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[RELEASED] Bdew Client mods - New mod: FishBuddy - Updated Apr 09

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Is there any way to make area work on items on tiles too? eg felled trees?

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Because the area ability work on tiles, its not able to work on felled trees without the use of hover. At least thats my understanding.

 

My question is, does anyone know if there is a way to bind Open "Backpack Slot"?

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Action mod updated to v0.9

  • New modifier @eq<number> - makes the action target an equipped item in the given slot.
    • Slot numbers: 
      • left hand - 0
      • right hand - 1
      • head - 2
      • torso - 3
      • legs - 4
      • left arm - 5
      • right arm - 6
      • left hand - 7
      • right hand - 8
      • left foot - 9
      • right foot - 10
      • shield - 11
      • cape - 14
      • tabard - 15
      • right ring - 16
      • left ring - 17
      • left shoulder - 18
      • right shoulder - 19
      • back - 20
      • neck - 21
      • belt - 22
      • quiver - 23
      • face - 25
    • Examples:
      • "act 568 @eq20" - opens your backpack
      • "act 162 @eq2" - repairs your helmet
  • New modifier: @nearby<number> - makes the action target items on the ground and creatures within given distance (in meters) of the player
    • For example: "act 97 @nearby4" - chop anything that can be chopped within 4 meters of the player
    • Note: like area modifier this queues all actions at once, you will need enough mind logic for them all to fit

@wipeout and @KiwiBird - This should cover your requests and have a few more fun uses :P

 

Download: https://github.com/bdew-wurm/action/releases

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2 minutes ago, bdew said:

Action mod updated to v0.9

  • New modifier @eq<number> - makes the action target an equipped item in the given slot.
    • Slot numbers: 
      • left hand - 0
      • right hand - 1
      • head - 2
      • torso - 3
      • legs - 4
      • left arm - 5
      • right arm - 6
      • left hand - 7
      • right hand - 8
      • left foot - 9
      • right foot - 10
      • shield - 11
      • cape - 14
      • tabard - 15
      • right ring - 16
      • left ring - 17
      • left shoulder - 18
      • right shoulder - 19
      • back - 20
      • neck - 21
      • belt - 22
      • quiver - 23
      • face - 25
    • Examples:
      • "act 568 @eq20" - opens your backpack
      • "act 162 @eq2" - repairs your helmet
  • New modifier: @nearby<number> - makes the action target items on the ground and creatures within given distance (in meters) of the player
    • For example: "act 97 @nearby4" - chop anything that can be chopped within 4 meters of the player
    • Note: like area modifier this queues all actions at once, you will need enough mind logic for them all to fit

@wipeout and @KiwiBird - This should cover your requests and have a few more fun uses :P

 

Download: https://github.com/bdew-wurm/action/releases

THANK YOU ❤️

This will deforestation and cleaning up just that much easier

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No winter mod updated to v0.2

 

Added setting to lock the season on the client "lockSeason"

By changing setting this setting it will instead always stay in one season, according to value

0 = winter / 1 = spring / 2 = summer / 3 = fall

By default it's set to -1 which means the mod will work as it did before (go through seasons normally, skip winter).

 

Download: https://github.com/bdew-wurm/nowinter/releases

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