Posted April 30, 2016 @bdewSo the creation of a script folder is obsolete with your update? I just simply have to add the | between actions and not create the script folder? just to clarify... Share this post Link to post Share on other sites
Posted May 1, 2016 with the action bind mod - how do i find the action id for shield bash and special moves? If i right click on an animal it doesnt give me the option to do special moves or shield bash. thanks for your help bdew Share this post Link to post Share on other sites
Posted May 4, 2016 That's actually a good question I'm not even sure it will work correctly for combat actions, but you are welcome to test. In the spoiler are the action numbers i could find. The directional attack selection seems to have a Hard/Normal/Quick variant, but from a quick look at the code it seems that only Normal is ever used. Not really sure what's up with that. Special moves don't have actual action numbers assigned to them, the action refers to the button in the fight window, and will trigger the move that's shown at the time. Spoiler ATTACK_UPPER_LEFT_HARD = 287 ATTACK_UPPER_LEFT_NORMAL = 288 ATTACK_UPPER_LEFT_QUICK = 289 ATTACK_MID_LEFT_HARD = 290 ATTACK_MID_LEFT_NORMAL = 291 ATTACK_MID_LEFT_QUICK = 292 ATTACK_LOW_LEFT_HARD = 293 ATTACK_LOW_LEFT_NORMAL = 294 ATTACK_LOW_LEFT_QUICK = 295 ATTACK_LOW_HARD = 296 ATTACK_LOW_NORMAL = 297 ATTACK_LOW_QUICK = 298 ATTACK_HIGH_HARD = 299 ATTACK_HIGH_NORMAL = 300 ATTACK_HIGH_QUICK = 301 ATTACK_CENTER_HARD = 302 ATTACK_CENTER_NORMAL = 303 ATTACK_CENTER_QUICK = 304 ATTACK_UPPER_RIGHT_HARD = 305 ATTACK_UPPER_RIGHT_NORMAL = 306 ATTACK_UPPER_RIGHT_QUICK = 307 ATTACK_MID_RIGHT_HARD = 308 ATTACK_MID_RIGHT_NORMAL = 309 ATTACK_MID_RIGHT_QUICK = 310 ATTACK_LOW_RIGHT_HARD = 311 ATTACK_LOW_RIGHT_NORMAL = 312 ATTACK_LOW_RIGHT_QUICK = 313 SHIELDBASH = 105 FIGHT_FOCUS = 340 FIGHT_AGGRESSIVE = 157 FIGHT_NORMAL = 158 FIGHT_DEFEND = 159 DEFEND_HIGH = 314 DEFEND_LEFT = 315 DEFEND_LOW = 316 DEFEND_RIGHT = 317 SPECMOVE1 = 197 SPECMOVE2 = 198 SPECMOVE3 = 199 SPECMOVE4 = 200 SPECMOVE5 = 201 SPECMOVE6 = 202 SPECMOVE7 = 203 SPECMOVE8 = 204 SPECMOVE9 = 205 SPECMOVE10 = 206 SPECMOVE11 = 207 SPECMOVE12 = 208 Share this post Link to post Share on other sites
Posted May 4, 2016 Just to let you know action <20000> does not work. this is to Plan->Wall to building border tile on 2nd floors and above Share this post Link to post Share on other sites
Posted May 4, 2016 2 hours ago, bigsteve said: Just to let you know action <20000> does not work. this is to Plan->Wall to building border tile on 2nd floors and above Confirmed Share this post Link to post Share on other sites
Posted May 4, 2016 2 hours ago, bigsteve said: Just to let you know action <20000> does not work. this is to Plan->Wall to building border tile on 2nd floors and above Interesting, i'll look into it. Share this post Link to post Share on other sites
Posted May 24, 2016 Do these still work with the newest version of modloader?? Share this post Link to post Share on other sites
Posted May 24, 2016 They do for me - Running the latest client modloader 0.0.40 with them without issue. Share this post Link to post Share on other sites
Posted May 24, 2016 2 hours ago, conmcb25 said: Do these still work with the newest version of modloader?? Are you having issues on Urath? bdew actually tested his client with ago's modloader and was able to get on. Share this post Link to post Share on other sites
Posted May 29, 2016 On 5/24/2016 at 11:11 AM, razoreqx said: Are you having issues on Urath? bdew actually tested his client with ago's modloader and was able to get on. Nope I also do the compass and the grid numbers on the corner tiles. (Not included in your mod dump) I am an engineer I live in a grid nI just wanted to make sure none of these would screw things up. I loaded those extra two and it works fine Share this post Link to post Share on other sites
Posted June 5, 2016 Some custom actions binds are not correct. I typed: bind 4 "act 145 hover" This was SUPPOSED to make it Mine the ore. It performed the Prospect action. bind 6 "act 156 hover" is SUPPOSED to make it Prospect. It did nothing at all. This is so I can bind the mine and prospect keys to my keypad to make it a bit easier. Share this post Link to post Share on other sites
