Posted January 22, 2016 Judging from the MethodsReligion file, priests are supposed to be able to heal people in a 3x3 area around them when they pray. The reason this never happens is because of how the game chooses the y-coordinates, as seen below: for (int x = Zones.safeTileX(performer.getTileX() - 1); x <= Zones.safeTileX(performer.getTileX() + 1); ++x) { for (int y = Zones.safeTileX(performer.getTileX() - 1); y <= Zones.safeTileX(performer.getTileX() + 1); ++y) { It uses the x-coordinate for both the x- and y- loops. So for example, if your altar is located at (500, 250), you won't heal the 3x3 area around you. Instead, you'll heal a 3-tile diagonal line centered at (500, 500), hundreds of tiles away from your altar. I'm on mobile, so apologies for the bad formatting. 1 Share this post Link to post Share on other sites
Posted January 23, 2017 Bump. Made this thread last year, rewrote it now for clarity. 1 Share this post Link to post Share on other sites
Posted January 23, 2017 Added to the list, thanks for the details. Share this post Link to post Share on other sites
Posted February 25, 2017 Fixed with today's update: http://forum.wurmonline.com/index.php?/topic/151382-patch-notes-24feb17/ Share this post Link to post Share on other sites