Posted January 19, 2016 I have noticed that offdeed lockpicking is bugging out where I guess it can't tell who is the owner of the gate/building and know if you are an enemy or not. The normal time it should stay open is 10 minutes and nothing will change that. However, there is a mechanic where an enemy in local will mean the gate will open for 1 minute for your own gates/buildings when walked through. But what happens is if pick an enemy's gate/building after you pick it open for 10 minutes, it will be fine until you walk through it and it will instantly change to 1 minute timer instead of the 10 minute one it should stay. This means it thinks you own the gate and if an enemy is in local, it makes it really hard to lockpick through an area. Share this post Link to post Share on other sites