Posted January 7, 2016 It'd be really cool to double the skill cap for carpentry. This would allow us to create bigger structures and give us more to strive for. It'd be good for at least the planning big structure stage (as a GM) and then you can throttle it back to whatever it was before. We could create large, elaborate town buildings that would require all the same amount of work, but not restrict us to smaller or square/rectangular structures. If anyone knows how to make this mod happen, please make it happen! Thanks a lot 2 Share this post Link to post Share on other sites
Posted January 7, 2016 Or just allow a setting to configure the skill requirements.... But yes, 1 longhouse around a fortress instead of 20 would be a nice bonus. Share this post Link to post Share on other sites
Posted January 7, 2016 2 hours ago, Nomadikhan said: Or just allow a setting to configure the skill requirements.... But yes, 1 longhouse around a fortress instead of 20 would be a nice bonus. Some sort of setting to remove or lower carp skill check would be great. It has an obvious purpose on WO, but in WU it generally doesn't serve much purpose. Share this post Link to post Share on other sites
Posted January 8, 2016 22 hours ago, Outlaw said: Some sort of setting to remove or lower carp skill check would be great. It has an obvious purpose on WO, but in WU it generally doesn't serve much purpose. Exactly. Often these are huge servers with just not that many people. It doesn't make a lot of real world sense either as to why you couldn't add 2 more "blocks" onto a house. People do additions all the time. Share this post Link to post Share on other sites
Posted January 11, 2016 (edited) +1 Definitely want. This equals bigger shrines for my lands. Edited January 11, 2016 by Roushi Share this post Link to post Share on other sites
Posted January 12, 2016 (edited) Done https://github.com/webba/BiggerHousesMod/releases/latest Edit now outdated please use: https://github.com/TysonCodes/BiggerHousesMod/releases Edited May 13, 2016 by Webba 4 Share this post Link to post Share on other sites
Posted January 13, 2016 I love random Links without any infos, readme, explanation and whatever.... Share this post Link to post Share on other sites
Posted January 13, 2016 (edited) 24 minutes ago, Caduryn said: I love random Links without any infos, readme, explanation and whatever.... There is an explanation if you click the link, albeit not well worded sorry I was tired when writing the release explanation I'll try to explained it better. The mod has an setting called carpentryMultiplier which the server owner sets. Whenever you plan or extend a house the size is limited by the total number of walls on the ground floor plus the number of tiles inside the house, with the mod this number must be less than the person planning's carpentry skill times the value of carpentryMultiplier. If the carpentryMultiplier is 1 the game will function as notmal. Edited January 13, 2016 by Webba 1 Share this post Link to post Share on other sites
Posted March 25, 2016 (edited) This mod no longer seems to be working. I only just started using mods, so I could be doing something wrong, but I can get Wurm up and running with other mods (Live Map, Custom Actions, etc) but Wurm will not launch with this one enabled. Could Webba (or somebody) please update this, or point me in the direction of a mod that does something similar? Edit: OK, I don't know what changed, but today when I tried starting Wurm it started right up with this mod loaded. It DOES crash the game though whenever I try to plan a building or add to a building. At least now I can show the error from the log: Spoiler [02:13:42 PM] SEVERE com.wurmonline.server.Server: java.lang.NoSuchMethodError: com.wurmonline.server.structures.Structure.getLimitFor(II)I org.gotti.wurmunlimited.modloader.classhooks.HookException: java.lang.NoSuchMethodError: com.wurmonline.server.structures.Structure.getLimitFor(II)I at org.gotti.wurmunlimited.modloader.classhooks.HookManager.invoke(HookManager.java:317) at com.wurmonline.server.behaviours.MethodsStructure.hasEnoughSkillToExpandStructure(MethodsStructure.java) at com.wurmonline.server.behaviours.MethodsStructure.expandHouseTile(MethodsStructure.java:427) at com.wurmonline.server.behaviours.TileBehaviour.action(TileBehaviour.java:2161) at com.wurmonline.server.behaviours.TileDirtBehaviour.action(TileDirtBehaviour.java:269) at com.wurmonline.server.behaviours.Action.poll(Action.java:2854) at com.wurmonline.server.behaviours.ActionStack.poll(ActionStack.java:237) at com.wurmonline.server.players.Player.pollActions(Player.java:9167) at com.wurmonline.server.Players.pollPlayers(Players.java:4348) at com.wurmonline.server.Server.run(Server.java:1817) at java.util.TimerThread.mainLoop(Unknown Source) at java.util.TimerThread.run(Unknown Source) Caused by: java.lang.NoSuchMethodError: com.wurmonline.server.structures.Structure.getLimitFor(II)I at com.webbrar.mods.biggerhousesmod.BiggerHousesMod$1$1.invoke(BiggerHousesMod.java:58) at org.gotti.wurmunlimited.modloader.classhooks.HookManager.invoke(HookManager.java:307) Edited March 28, 2016 by stormcrow22 Share this post Link to post Share on other sites
