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1. Dredge should work same way as shovel- all goes to inventory.

2. Leveling/Flattening options on surface mining(70+ mining skill).

3. Marsh - Don't know why it exist in wurm. We should have more options to destroying it.

    a)some casts

    or

    b)cultivating/planting it

4. Clay tiles should be removable/plantable.(on freedom servers, 70+diging skill or casts)

5. Destroying pavings takes too much time. Clining up places after deeds taking all days.

6. Destroying hedges is too hard.

7. Option for picking up sprouts from hedges.

Terraforming should be fun for people with premium account and repairing terrain after someone should be easy.

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Prune hedges to lowest height and bash...they go rather easily

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Surface mining should be time-consuming no matter what you're skill level. It's not supposed to be a trivial thing to do.

 

Being able to trivially move clay is also a bad idea; I'd be fine with the idea of creating or destroying a clay tile but only via something like a relatively expensive trader item.

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8 minutes ago, Ostentatio said:

Surface mining should be time-consuming no matter what you're skill level. It's not supposed to be a trivial thing to do.

Why? I think it should  be just as difficult as the regular mining. Right now it's too difficult and it forces people to either forget about anything that involves it or log in 5 alts to do it. I can't think of any good reasoning for this.

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Destroying pavs - shovel 95ql woa 80 - skills: digging 94 paving 56 - timer 15sek on one pave to destroy

Destroing hedges - 80ql huge axe, low hedges(i know the trick) - 20-30 borders and weapos is 50ql and i got waste too much time for that.

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