Posted August 22, 2018 (edited) @bdew It would be useful to me if Timelock mod could be set to default "on", and at a configurable time. For example, if I could log on and automatically be set to 12 noon. Is this possible to work up, or more complicated than I realize? Edited August 22, 2018 by Batta Share this post Link to post Share on other sites
Posted August 23, 2018 (edited) put the command to enable it in your WurmLauncher\PlayerFiles\players\<charname>\autorun.txt - it will run every time you start the game Edited August 23, 2018 by bdew 2 Share this post Link to post Share on other sites
Posted August 23, 2018 (edited) 7 hours ago, bdew said: put the command to enable it in your WurmLauncher\PlayerFiles\players\<charname>\autorun.txt - it will run every time you start the game So, I create a file "autorun.txt" and put it in that folder...but what does it need to say? I tried looking it up on a google search, but there seem to be a lot of different ways to do an autorun, and I didn't find anything about how to configure it automatically to 12 noon. Edited August 23, 2018 by Batta Share this post Link to post Share on other sites
Posted August 23, 2018 2 hours ago, Batta said: So, I create a file "autorun.txt" and put it in that folder...but what does it need to say? I tried looking it up on a google search, but there seem to be a lot of different ways to do an autorun, and I didn't find anything about how to configure it automatically to 12 noon. same command as you'd use in the console timelock 12 1 Share this post Link to post Share on other sites
Posted August 23, 2018 Just now, bdew said: same command as you'd use in the console timelock 12 Oh cool, that is much easier than I thought it would be. ? Thanks Share this post Link to post Share on other sites
Posted August 23, 2018 8 minutes ago, Batta said: Oh cool, that is much easier than I thought it would be. ? Thanks and as someone just made me realize it might need to be in WurmLauncher\PlayerFiles\configs\default\autorun.txt instead of the location i said before depending on your "autorun source" setting 1 Share this post Link to post Share on other sites
Posted August 23, 2018 (edited) 10 hours ago, bdew said: and as someone just made me realize it might need to be in WurmLauncher\PlayerFiles\configs\default\autorun.txt instead of the location i said before depending on your "autorun source" setting I found an existing autorun.txt in configs, but outside the default folder. There's also an identical one inside the default folder. I'm guessing I change both? EDIT: I added it to both of them, and it works! Thank you, @bdew Edited August 24, 2018 by Batta Share this post Link to post Share on other sites
Posted August 24, 2018 well i can report back it was most certainly the timelock messing up harvesting times.. i've just been able to harvest oleanders on a new clean server, albeit 5 mins or so after the time i was supposed to be, and that was because i had used the timelock fora very limited time.. dont ask me why i'm the only one who gets messed up harvesting.. but from now on, i'll be fine working in the dark lol.. Share this post Link to post Share on other sites
Posted August 24, 2018 (edited) 27 minutes ago, ozmods said: well i can report back it was most certainly the timelock messing up harvesting times.. i've just been able to harvest oleanders on a new clean server, albeit 5 mins or so after the time i was supposed to be, and that was because i had used the timelock fora very limited time.. dont ask me why i'm the only one who gets messed up harvesting.. but from now on, i'll be fine working in the dark lol.. From the previous page, just in case you missed it (because it's helpful if we have the most complete info available): On 8/21/2018 at 10:27 AM, Batta said: There is actually an issue on many servers lately, where the seasons roll back for no apparent reason. For example, apples said 13 hours until harvest, then suddenly they were days away. I've seen it on 3 different servers, and it's happening for players with or without the timelock mod. Edited August 24, 2018 by Batta Share this post Link to post Share on other sites
Posted November 1, 2018 (edited) Hello! Is there a way to add the ability to act upon a slot on the toolbar? I'd like to have a keybind that drinks from n toolbar slot. What about a bind for acting upon the item in your hand? Then I could have a keybind that repairs the tool I am holding. Thanks! Edited November 1, 2018 by Zinefer Share this post Link to post Share on other sites
Posted November 1, 2018 9 hours ago, Zinefer said: Hello! Is there a way to add the ability to act upon a slot on the toolbar? I'd like to have a keybind that drinks from n toolbar slot. What about a bind for acting upon the item in your hand? Then I could have a keybind that repairs the tool I am holding. Thanks! Not at the moment but it's something i might consider in the future Share this post Link to post Share on other sites
