Posted October 13, 2017 On 10/11/2017 at 3:56 PM, Governor said: Anyone else having to disable timelock mod to get the client to load? Logs or it didn't happen. 1 Share this post Link to post Share on other sites
Posted October 13, 2017 I got it working by disabling a few other mods. Thanks Share this post Link to post Share on other sites
Posted October 23, 2017 With Extended Tooltips it never offers me the option of planting the seedlings/sprouts that are in my inventory. Share this post Link to post Share on other sites
Posted February 2, 2018 Better Tooltips updated to v0.6 Fixed color not showing in tooltips for foals https://github.com/bdew-wurm/tooltips/releases/tag/v0.6 2 Share this post Link to post Share on other sites
Posted February 10, 2018 Reinstalled all these mods during my server update, skill tracker kept crashing my server startup, just removed it. Share this post Link to post Share on other sites
Posted February 10, 2018 5 hours ago, Bloodbeard said: skill tracker kept crashing my server startup It's a client mod. In a thread of client mods. Spoiler It doesn't go on your server! Share this post Link to post Share on other sites
Posted February 10, 2018 (edited) On 2016-02-01 at 5:20 AM, Varcelli said: Also, we can finally bind the paint terrain command. Well i dont use the mod but have bind the painterrain wihout, so no mod needed for that. ^^ bind P PAINT_TERRAIN Edited February 10, 2018 by Elsa Share this post Link to post Share on other sites
Posted February 10, 2018 Anyway to get an action to plant lamps, and creat lamps on the spot? Without have to spawn the lamps first? Share this post Link to post Share on other sites
Posted February 12, 2018 On 2/1/2016 at 2:16 AM, bdew said: Derp! You're right, act_show off doesn't actually work. I'll fix it when i get home. act_show off says that it's turned off, but the numbers are still there beside all the actions. Share this post Link to post Share on other sites
Posted February 12, 2018 On 2/10/2018 at 7:41 PM, Elsa said: Anyway to get an action to plant lamps, and creat lamps on the spot? Without have to spawn the lamps first? Creating no, but if you create a bunch you can put them into an inventory group and put that group on your toolbelt. then... bind key "act X toolbelt | Y hover" - with X being the slot number and Y the plant action number. 3 hours ago, Batta said: act_show off says that it's turned off, but the numbers are still there beside all the actions. That was fixed like 4 versions ago, make sure you have the latest version. Share this post Link to post Share on other sites
Posted February 12, 2018 1 hour ago, bdew said: 4 hours ago, Batta said: act_show off says that it's turned off, but the numbers are still there beside all the actions. That was fixed like 4 versions ago, make sure you have the latest version. I just downloaded it from the OP link yesterday. Is there maybe another link somewhere within the 6 pages of this thread, that I should be using instead? Share this post Link to post Share on other sites
Posted February 12, 2018 5 minutes ago, Batta said: I just downloaded it from the OP link yesterday. Is there maybe another link somewhere within the 6 pages of this thread, that I should be using instead? No the link in the OP is the right one. Is the file you downloaded called action-0.7.zip ? 1 Share this post Link to post Share on other sites
Posted February 12, 2018 3 minutes ago, bdew said: No the link in the OP is the right one. Is the file you downloaded called action-0.7.zip ? Wow, weird. The one I have is action-0.1. I wonder how I managed to get that one yesterday?? I'll just download the new one now. Thanks! Share this post Link to post Share on other sites
Posted March 26, 2018 for Better Tooltips? will it have the new names for the new update? Hell horses now have new color names to differentiate them from regular horses. Brown > Cinder Gold > Envious Black > Shadow White > Pestilential Grey > Ash Ebony Black > Molten Piebald Pinto > Nightshade Blood bay > Incandescent Share this post Link to post Share on other sites
Posted April 7, 2018 On 3/26/2018 at 0:55 AM, Luka said: for Better Tooltips? will it have the new names for the new update? Hell horses now have new color names to differentiate them from regular horses. Brown > Cinder Gold > Envious Black > Shadow White > Pestilential Grey > Ash Ebony Black > Molten Piebald Pinto > Nightshade Blood bay > Incandescent anyone know if that mod will be updated? Share this post Link to post Share on other sites