Posted April 11, 2016 Sorry for not replying for so long, I've been buzy with work for a while, I will try to fix this later today. Share this post Link to post Share on other sites
Posted April 11, 2016 Hey, good timing man, I've been busy too and only just happened to check back again today. Thanks for taking a look at it. Share this post Link to post Share on other sites
Posted April 15, 2016 bewty, thanks for getting back to us on this, Share this post Link to post Share on other sites
Posted April 25, 2016 On 4/11/2016 at 9:22 PM, Webba said: Sorry for not replying for so long, I've been buzy with work for a while, I will try to fix this later today. @Webbawhat is the status of this mod please, have you had time to look at it, by any chance, thanks in advance Share this post Link to post Share on other sites
Posted April 30, 2016 @WebbaIs this mod still working? Share this post Link to post Share on other sites
Posted May 3, 2016 On 4/30/2016 at 2:16 PM, MootRed said: @WebbaIs this mod still working? Not yet, it will crash your game. I was hoping he'd get it working last month, I started a large building a few weeks ago not knowing the mod didn't work and now can't finish until this is fixed. Share this post Link to post Share on other sites
Posted May 13, 2016 It was just a one-line bug-fix so I've released a version with the fix. You can get it here if you want: https://github.com/TysonCodes/BiggerHousesMod/releases/latest I will try to see how to provide the changes to Webba with a pull-release but I'm a git noob in addition to being a Java noob and a Wurm noob so no promises. Have fun! -Tyson 2 Share this post Link to post Share on other sites
Posted May 13, 2016 Still no go, is this mod, server or client side? I tried it a bit ago and still not letting me build more than the game allows, maybe something my end, im not sure Share this post Link to post Share on other sites
Posted May 13, 2016 Server mod. The one I released requires the newest server modloader from Ago, version 0.18. Note you have to modify the properties file in the mods folder to have the multiplier you want. If you want to send me your server.log file I might be able to help narrow it down. This file is in the base directory of the server and is rewritten every time you start the server. Share this post Link to post Share on other sites
Posted May 13, 2016 Also note this mod as it stands doesn't handle shrinking a plan so while you may have enough skill to add tiles to a house it may tell you your skill is too low if you try to remove them. If people run into that a lot let me know and I'll take a stab at changing the mod to work for both cases and maybe even a flag to essentially just disable the check altogether. Share this post Link to post Share on other sites
Posted May 13, 2016 Right, that might explain why its not working, i havent upgraded the modloader, will do tomorrow, cheers Share this post Link to post Share on other sites
Posted May 13, 2016 Sorry I have been buzy with work recently and am not really playing wurm, thanks to tmarchuk for the fix I have accepted the pull request but for now please use his release. 1 Share this post Link to post Share on other sites
Posted May 14, 2016 umm ok, I think I just discovered why it's not working, there is no "properties" file in there, oops lol, someone goofed, please fix and reupload Share this post Link to post Share on other sites
Posted May 14, 2016 That would be me that goofed. Whoop! Sorry about that. Thanks for the catch ozmods. Looks like Ant cares about file capitalization even though windows doesn't. For now I just updated the ZIP file manually. If any further changes are needed I'll update the packaging scripts to catch the difference in capitalization. Thanks again! -Tyson Share this post Link to post Share on other sites
Posted May 14, 2016 9 hours ago, tmarchuk said: That would be me that goofed. Whoop! Sorry about that. Thanks for the catch ozmods. Looks like Ant cares about file capitalization even though windows doesn't. For now I just updated the ZIP file manually. If any further changes are needed I'll update the packaging scripts to catch the difference in capitalization. Thanks again! -Tyson yep all good, just redownloaded the mod, and tested and it works perfectly, thankyou so much for the mod, it means now the sky is the limit so to speak lol, Share this post Link to post Share on other sites
Posted May 17, 2016 Yes! Thanks tmarchuk! I got a bit bummed out when I couldn't finish the large building I started and stopped playing for a bit. Glad I can get back to it! Share this post Link to post Share on other sites