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bdew

[RELEASED] Bdew Client mods - New mod: FishBuddy - Updated Apr 09

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@bdewSo the creation of a script folder is obsolete with your update? I just simply have to add the | between actions and not create the script folder?

 

just to clarify...

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with the action bind mod - how do i find the action id for shield bash and special moves? If i right click on an animal it doesnt give me the option to do special moves or shield bash.

 

thanks for your help bdew

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That's actually a good question :P

 

I'm not even sure it will work correctly for combat actions, but you are welcome to test.

 

In the spoiler are the action numbers i could find.

 

The directional attack selection seems to have a Hard/Normal/Quick variant, but from a quick look at the code it seems that only Normal is ever used. Not really sure what's up with that.

 

Special moves don't have actual action numbers assigned to them, the action refers to the button in the fight window, and will trigger the move that's shown at the time.

 

Spoiler

    ATTACK_UPPER_LEFT_HARD = 287
    ATTACK_UPPER_LEFT_NORMAL = 288
    ATTACK_UPPER_LEFT_QUICK = 289
    ATTACK_MID_LEFT_HARD = 290
    ATTACK_MID_LEFT_NORMAL = 291
    ATTACK_MID_LEFT_QUICK = 292
    ATTACK_LOW_LEFT_HARD = 293
    ATTACK_LOW_LEFT_NORMAL = 294
    ATTACK_LOW_LEFT_QUICK = 295
    ATTACK_LOW_HARD = 296
    ATTACK_LOW_NORMAL = 297
    ATTACK_LOW_QUICK = 298
    ATTACK_HIGH_HARD = 299
    ATTACK_HIGH_NORMAL = 300
    ATTACK_HIGH_QUICK = 301
    ATTACK_CENTER_HARD = 302
    ATTACK_CENTER_NORMAL = 303
    ATTACK_CENTER_QUICK = 304
    ATTACK_UPPER_RIGHT_HARD = 305
    ATTACK_UPPER_RIGHT_NORMAL = 306
    ATTACK_UPPER_RIGHT_QUICK = 307
    ATTACK_MID_RIGHT_HARD = 308
    ATTACK_MID_RIGHT_NORMAL = 309
    ATTACK_MID_RIGHT_QUICK = 310
    ATTACK_LOW_RIGHT_HARD = 311
    ATTACK_LOW_RIGHT_NORMAL = 312
    ATTACK_LOW_RIGHT_QUICK = 313

    SHIELDBASH = 105

    FIGHT_FOCUS = 340

    FIGHT_AGGRESSIVE = 157
    FIGHT_NORMAL = 158
    FIGHT_DEFEND = 159

    DEFEND_HIGH = 314
    DEFEND_LEFT = 315
    DEFEND_LOW = 316
    DEFEND_RIGHT = 317

    SPECMOVE1 = 197
    SPECMOVE2 = 198
    SPECMOVE3 = 199
    SPECMOVE4 = 200
    SPECMOVE5 = 201
    SPECMOVE6 = 202
    SPECMOVE7 = 203
    SPECMOVE8 = 204
    SPECMOVE9 = 205
    SPECMOVE10 = 206
    SPECMOVE11 = 207
    SPECMOVE12 = 208

 

 

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Just to let you know action <20000> does not work.

this is to Plan->Wall to building border tile on 2nd floors and above

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2 hours ago, bigsteve said:

Just to let you know action <20000> does not work.

this is to Plan->Wall to building border tile on 2nd floors and above

 

Confirmed

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2 hours ago, bigsteve said:

Just to let you know action <20000> does not work.

this is to Plan->Wall to building border tile on 2nd floors and above

 

Interesting, i'll look into it.

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Do these still work with the newest version of modloader??

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They do for me - Running the latest client modloader 0.0.40 with them without issue.

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2 hours ago, conmcb25 said:

Do these still work with the newest version of modloader??

 

Are you having issues on Urath?    bdew actually tested his client with ago's modloader and was able to get on.   

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On 5/24/2016 at 11:11 AM, razoreqx said:

 

Are you having issues on Urath?    bdew actually tested his client with ago's modloader and was able to get on.   

Nope

 

I also do the compass and the grid numbers on the corner tiles. (Not included in your mod dump) I am an engineer I live in a grid :) nI just wanted to make sure none of these would screw things up. I loaded those extra two and it works fine :)

 

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Some custom actions binds are not correct.

 

I typed:

bind 4 "act 145 hover"

This was SUPPOSED to make it Mine the ore. It performed the Prospect action.

bind 6 "act 156 hover"

is SUPPOSED to make it Prospect. It did nothing at all.

 

This is so I can bind the mine and prospect keys to my keypad to make it a bit easier.

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On 6/5/2016 at 1:09 PM, Tryst said:

Some custom actions binds are not correct.

 

I typed:

bind 4 "act 145 hover"

This was SUPPOSED to make it Mine the ore. It performed the Prospect action.

bind 6 "act 156 hover"

is SUPPOSED to make it Prospect. It did nothing at all.

 

This is so I can bind the mine and prospect keys to my keypad to make it a bit easier.

 

Sorry for the late response, i didn't see this post.

 

The mod doesn't do any interpretation of the numbers at all, they are just sent to the server as is. Are you sure you were using the right number (as seen with act_show on)?

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Got the same issue as above.

Trying to bind Final Breath (490) and tried Butcher(120) but getting "ACT 490 HOVER is not a supported action."  " ACT 120 HOVER is not a supported action."

Dont mind me, just my sight thats messing with me xD 

Love the mod :D

Edited by Woltox

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are there a way I can activate an item then do the act ? (example planting thatches, where you can only use 1 item a time), I couldnt see the number for choosing the item with act_show on 

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On 7/13/2016 at 10:34 PM, Woltox said:

are there a way I can activate an item then do the act ? (example planting thatches, where you can only use 1 item a time), I couldnt see the number for choosing the item with act_show on 

 

Not at the moment, this might be something i'll consider adding in the future.

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Nice mods, thanks. 

 

What about slopes/height in caves? It would be nice to see those too :)

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On 8/7/2016 at 2:43 PM, Borgir said:

What about slopes/height in caves? It would be nice to see those too :)

 

The problem is that caves have no borders/corners - so without much deeper changes i don't really have a place to show that info.

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Regarding TimeLock

Would it be possible to add a config option to default to a specific time at login? Say timelock 12 for example?

Or is it possible to set up in autorun perhaps?

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I was wondering... is it possible to bind toolbelt-slots with the custom action command somehow? Was trying to set up a keybind to select my butchering knife, butcher hovered corpse, select shovel and bury it

Can't use activate_tool1 apparently  (unless i did it wrong somehow)

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8 hours ago, Nachtmahr said:

I was wondering... is it possible to bind toolbelt-slots with the custom action command somehow? Was trying to set up a keybind to select my butchering knife, butcher hovered corpse, select shovel and bury it

Can't use activate_tool1 apparently  (unless i did it wrong somehow)

 

Not currently possible i think, i'll add something for it.

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Custom Actions v0.7

  • Added "toolbelt" modifier - put the slot number instead of the action ID and it will be activated. This will apply to all following actions.
    • e.g. bind Space "act 3 toolbelt | 154 tile | 4 toolbelt | 318 tile" - This will activate slot 3 (say, a shovel) and pack the tile you are standing on, after that it will activate slot 4 (say a rake) and cultivate the same tile.
  • Added "area" modifier - This is like "tile" but will apply the action to tiles in a 3x3 square around your characters. Note that if the actions are queued you will need the appropriate amount of ML.
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