Posted April 7, 2018 I'll make an update soon, sorry. Share this post Link to post Share on other sites
Posted April 8, 2018 Better Tooltips v0.7 Updated to WU 1.6, Added new HH names https://github.com/bdew-wurm/tooltips/releases/download/v0.7/tooltips-0.7.zip New mod: Archeology Groups Makes archeology fragment grouping in inventory slightly saner. https://github.com/bdew-wurm/archeogroup/releases/download/v1.0/archeogroup-1.0.zip 4 Share this post Link to post Share on other sites
Posted August 10, 2018 (edited) Suggestions: 1) Command to "Load toolbelt" 2) Command to start timer 3) Command to sort any item inv by name/weight/etc (so we can bind "open" and "sort" to one key) Edited August 10, 2018 by Berkys32 Share this post Link to post Share on other sites
Posted August 21, 2018 is anyone having issues with the "timelock" mod. when i use it, it freezes the time of day just fine, but it also messes up tree and shrub growth, for example i tried to use it today, and it buggered up the amount of time before the oleander's were due for harvest, instead of 2 days it added time to it, until i turned it off, is this a common occurrence?? is there a way to change this so it doesnt mess up growth time, i've lost months of work because it completely messed up my server and plant growing time.. Share this post Link to post Share on other sites
Posted August 21, 2018 4 hours ago, ozmods said: is anyone having issues with the "timelock" mod. when i use it, it freezes the time of day just fine, but it also messes up tree and shrub growth, for example i tried to use it today, and it buggered up the amount of time before the oleander's were due for harvest, instead of 2 days it added time to it, until i turned it off, is this a common occurrence?? is there a way to change this so it doesnt mess up growth time, i've lost months of work because it completely messed up my server and plant growing time.. it's a client side mod, it can't affect growth times on the server Share this post Link to post Share on other sites
Posted August 21, 2018 Well it did. It messed up months worth of work.. How or why i dont know... Started a new server, and immediately it changed the growth time, and before you ask, yes it was in the client folder... Now im not saying it was that mod, it maybe something else, but soon as i purged it from my game, the time for the next harvest of oleanders is right on cue... Share this post Link to post Share on other sites
Posted August 21, 2018 2 hours ago, ozmods said: Well it did. It messed up months worth of work.. How or why i dont know... Started a new server, and immediately it changed the growth time, and before you ask, yes it was in the client folder... Now im not saying it was that mod, it maybe something else, but soon as i purged it from my game, the time for the next harvest of oleanders is right on cue... well you're welcome to login to my server with the mod and change the growth timers lol. Share this post Link to post Share on other sites
Posted August 21, 2018 (edited) On 8/21/2018 at 4:15 AM, ozmods said: Well it did. It messed up months worth of work.. How or why i dont know... Started a new server, and immediately it changed the growth time, and before you ask, yes it was in the client folder... Now im not saying it was that mod, it maybe something else, but soon as i purged it from my game, the time for the next harvest of oleanders is right on cue... There is actually an issue on many servers lately, where the seasons roll back for no apparent reason. For example, apples said 13 hours until harvest, then suddenly they were days away. I've seen it on 3 different servers, and it's happening for players with or without the timelock mod. Edited August 24, 2018 by Batta Share this post Link to post Share on other sites
Posted August 21, 2018 (edited) So its not just me then? I will report back this morning when im at my computer as to whether it is all fubared again... just logged in on my new server, it's working fine now, not sure what was causing it before, i can only put it down to the timelock that was causing it... it was like maple and oak were stuck in some kind of time warp.. i tried changing the world time, but that didnt fix it either.. i tried resetting the databases, but all that did was wipe everything off the map. leaving me with no trees or mines on deed.. and that wasnt much fun... so restarted, very RELUCTANTLY. Edited August 21, 2018 by ozmods Share this post Link to post Share on other sites