Posted January 22, 2016 +1 to p. Much most of this. The information minister tower bash one I don't think matters. This one back in the day would generate some sort of PvP. There's usually no instant deed teleport out in the wilderness to prevent these. With the tower capping mechanics I don't think people care about bashing. Rolf said in one of his topics he would be looking into the tower mechanics so may end up removing tower capping (I think that would require a map reset to make it fair) in which case this title would be important to get a idea of how many towers remain without having to guess with decimal points. Maybe there's a way of not writing specific things to log files until logout, while maintaining other things. 1 Share this post Link to post Share on other sites
Posted January 22, 2016 +1 (Also please remove teleporting to a deed in which the enemy is in local) Share this post Link to post Share on other sites
Posted January 23, 2016 10 hours ago, Stik said: +1 (Also please remove teleporting to a deed in which the enemy is in local) no remove teleporting into a deed if you havent been a villager for 24 hours tho just keep /vteleport as is so it doesn't affect legit use for noobs, but make sure it's properly used up if for some reason it's not Share this post Link to post Share on other sites
Posted January 23, 2016 +1 very simple fix for all of the above Remove the event log being saved so these meta bots cannot read what is happening in wurm... replace event message for these kingdom titles with an onscreen notification (maybe a flashing icon at top of screen) also remove the specific data, for towers "your towers are under attack" is all they need to know, and "an emeny has entered your territory" is more than enough for roaming. this has been a real issue for a very long time! non player bots in stealth mode reading logs for: local chat, events tab, kingdom title information all of these need to be fixed... local chat should not be removed, but instead just remove the name list on pvp servers (like kingdom tab) YES we know these bots are not against current game rules because they do not modify the client and w/e.... but its still BS that kingdoms can park a bot in stealth mode right outside a starter town (not in their kingdom) and get instant live alerts when people login/logout because its reading the event logs and blasting it to twitter or irc 1 Share this post Link to post Share on other sites
Posted January 24, 2016 bump, something this important should be sticky Share this post Link to post Share on other sites
Posted January 26, 2016 in case you didnt notice todays addition added an onscreen flashy notification for when you recieve mail (as well as event window notification) this is perfect for fixing all these meta bots! just need to remove the event notification and utilize this onscreen flashy message for: kingdom title notifications (tower bashing, entering kingdom influence, ect.) deed alarms players logging in nearby (not on friends list) the results of /who.... thus rendering these meta bots that read event logs useless and improving pvp gameplay Share this post Link to post Share on other sites
Posted January 26, 2016 1 hour ago, Evilreaper said: in case you didnt notice todays addition added an onscreen flashy notification for when you recieve mail (as well as event window notification) this is perfect for fixing all these meta bots! just need to remove the event notification and utilize this onscreen flashy message for: kingdom title notifications (tower bashing, entering kingdom influence, ect.) deed alarms players logging in nearby (not on friends list) the results of /who.... thus rendering these meta bots that read event logs useless and improving pvp gameplay cause nobody will use image detection software to keep their bots informed. Pls just remove the system and let players figure out what's happening to towers and deeds themselves 2 Share this post Link to post Share on other sites
Posted January 27, 2016 7 hours ago, Postinglels said: cause nobody will use image detection software to keep their bots informed. Pls just remove the system and let players figure out what's happening to towers and deeds themselves this works great too! but the crybabies who cant defend the land without their bots will come crying and protest, and picket, and threaten to rage quit (i wish they would do it instead of crying about it) Share this post Link to post Share on other sites
Posted January 27, 2016 sooo... we all agree and still no dice? k Share this post Link to post Share on other sites
Posted January 27, 2016 +1 removing twitter will solve a huge issue with the teleportation mechanic too. Share this post Link to post Share on other sites
Posted January 28, 2016 i dont think this will ever get implimented because wurm is not a "game" its an investment fixing the major issues with wurm would cause some peoples "investment" to lose alot of value... we constantly see this arguement over and over when it comes to stoping the account trading, and fixing these "Meta" bots... because a majority of wurmians are just investors trying to turn a profit... please for the love of god, make wurm enjoyable instead of just a way for people to farm silver and then sell it for euros... Share this post Link to post Share on other sites
