterfarming, in particular, since it had a version update for beta. Betterfarming seems to work for me on 1.6 1 Share this post Link to post Share on other sites
Posted April 6, 2018 53 minutes ago, Elsa said: Betterfarming seems to work for me on 1.6 Ok thanks Elsa. :-) Share this post Link to post Share on other sites
Posted April 7, 2018 9 hours ago, Batta said: Will there be new versions of some of these others, for the new 1.6 WU? I'm thinking betterfarming, in particular, since it had a version update for beta. everything that had a beta version you need to use that with the release, everything else should work as is. Share this post Link to post Share on other sites
Posted April 7, 2018 38 minutes ago, bdew said: everything that had a beta version you need to use that with the release, everything else should work as is. Sorry bdew, I'm not clear what you mean. Do you mean that I need to use the beta version of the farming mod, as I don't see any non-beta new version. Or am I just racing along too fast, and need to give you a moment to catch up? :-) Share this post Link to post Share on other sites
Posted April 7, 2018 Yes this one should work for 1.6 - https://github.com/bdew-wurm/betterfarm/releases/download/v1.3-beta16/betterfarm-1.3-beta16.zip I'll go through my mods later and mark all the "beta" 1.6 version as proper releases, they all work with correctly (as far as i know) and need no further changes. 2 Share this post Link to post Share on other sites
Posted April 23, 2018 (edited) @bdew The taxidermy mod is currently not charging any Karma, even though we have it set to do so. Here are our settings: Spoiler classname=net.bdew.wurm.taxidermy.TaxidermyMod classpath=taxidermy.jar sharedClassLoader=true # Set to false to disable crafting recipes, only GMs will be able to spawn preserved bodies addRecipes=true # Karma cost to create normal preserved body (nothing by default) normalCost=1000 # Karma cost to create animated body animatedCost=3000 We don't get any error messages or anything. It just allows players to create one without decreasing their Karma by it. EDIT: Players have to have sufficient karma to create the preserved corpse, but none is actually used. Edited April 23, 2018 by Batta Share this post Link to post Share on other sites
Posted April 23, 2018 2 hours ago, Batta said: @bdew The taxidermy mod is currently not charging any Karma, even though we have it set to do so. Here are our settings: Hide contents classname=net.bdew.wurm.taxidermy.TaxidermyMod classpath=taxidermy.jar sharedClassLoader=true # Set to false to disable crafting recipes, only GMs will be able to spawn preserved bodies addRecipes=true # Karma cost to create normal preserved body (nothing by default) normalCost=1000 # Karma cost to create animated body animatedCost=3000 We don't get any error messages or anything. It just allows players to create one without decreasing their Karma by it. EDIT: Players have to have sufficient karma to create the preserved corpse, but none is actually used. Are you trying with a non-gm account? it skips the cost for gms. Share this post Link to post Share on other sites
Posted April 24, 2018 17 hours ago, bdew said: Are you trying with a non-gm account? it skips the cost for gms. Ohhhh, didn't realize that. I was using a low-level GM. Thanks! Share this post Link to post Share on other sites
Posted April 25, 2018 (edited) So i am getting a weird error that i know is caused by a conflict but no clue which mod is conflicting with action timer but here is the error message Spoiler [03:10:10 PM] SEVERE org.gotti.wurmunlimited.serverlauncher.DelegatedLauncher: java.lang.RuntimeException: com.wurmonline.server.behaviours.Actions class is frozen java.lang.RuntimeException: java.lang.RuntimeException: com.wurmonline.server.behaviours.Actions class is frozen at net.bdew.wurm.timerfix.TimerFix.init(TimerFix.java:345) at org.gotti.wurmunlimited.modloader.ModLoaderShared.lambda$loadModsFromModDir$8(ModLoaderShared.java:174) at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(ForEachOps.java:184) at java.util.stream.ReferencePipeline$2$1.accept(ReferencePipeline.java:175) at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(ArrayList.java:1374) at java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:481) at java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:471) at java.util.stream.ForEachOps$ForEachOp.evaluateSequential(ForEachOps.java:151) at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(ForEachOps.java:174) at java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) at java.util.stream.ReferencePipeline.forEach(ReferencePipeline.java:418) at org.gotti.wurmunlimited.modloader.ModLoaderShared.loadModsFromModDir(ModLoaderShared.java:172) at org.gotti.wurmunlimited.serverlauncher.DelegatedLauncher.main(DelegatedLauncher.java:20) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at javassist.Loader.run(Loader.java:288) at org.gotti.wurmunlimited.serverlauncher.ServerLauncher.main(ServerLauncher.java:33) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at PatchedLauncher.main(PatchedLauncher.java:20) Caused by: java.lang.RuntimeException: com.wurmonline.server.behaviours.Actions class is frozen at javassist.CtClassType.checkModify(CtClassType.java:294) at javassist.CtBehavior.instrument(CtBehavior.java:710) at net.bdew.wurm.timerfix.TimerFix.init(TimerFix.java:225) ... 23 more here is the whole log https://pastebin.com/5jsFuc9M Edited April 25, 2018 by wipeout Share this post Link to post Share on other sites
