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Happychappie

Unique Kills

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Wurmians,

 

Can some one explain how loot works for unique kills?

 

Ex. Is there a set amount of hide/scale that will drop when you kill a Drake?

 

Any references in the code?  Any other forum posts I could go look at?

 

thanks!

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There is a set amount that splits up between all characters (not sure if only premium and ones that have attacked) in local, along with the blood from the Unique.

You butcher it for a bone/teeth/glands etc.

On freedom all Uniques except Dragons have a chance (maybe always?) to drop a sorcery item.

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There is no set amount.

 

For drake there is a random amount of hide that drops (0.5kg to 2kg iirc)

And scale 2.5kg to 10kg. 


That random amount is split up between 2 pools. A pool with priests/good players(35+BS) and a pool with new players/alts. The first pool always gets more then what the characters in the lower pool receive.

 

 

 

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There's no set amount, but there is a finite amount?  So if .5 drops, and we split it between 20 accounts, it will split it up as you described, but only up to the max amount?  So essentially, the more people we have, the less each player gets?

 

Edited by Happychappie

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1 hour ago, Happychappie said:

There's no set amount, but there is a finite amount?  So if .5 drops, and we split it between 20 accounts, it will split it up as you described, but only up to the max amount?  So essentially, the more people we have, the less each player gets?

 

Yes and Yes :)

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Things that add you to the prime looter pool:

30 body strength

30 body control

65 fighting skill

being a priest

 

I can't into reading code but I think if you're any of the above, you're added as a prime looter, otherwise you are added as a leecher

 

code:

Spoiler

Skill bStrength = looter.getBodyStrength();

         bControl = looter.getBodyControlSkill();

         Skill fighting = looter.getFightingSkill();

         if (((bStrength != null) && (bStrength.getRealKnowledge() >= 30.0D)) ||

           ((bControl != null) && (bControl.getRealKnowledge() >= 30.0D)) ||

           ((fighting != null) && (fighting.getRealKnowledge() >= 65.0D)) ||

           (looter.isPriest())) {

           ((Set)primeLooters).add(looter);

         } else {

           ((Set)leecher).add(looter);

 

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Yeah that makes sense worksock. Can you see where it would determine how much loot is given?  So we can confirm the .5-2kg for drakes/dragons?

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1 hour ago, Happychappie said:

Yeah that makes sense worksock. Can you see where it would determine how much loot is given?  So we can confirm the .5-2kg for drakes/dragons?

Epic drops FAR less than Chaos/Freedom. So dependant on which cluster you are on, the loot quantity will differ.

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Epic is still a fixed amount of 0.5kg drake and 2.5kg scale

 

not that any of the nerfs to dragon armor makes sense on epic anymore..

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