Posted June 15, 2016 On 6/5/2016 at 1:09 PM, Tryst said: Some custom actions binds are not correct. I typed: bind 4 "act 145 hover" This was SUPPOSED to make it Mine the ore. It performed the Prospect action. bind 6 "act 156 hover" is SUPPOSED to make it Prospect. It did nothing at all. This is so I can bind the mine and prospect keys to my keypad to make it a bit easier. Sorry for the late response, i didn't see this post. The mod doesn't do any interpretation of the numbers at all, they are just sent to the server as is. Are you sure you were using the right number (as seen with act_show on)? Share this post Link to post Share on other sites
Posted July 7, 2016 (edited) Got the same issue as above. Trying to bind Final Breath (490) and tried Butcher(120) but getting "ACT 490 HOVER is not a supported action." " ACT 120 HOVER is not a supported action." Dont mind me, just my sight thats messing with me xD Love the mod Edited July 7, 2016 by Woltox Share this post Link to post Share on other sites
Posted July 13, 2016 are there a way I can activate an item then do the act ? (example planting thatches, where you can only use 1 item a time), I couldnt see the number for choosing the item with act_show on Share this post Link to post Share on other sites
Posted July 15, 2016 On 7/13/2016 at 10:34 PM, Woltox said: are there a way I can activate an item then do the act ? (example planting thatches, where you can only use 1 item a time), I couldnt see the number for choosing the item with act_show on Not at the moment, this might be something i'll consider adding in the future. 1 Share this post Link to post Share on other sites
Posted August 7, 2016 Nice mods, thanks. What about slopes/height in caves? It would be nice to see those too Share this post Link to post Share on other sites
Posted August 8, 2016 On 8/7/2016 at 2:43 PM, Borgir said: What about slopes/height in caves? It would be nice to see those too The problem is that caves have no borders/corners - so without much deeper changes i don't really have a place to show that info. Share this post Link to post Share on other sites
Posted September 5, 2016 Regarding TimeLock Would it be possible to add a config option to default to a specific time at login? Say timelock 12 for example? Or is it possible to set up in autorun perhaps? 1 Share this post Link to post Share on other sites
Posted September 5, 2016 add the command to autorun.txt in your configs directory. 1 Share this post Link to post Share on other sites
Posted November 6, 2016 I was wondering... is it possible to bind toolbelt-slots with the custom action command somehow? Was trying to set up a keybind to select my butchering knife, butcher hovered corpse, select shovel and bury it Can't use activate_tool1 apparently (unless i did it wrong somehow) Share this post Link to post Share on other sites
Posted November 6, 2016 8 hours ago, Nachtmahr said: I was wondering... is it possible to bind toolbelt-slots with the custom action command somehow? Was trying to set up a keybind to select my butchering knife, butcher hovered corpse, select shovel and bury it Can't use activate_tool1 apparently (unless i did it wrong somehow) Not currently possible i think, i'll add something for it. 1 Share this post Link to post Share on other sites
Posted November 7, 2016 Custom Actions v0.7 Added "toolbelt" modifier - put the slot number instead of the action ID and it will be activated. This will apply to all following actions. e.g. bind Space "act 3 toolbelt | 154 tile | 4 toolbelt | 318 tile" - This will activate slot 3 (say, a shovel) and pack the tile you are standing on, after that it will activate slot 4 (say a rake) and cultivate the same tile. Added "area" modifier - This is like "tile" but will apply the action to tiles in a 3x3 square around your characters. Note that if the actions are queued you will need the appropriate amount of ML. 2 Share this post Link to post Share on other sites
Posted November 7, 2016 That was fast... thanks a lot! Share this post Link to post Share on other sites