Posted April 26, 2018 On 4/25/2018 at 6:12 AM, wipeout said: So i am getting a weird error that i know is caused by a conflict but no clue which mod is conflicting with action timer but here is the error message Hide contents [03:10:10 PM] SEVERE org.gotti.wurmunlimited.serverlauncher.DelegatedLauncher: java.lang.RuntimeException: com.wurmonline.server.behaviours.Actions class is frozen java.lang.RuntimeException: java.lang.RuntimeException: com.wurmonline.server.behaviours.Actions class is frozen at net.bdew.wurm.timerfix.TimerFix.init(TimerFix.java:345) at org.gotti.wurmunlimited.modloader.ModLoaderShared.lambda$loadModsFromModDir$8(ModLoaderShared.java:174) at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(ForEachOps.java:184) at java.util.stream.ReferencePipeline$2$1.accept(ReferencePipeline.java:175) at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(ArrayList.java:1374) at java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:481) at java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:471) at java.util.stream.ForEachOps$ForEachOp.evaluateSequential(ForEachOps.java:151) at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(ForEachOps.java:174) at java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) at java.util.stream.ReferencePipeline.forEach(ReferencePipeline.java:418) at org.gotti.wurmunlimited.modloader.ModLoaderShared.loadModsFromModDir(ModLoaderShared.java:172) at org.gotti.wurmunlimited.serverlauncher.DelegatedLauncher.main(DelegatedLauncher.java:20) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at javassist.Loader.run(Loader.java:288) at org.gotti.wurmunlimited.serverlauncher.ServerLauncher.main(ServerLauncher.java:33) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at PatchedLauncher.main(PatchedLauncher.java:20) Caused by: java.lang.RuntimeException: com.wurmonline.server.behaviours.Actions class is frozen at javassist.CtClassType.checkModify(CtClassType.java:294) at javassist.CtBehavior.instrument(CtBehavior.java:710) at net.bdew.wurm.timerfix.TimerFix.init(TimerFix.java:225) ... 23 more here is the whole log https://pastebin.com/5jsFuc9M This is your problem: [03:10:10 PM] WARNING org.gotti.wurmunlimited.modloader.EarlyLoadingChecker: Mod JPWM_OffspringNames loaded server class com.wurmonline.server.behaviours.Actions during phase init That mod is badly written and it's author has been MIA forever. Get rid of it. 1 Share this post Link to post Share on other sites
Posted April 26, 2018 Better Farming 1.4 is out Fixed area farming actions working through some fences that shouldn't have allowed it. Added ability to mass plant and harvest planter racks Pick all - right click a planter rack with harvestable planters, requires 30 gardening skill (configurable). Plant all - activate a container and click a planter rack with empty pots, requires 50 gardening skill (configurable). Enabled planting in planters for additional items (configurable): Nettles, sassafras, woad, cocoa bean, nutmeg, Blueberry, lingonberry, raspberries All mushrooms https://github.com/bdew-wurm/betterfarm/releases/tag/v1.4 2 Share this post Link to post Share on other sites
Posted April 26, 2018 @bdew, is it possible to add cave leveling to the list of timer-fixed actions? Because currently, both flatten and level in caves takes what feels like WO time to complete. Share this post Link to post Share on other sites
Posted April 26, 2018 1 hour ago, nekoexmachina said: @bdew, is it possible to add cave leveling to the list of timer-fixed actions? Because currently, both flatten and level in caves takes what feels like WO time to complete. Cave flatten/level does use getStandardActionTime so it should apply the speed modifier. It's a bit out of scope for the mod but i agree it could be sped up, i'll think about adding it. Share this post Link to post Share on other sites
Posted April 26, 2018 1 hour ago, bdew said: Better Farming 1.4 is out Fixed area farming actions working through some fences that shouldn't have allowed it. Added ability to mass plant and harvest planter racks Pick all - right click a planter rack with harvestable planters, requires 30 gardening skill (configurable). Plant all - activate a container and click a planter rack with empty pots, requires 50 gardening skill (configurable). Enabled planting in planters for additional items (configurable): Nettles, sassafras, woad, cocoa bean, nutmeg, Blueberry, lingonberry, raspberries All mushrooms https://github.com/bdew-wurm/betterfarm/releases/tag/v1.4 When configuring the planters, is it possible to use numbers instead of names, as we've done for the MorePotables mod? It would be easier to just copy and paste the numbers, rather than look up the exact wording of each item we've allowed. Share this post Link to post Share on other sites
Posted April 26, 2018 1 minute ago, Batta said: When configuring the planters, is it possible to use numbers instead of names, as we've done for the MorePotables mod? It would be easier to just copy and paste the numbers, rather than look up the exact wording of each item we've allowed. yes that should work 1 Share this post Link to post Share on other sites
Posted April 26, 2018 5 hours ago, bdew said: This is your problem: [03:10:10 PM] WARNING org.gotti.wurmunlimited.modloader.EarlyLoadingChecker: Mod JPWM_OffspringNames loaded server class com.wurmonline.server.behaviours.Actions during phase init That mod is badly written and it's author has been MIA forever. Get rid of it. thank you i looked over it a few times but never realized Share this post Link to post Share on other sites
Posted April 26, 2018 A bit sad actaully, that thats is abandoned... Share this post Link to post Share on other sites
Posted April 28, 2018 Taxidermy mod update for WU 1.6.1.1 beta - https://github.com/bdew-wurm/taxidermy/releases/download/v1.5-beta1611/taxidermy-1.5-beta1611.zip WILL NOT WORK ON 1.6.0.0 OR EARLIER VERSIONS Share this post Link to post Share on other sites
Posted April 28, 2018 6 hours ago, bdew said: WILL NOT WORK ON 1.6.0.0 OR EARLIER VERSIONS Wait, was there a WU update after 1.6? I am not showing any option to update. Or do you mean something else? Share this post Link to post Share on other sites
Posted April 28, 2018 Just now, Batta said: Wait, was there a WU update after 1.6? I am not showing any option to update. Or do you mean something else? 1.6.1.1 is in the beta branch now https://steamcommunity.com/games/366220/announcements/detail/1667898210983518771 1 Share this post Link to post Share on other sites