Posted January 8, 2016 Intended behavior: Range pole QL limits range of survey/bridge-planning the same way dioptra QL does. Actual behavior: Range pole QL matters for surveying, but not bridge-planning. You can plan a bridge with any range pole as long as other factors (skill, dioptra QL) are OK. Cause (in CreatureBehavior.PlanBridge()): final Item item = this.subjectItemOrNull(target); float maxPoleTiles = 0.0f; float poleQL = 0.0f; if (item != null) { poleQL = item.getQualityLevel(); maxPoleTiles = this.maxTilesFor(source); } "source" here is a typo, and should be "item" ("source" refers to the dioptra in this context, "item" refers to the target, which is the pole). Fix: Change "source" here to "item" in this code snippet. Share this post Link to post Share on other sites
Posted January 8, 2016 Visual aid: Spoiler Spoiler http://i.imgur.com/CxWRO3M.jpg Share this post Link to post Share on other sites
Posted January 8, 2016 I can confirm that with a QL 14 range pole, you can build length 11 and 14 bridges at a minimum. We have done so many times over the past few weeks. Share this post Link to post Share on other sites
Posted January 8, 2016 can you check into diaoptras as well? Ive been using a 30ql for doing around 9-10 lengths Share this post Link to post Share on other sites
Posted January 8, 2016 1 hour ago, Nicrolis said: can you check into diaoptras as well? Ive been using a 30ql for doing around 9-10 lengths 30QL should be able to do up to approximately 12 tiles. The formula is QL*0.4 in tiles for each tool, but between that and the exact positions of the characters possibly mattering, there's probably a few steps of rounding involved, so I'd try to shoot for slightly higher QL tools than needed. 1 Share this post Link to post Share on other sites
Posted January 10, 2016 Thanks. Fixed for next update. Share this post Link to post Share on other sites