Posted January 6, 2016 These directives are in effect anytime Wurm Staff must intervene on any or all PvP servers. A repeating notice is activated ingame within the "Event" window, and a notice is placed at the top of the WurmOnline Forums, both explaining the situation. Failure to abide by these directives can lead to partial or permanent removal from the game as determined necessary by the GM Team. Full PvP Ban - The general intent of a Full PvP Ban, is to freeze a server(s) and its players/activities, as a bug has hindered the ability of players to properly defend their persons and/or deeds. Yes, building/installing/repairing/destroying/improving/terraforming/collapsing/mining open/surface mining on yours/allied, deeds and perimeter areas No, PvP combat for any reason (Friendly sparring between same kingdom members within their kingdom deed/perimeter areas is allowed) No, combat against enemy Tower Guards/Templars ondeed/offdeed for any reason No, founding of new deeds and new kingdoms at any location No, changing your deed/perimeter size No, entering enemy influence/deed/perimeter areas for any reason No, deed draining No, building/installing/repairing/destroying/improving/lockpicking ondeed/offdeed structures/fences/minedoors at any location, except within deed/perimeter areas of yours/allied deeds No, terraforming or mining(collapsing/mining open/surface mining) at any location, except within deed/perimeter areas of yours/allied deeds No, lockpicking enemy vehicles offdeed/offperimeter anywhere No, lockpicking enemy vehicles ondeed/onperimeter anywhere No, construction of new guard towers at any location No, destroying enemy guard towers No, Battlecamp conquering No, Roaming Depot looting(Defiance) No, Artifact recharging No, Unique slayings No, Rift event participation No, ALL actions outside any kingdom's(including your own) influence, except travel No, usage of non-allied accounts to bypass the above restrictions Missions and trades abide by the above restrictions "Allied" refers to deeds game-mechanically allied between eachother, NOT informal alliances between factions Raid Ban - The general intent of a Raid Ban, is to freeze kingdoms/deeds, as a bug has hindered the ability of one or more groups to properly defend, expand, or adjust their territory or deeds, while still allowing players to enjoy PvP combat. Yes, PvP combat ondeed/offdeed, provided the following restrictions are adhered to Yes, combat against enemy Tower Guards/Templars ondeed/offdeed, provided the following restrictions are adhered to Yes, entering enemy influence/deed/perimeter areas, only for PvP combat, provided the following restrictions are adhered to Yes, building/installing/repairing/destroying/improving/terraforming/collapsing/mining/surface mining within deeds/perimeter areas of yours/allied deeds Yes, lockpicking enemy vehicles offdeed/offperimeter at any location Yes, Battlecamp conqering Yes, Roaming Depot looting(Defiance) Yes, Artifact recharging Yes, Unique slayings at any location Yes, Rift participation Yes, all actions outside any kingdom's(including your own) influence, provided the following restrictions are adhered to No, founding of new deeds and new kingdoms at any location No, changing your deed/perimeter size No, deed draining No, building/installing/repairing/destroying/improving/lockpicking ondeed/offdeed structures/fences/minedoors at any location, except within deed/perimeter areas of yours/allied deeds No, terraforming or mining(collapsing/mining open/surface mining) at any location, except within deed/perimeter areas of yours/allied deeds No, lockpicking enemy vehicles ondeed/onperimeter at any location No, construction of new guard towers at any location No, destroying enemy guard towers No, usage of non-allied accounts to bypass the above restrictions Missions and trades abide by the above restrictions "Allied" refers to deeds game-mechanically allied between eachother, NOT informal alliances between factions 20 1 Share this post Link to post Share on other sites
Posted January 20, 2022 The PvP Ban and Raid Ban Directives have received a much needed overhaul, including fleshing them out to cover more possible scenarios while also aiming to keep them clear and concise, and easily readable. On behalf of the GM Team we hope this clarifies our expectations on the conduct of everyone on a PvP server if/when these directives need to be deployed. Spoiler These directives are in effect anytime Wurm Staff must intervene on any or all PvP servers. A repeating notice is activated ingame within the "Event" window, and a notice is placed at the top of the WurmOnline Forums, both explaining the situation. Failure to abide by these directives can lead to partial or permanent removal from the game as determined necessary by the GM Team. Full PvP Ban - The general intent of a Full PvP Ban, is to freeze a server(s) and its players/activities, as a bug has hindered the ability of players to properly defend their persons and/or deeds. Yes, building/installing/repairing/destroying/improving/terraforming/collapsing/mining open/surface mining on yours/allied, deeds and perimeter areas No, PvP combat for any reason (Friendly sparring between same kingdom members within their kingdom deed/perimeter areas is allowed) No, combat against enemy Tower Guards/Templars ondeed/offdeed for any reason No, founding of new deeds and new kingdoms at any location No, changing your deed/perimeter size No, entering enemy influence/deed/perimeter areas for any reason No, deed draining No, building/installing/repairing/destroying/improving/lockpicking ondeed/offdeed structures/fences/minedoors at any location, except within deed/perimeter areas of yours/allied deeds No, terraforming or mining(collapsing/mining open/surface mining) at any location, except within deed/perimeter areas of yours/allied deeds No, lockpicking enemy vehicles offdeed/offperimeter anywhere No, lockpicking enemy vehicles ondeed/onperimeter anywhere No, construction of new guard towers at any location No, destroying enemy guard towers No, Battlecamp conquering No, Roaming Depot looting(Defiance) No, Artifact recharging No, Unique slayings No, Rift event participation No, ALL actions outside any kingdom's(including your own) influence, except travel No, usage of non-allied accounts to bypass the above restrictions Missions and trades abide by the above restrictions "Allied" refers to deeds game-mechanically allied between eachother, NOT informal alliances between factions Raid Ban - The general intent of a Raid Ban, is to freeze kingdoms/deeds, as a bug has hindered the ability of one or more groups to properly defend, expand, or adjust their territory or deeds, while still allowing players to enjoy PvP combat. Yes, PvP combat ondeed/offdeed, provided the following restrictions are adhered to Yes, combat against enemy Tower Guards/Templars ondeed/offdeed, provided the following restrictions are adhered to Yes, entering enemy influence/deed/perimeter areas, only for PvP combat, provided the following restrictions are adhered to Yes, building/installing/repairing/destroying/improving/terraforming/collapsing/mining/surface mining within deeds/perimeter areas of yours/allied deeds Yes, lockpicking enemy vehicles offdeed/offperimeter at any location Yes, Battlecamp conqering Yes, Roaming Depot looting(Defiance) Yes, Artifact recharging Yes, Unique slayings at any location Yes, Rift participation Yes, all actions outside any kingdom's(including your own) influence, provided the following restrictions are adhered to No, founding of new deeds and new kingdoms at any location No, changing your deed/perimeter size No, deed draining No, building/installing/repairing/destroying/improving/lockpicking ondeed/offdeed structures/fences/minedoors at any location, except within deed/perimeter areas of yours/allied deeds No, terraforming or mining(collapsing/mining open/surface mining) at any location, except within deed/perimeter areas of yours/allied deeds No, lockpicking enemy vehicles ondeed/onperimeter at any location No, construction of new guard towers at any location No, destroying enemy guard towers No, usage of non-allied accounts to bypass the above restrictions Missions and trades abide by the above restrictions "Allied" refers to deeds game-mechanically allied between eachother, NOT informal alliances between factions 6 1 Share this post Link to post Share on other sites