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Remove all bot meta from pvp servers

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There are currently 3 things on pvp servers that encourage a meta that proves detrimental to smaller kingdoms due to a separate balance issue that exists which will be covered in another post. 

 

In short remove deed twitter, defence advisor and information minister roles. None of these things have ever done anything to encourage roaming, small scale raiding, small kingdom expansion (with exceptions). The current system is highly abusable and is not fit for purpose. Remove them, even for a trial period and see if things improve 

 

Or post alternative suggestions in a considered fashion while staying within the scope of this topic 

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+1

 

I dont like them either. Remove /who bots from Chaos too. Add a 1 hour delay or something.

Edited by Redd

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I'm an all or nothing kind of guy. The whole point of this is to negate the currently hyperstrong defences that unlived in deeds that are rarely if ever physically checked by either the owner or his/her kingdom mates. A genuine lived in deed will be noticed by it's owner when raided, or in the process of being raided. 

 

Twitter and the other bot options only serve to boost the ability of the current strongest kingdom to maintain land area and blocker deeds with minimal investment of effort. Genuine deeds with active population will not suffer from this change 

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True, remove twitter and all sorts of deed alarms. Those who live in a locality should only get alerts. This will prevent controlling of large areas of land by lesser people (lesser compared to the area they control).

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so whats gonna be with the Templars then? they will be like the most expensive useless thing in game

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templars to enforce local law.

 

 

stopping enemy etc from miningdigging etc and stealing

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Templars do not stop the enemy from doing any actions because it is not illegal to the enemy.

 

 

Also - what are /who bots and how does adviser and information minister roles create problems?

 

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+1 remove all Twitter feeds, remove /who bots (and not this half ###### that was done before), remove all advisor roles and remove local too.

 

Win win

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+1. Should be like it was before where you don't have any form of early warning systems. Where a player needs to spot if someone is in their lands and attacking their villages.

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1 hour ago, IloveWurm said:

Templars do not stop the enemy from doing any actions because it is not illegal to the enemy.

 

 

Also - what are /who bots and how does adviser and information minister roles create problems?

 

 

yes they do

 

you need to kill the templars before you can break the laws

 

just last week i was raiding a deed and we were in their mines but couldnt mine any cave walls because the templar was alive, and we couldnt kill the templar because it was bugged and wouldnt enter the mine

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1 hour ago, IloveWurm said:

Templars do not stop the enemy from doing any actions because it is not illegal to the enemy.

 

 

Also - what are /who bots and how does adviser and information minister roles create problems?

 

 

/who bots monitor the server stats such as the player count seen on the forums and check for any sudden jumps by say, 10-20 people (e.g. a knarr of enemies suddenly appearing on the server) and broadcasts a message via irc or other programs to warn players. Theres also the defence advisor role that detects if a tower is being bashed by the enemy and by using a program to read the event logs being stored written to the hard drive its possible to broadcast a warning saying "blah blah tower is being damaged get on" similar to information minister being warned of any enemy player going into your kingdom influence so and similar to the defence advisor can then broadcast a message. By setting up a dedicated server these accounts can be kept online 24/7 and essentially become "bots" to warn an entire kingdom what is happening.

 

Oh, +1 for this, in the past it may not have been such an issue with defence advisor as the message is only every 10 minutes, maybe making it every 20-30 minutes might work as theres no other way of checking towers are being destroyed.

Edited by Fooligun

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+1 removing informers relaying information on who enters is a great idea

-1 keep twitter, not everyone uses it because they have 5000000 kingdom deeds

-1 keep local tab, removing it is dumb

+1 remove login message at starter towns when using epic portal so people cant sit on alts to see who crosses

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5 minutes ago, MrGARY said:

+1 removing informers relaying information on who enters is a great idea

-1 keep twitter, not everyone uses it because they have 5000000 kingdom deeds

-1 keep local tab, removing it is dumb

+1 remove login message at starter towns when using epic portal so people cant sit on alts to see who crosses

 

Every deed on chaos, big, small and indifferent in size is linked to a twitter bar the starter deeds. This may not be so much the case on epic but just because you may or may not be using an existing meta does not mean that it needs to exist.

 

As for local tab, thats not up for discussion in this topic,  do that elsewhere people. This topic limited to twitter and advisor role bots 

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+1 remove

 

and lol @ Gary, you guys even leave deed bro?

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+1

 

it seems like machines are playing this game more than players lately 'cause all the players are logged off playing not broken games hue

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hopped out the porsche just to come by and +1 this

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Yep, get rid of Twitter. I'd like to salvage the kingdom title though. First by not showing that info to afk characters, and second by replacing the "xyz enters your territory" thing with something not-overpowered.

 

Maybe entering combat with (killing?) a guard sends a message on a 10 minute delay, like "You receive reports of enemy activity at Fawkes 702."  No naming of specific enemies. And it only fires once per tower, so no using it to count numbers.

 

 

Edited by Fawkes
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You can still see if towers are missing with a /kingdoms check, so wat probl 

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+1 to Fawkes' idea. Would atleast prevent spamming located on the individual mentioned.

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