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New Skill Tree's

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New Skill Idea




* Sub Skill - Traps , { To Create the tool / items to start with}

New items:

Small Trap box,

Medium Fall Trap

The items

Small trap box - 4 small nails, 10 shafts, acorns Or cheese.

Medium Fall Trap - Shafts , 1 rope , felled tree or Logs , Raw fish or herbs from botanise for example.


* Sub Skill - Trapper , {To use the items)

New Mechanic

1) - Plant the Small trap Box, (Not drop), Can not be picked up for 1 RL hour. after the timer the Bait is gone and in its place

is ** x Squirrel meat, or Mouse/rat meat.

2) - Plant the Medium Fall Trap (Not Drop - Must be within 1 tile of a Tree) Can not be picked up at all Decays within 24 hours.

After ** time it produces Bair meat, or Venison.  





Glass Smiting

* Sub skill - Mixer {to make Glass lumps i.e. like Mortar}

New items:

Glass Mound , 1 x Sand + Smelter


*Sub Skill - Enamel

To make ornaments or Cutlery (we have spoons forks and knives already)

1 x Glass lump + Mallet

New items:

Creates plates and bowls

Glass Windows


* Sub Skill - Glazier

Mixing Colour with glass.

New items:

glass window, jugs, plates etc , + paint/dye

Produces stained glass windows , colourful globes , colourful ornaments.



Please leave Feedback and additional add on ideas.



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There was a couple of threads dedicated to glassmaking, and the subject eventually happened to be added to the Devs' spring plan. So i suggest you to look it up and add your ideas there. As for hunting, we already have traps, most of them were designed for humans and they don't work in PvE and once again, i believe there already was at least one thread suggesting traps to be turned on in PvE.



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Until items can be place on a table and not turn into a box when 3 or more are in the same tile, -1. Tabletop decorations would be nice once those two things are addressed.

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