Posted March 22, 2017 On 3/21/2017 at 5:47 PM, Elsa said: Is all these mods updted for 1.3? 2 posts above... (yes they are) On 3/21/2017 at 2:31 PM, Governor said: what everyone else says about you, your OK in my book. What everyone says about me? Share this post Link to post Share on other sites
Posted March 22, 2017 3 hours ago, bdew said: 2 posts above... (yes they are) What everyone says about me? I was joking. I don't think anyone could say anything bad about you on here Share this post Link to post Share on other sites
Posted March 23, 2017 1 hour ago, Governor said: I was joking. I don't think anyone could say anything bad about you on here True 1 Share this post Link to post Share on other sites
Posted March 23, 2017 7 hours ago, bdew said: What everyone says about me? everyone loves you, I think you are an A... lmao I joke your a f legend mate lol 1 Share this post Link to post Share on other sites
Posted March 23, 2017 On 2/26/2017 at 0:41 AM, ozmods said: how about mining while mounted? remember me asking for that, lol. Add "MINE" to the configuration file along with the other actions. I tested and it works just fine. Shards go onto the ground but works non the less. Share this post Link to post Share on other sites
Posted March 30, 2017 Better Digging v0.4 released Prevent rare items from going into crates when digging https://github.com/bdew-wurm/betterdig/releases/tag/v0.4 2 Share this post Link to post Share on other sites
Posted April 5, 2017 Hey bdew love your mods your doing a great job and thank you for sharing them with us. I have a small problem with the Hotsfixes. Mycelium is not spreading around my spawn area, I have the tiles gm protected and the area has a deed and towers, no altars. it was spreading before but has stopped. Please help thanks Share this post Link to post Share on other sites
Posted April 5, 2017 Try removing GM protection, i'm pretty sure it prevents Myc spreading along with most other TilePoller effects. Share this post Link to post Share on other sites
Posted April 11, 2017 Would you add to Action Timers Fix, a fix for TileBehaviour.Forage and the calculation of time for rummaging on rock tiles? Share this post Link to post Share on other sites
Posted April 12, 2017 I'll look into it when i have the time. Share this post Link to post Share on other sites
Posted April 18, 2017 (edited) I looked at editing this into a mod myself but my java sux, so I thought I might post it here to see if you will consider the edit. Idea is to remove the deep water check when you are a GM, so GM can use flatten, level to make deeper river areas faster. in behaviour/Flattening.java there is this. if ((tilex - 2 < 0) || (tilex + 2 > 1 << Constants.meshSize) || (tiley - 2 < 0) || (tiley + 2 > 1 << Constants.meshSize)) if you hooked in a check for player power to be say more than 1, then any GM lvl 2 + should be able to use level and flatten in deeper water but still leave all other checks in tact, like rock and such. if ((tilex - 2 < 0) || (tilex + 2 > 1 << Constants.meshSize) || (tiley - 2 < 0) || (tiley + 2 > 1 << Constants.meshSize) && 1 < performer.getPower() ) At least that is how my limited java experience sees the code working. Edited April 18, 2017 by Cuddles Share this post Link to post Share on other sites
Posted April 18, 2017 Er.... what mod are you talking about? The code you posted checks for the tile to be in the bounds of the map and nothing to do with depth. And you don't want to change that because it will just not work and/or crash when you try to modify a tile outside the map... Share this post Link to post Share on other sites
Posted April 18, 2017 yup you are right, I didn't search hard enough for what I was looking for. Found what I was looking for in Terraforming.java but it won't be a single line fix, I'll work on it some more =( Share this post Link to post Share on other sites
Posted April 21, 2017 HotS Fixes v0.2 Added a fix for vanilla allowing HotS players to bash houses they don't have permission to. Update properties file, add disableWallBashing=true to properties file to activate https://github.com/bdew-wurm/hotsfixes/releases/download/v0.2/hotsfixes-0.2.zip Action Timer Fix v0.5 Added fix to rummaging (on rock tile) timer Added fix to breeding timer Update properties file, or add FORAGE and BREED to enabledPatches key to enable https://github.com/bdew-wurm/timerfix/releases/download/v0.5/timerfix-0.5.zip 1 Share this post Link to post Share on other sites
Posted April 22, 2017 @bdew- Re: HotS Fix for clarification does that apply to only off-deed or anywhere? Share this post Link to post Share on other sites
Posted April 22, 2017 3 hours ago, LifesaverM said: @bdew- Re: HotS Fix for clarification does that apply to only off-deed or anywhere? Off deed. On deed it's not a problem since the deed permissions do apply, but off deed the check was skipped for HotS players and behaved like on a PVP server for them. Share this post Link to post Share on other sites
Posted April 23, 2017 Perfect that's what I figured but just wanted to make sure. Thanks! Share this post Link to post Share on other sites
Posted April 26, 2017 New mod - Set Height Adds a new command (usable by GM with power level 5 only) Usage: #setheight <height> [radius] Will set height of tile to specified value (in dirts) Radius is optional, by default will change the tile you stand on; with radius 1 - will do 3x3; with radius 2 - 5x5 and so on. Will happily turn your server into a parking lot, mess up houses, mines, etc. Use with care. Download and source code: https://github.com/bdew-wurm/setheight/releases 3 Share this post Link to post Share on other sites
Posted April 27, 2017 betterdig mod is not compatible with new beta branch. Share this post Link to post Share on other sites
Posted April 27, 2017 (edited) 1 hour ago, coffeene said: betterdig mod is not compatible with new beta branch. Edited April 27, 2017 by bdew Share this post Link to post Share on other sites
Posted May 1, 2017 On 4/26/2017 at 10:03 AM, bdew said: New mod - Set Height Adds a new command (usable by GM with power level 5 only) Usage: #setheight <height> [radius] Will set height of tile to specified value (in dirts) Radius is optional, by default will change the tile you stand on; with radius 1 - will do 3x3; with radius 2 - 5x5 and so on. Will happily turn your server into a parking lot, mess up houses, mines, etc. Use with care. Download and source code: https://github.com/bdew-wurm/setheight/releases I have no words so.... I hug you! Share this post Link to post Share on other sites
Posted May 1, 2017 On 4/26/2017 at 3:03 PM, bdew said: New mod - Set Height YOU LEGEND ! Share this post Link to post Share on other sites
Posted May 10, 2017 Better Digging 0.4 dont work with 1.3.5.5 Share this post Link to post Share on other sites
Posted May 10, 2017 New version up here - https://github.com/bdew-wurm/betterdig/releases/tag/v0.5 (if you already had the beta version i posted above it's the same thing, no changes) 6 Share this post Link to post Share on other sites