Posted January 30, 2016 Bump due to covering more than its sister thread Share this post Link to post Share on other sites
Posted January 30, 2016 +1 from me. The current meta is overall suffocating for PvP and forces unnecessary constraints and problems for players that actually want to raid deeds and PvP in an aggressive manner. Share this post Link to post Share on other sites
Posted February 1, 2016 On 1/30/2016 at 10:19 AM, Emoo said: +1 from me. The current meta is overall suffocating for PvP and forces unnecessary constraints and problems for players that actually want to raid deeds and PvP in an aggressive manner. ^ says it all Share this post Link to post Share on other sites
Posted February 3, 2016 there is no PVP when everytime something happens on a pvp server a bot is the one responding, might as well call it pvnpc (player vs npc) because these npcs run all the kingdoms, many of the deeds on chaos are completely empty until the meta stealth bot detects you and bam everyone on that kingdom is logging in and teleporting to that deed.... Share this post Link to post Share on other sites
Posted February 5, 2016 I stopped playing the game because there's no effective way for the smaller kingdom to be able to make a push. Insta deed teleports Twitter alerts Log bots Cheap deeds used only as influence / tower blockers (takes several days, or weeks, to remove a deed that's cheap). Snowbally mechanics. Time/Effort it takes to raid (while taking into consideration all of the above) 2 Share this post Link to post Share on other sites
Posted February 7, 2016 These features are still dumb. Remove features from the premises Share this post Link to post Share on other sites
Posted February 7, 2016 On 2/5/2016 at 7:11 PM, MetalDragon said: I stopped playing the game because there's no effective way for the smaller kingdom to be able to make a push. Insta deed teleports Twitter alerts Log bots Cheap deeds used only as influence / tower blockers (takes several days, or weeks, to remove a deed that's cheap). Snowbally mechanics. Time/Effort it takes to raid (while taking into consideration all of the above) look lads a legitimate post that sums up the game and it has not been removed by the gestapo 1 Share this post Link to post Share on other sites
Posted February 7, 2016 (edited) The information these bots can collect seems beyond the scope and intention of access and use of said data. It allows an automation of critical information to be bundled and viewed at ease. As I've been against any sort of porting in pvp outside of meditation porting, for the similar reasons I can't agree with bots used this extensively. Players should be able to roam without automated security feed interpol big brother style in a game that otherwise rests in a time frame and style that is more medieval in nature requiring one to spot enemies and visually and auditory detect enemy activity. Seems an ill fit and misuse of data that ultimately does harm to robust pvp. Please remove ability to have bots in all forms. Edited February 7, 2016 by Bloodscythe 3 Share this post Link to post Share on other sites
Posted February 8, 2016 Sorry to tell you this as its something some already know.. Removing twitter will do absolutely nothing as a bot toon will be used in its place as it was used once upon a time. Twitter is fine. Being able to defend is not hurting the game. /who on the other hand could be looked into. Share this post Link to post Share on other sites
Posted February 9, 2016 12 hours ago, MaurizioAM said: Sorry to tell you this as its something some already know.. Removing twitter will do absolutely nothing as a bot toon will be used in its place as it was used once upon a time. Twitter is fine. Being able to defend is not hurting the game. /who on the other hand could be looked into. Why ignore basic premise of the op. Local bots would be subject to the same rules and checks as macro bots. Having these features removed doesn't prevent defending but rather encourages the use of actual populated deeds rather than a defence based around an easily abused meta. Share this post Link to post Share on other sites
Posted February 9, 2016 (edited) 13 hours ago, MaurizioAM said: Sorry to tell you this as its something some already know.. Removing twitter will do absolutely nothing as a bot toon will be used in its place as it was used once upon a time. Twitter is fine. Being able to defend is not hurting the game. /who on the other hand could be looked into. you haven't been blocked in by cookie cutter deeds that nobody is ever around to actually defend (unless twitter rings) with no built connecting infrastructure dropped in the middle of your land by same-kingdom alts before, have you? Edited February 9, 2016 by Propheteer 1 Share this post Link to post Share on other sites