Posted November 3, 2018 Could the compass mod remember your position, so that when you die your death position can be displayed? Does not have to be too accurate, update position every 5 seconds would be good enough. Share this post Link to post Share on other sites
Posted November 4, 2018 20 hours ago, zCat said: Could the compass mod remember your position, so that when you die your death position can be displayed? Does not have to be too accurate, update position every 5 seconds would be good enough. That's a cool idea, i could probably make it add your exact position to the "You are dead" message you get in chat... 6 Share this post Link to post Share on other sites
Posted November 23, 2018 a red lightspot in the air just seeable for the player would be a nice feature too Eject Share this post Link to post Share on other sites
Posted November 23, 2018 does the custom action mode still work after the latest Wurm version update? Doesnt seem to be for me Share this post Link to post Share on other sites
Posted November 23, 2018 23 minutes ago, CountZero said: does the custom action mode still work after the latest Wurm version update? Doesnt seem to be for me It is working for us Share this post Link to post Share on other sites
Posted November 25, 2018 On 7/13/2016 at 9:34 PM, Woltox said: are there a way I can activate an item then do the act ? (example planting thatches, where you can only use 1 item a time), I couldnt see the number for choosing the item with act_show on Still loves the mod, but paving a road over 5k tiles is taking its tall, got any thought if its a yey/ney? Share this post Link to post Share on other sites
Posted November 25, 2018 (edited) On 11/23/2018 at 8:24 PM, Batta said: It is working for us does the entire lot from source zip go into the mod folder or just the stuff in the mod sub folder? Does the src folder etc go in the main Wurm root folder? Also, in the download list theres a action-07.zip with a Jar file - am I supped to do something with that? Edited November 25, 2018 by CountZero Share this post Link to post Share on other sites
Posted November 25, 2018 (edited) 8 hours ago, CountZero said: does the entire lot from source zip go into the mod folder or just the stuff in the mod sub folder? Does the src folder etc go in the main Wurm root folder? Also, in the download list theres a action-07.zip with a Jar file - am I supped to do something with that? It's not the source zip that you need, but the action-0.7.zip Even though you'll find an action-0.7.zip within the source download, it's not the one you need. If you go back and download just the action-0.7.zip from here, it should work. Edited November 25, 2018 by Batta Share this post Link to post Share on other sites
Posted November 25, 2018 (edited) hmm, still not working - typing "act_show on" (tried with and without quotes) never recognizes the command (all my other mods are working fine so i dont think its the mod launcher or anything) - am i typing the wrong command? Edited November 25, 2018 by CountZero Share this post Link to post Share on other sites
Posted November 25, 2018 (edited) 37 minutes ago, CountZero said: hmm, still not working - typing "act_show on" (tried with and without quotes) never recognizes the command Everything goes in here: Steam\steamapps\common\Wurm Unlimited\WurmLauncher\mods You should have a folder called action (with the jar file inside), plus the action.properties file in there. Make sure they are not in a mods folder within the mods folder. The properties file must not be inside the action folder. And of course make sure you have the client modlauncher here: Steam\steamapps\common\Wurm Unlimited\WurmLauncher -- not in the mods folder. Edited November 25, 2018 by Batta Share this post Link to post Share on other sites
Posted November 25, 2018 yup - action.jar in a action folder in the mod folder in the same place as the other mods that are working. properties file in the mod file with the other ones. Mod launcher in the right place and working (other mods are working) Share this post Link to post Share on other sites
Posted November 25, 2018 5 minutes ago, CountZero said: yup - action.jar in a action folder in the mod folder in the same place as the other mods that are working. properties file in the mod file with the other ones. Mod launcher in the right place and working (other mods are working) Did you run patcher.bat, while you were logged off the game? Share this post Link to post Share on other sites
Posted November 25, 2018 it says server.jar already patched Share this post Link to post Share on other sites
Posted November 25, 2018 1 minute ago, CountZero said: it says server.jar already patched You still need to patch after every change, and it has to be done while you're logged off Wurm or it doesn't take. Share this post Link to post Share on other sites