Posted December 23, 2015 This is based off the fact that there are 2 ring slots and one neck slot, I have not accounted for bracelets as they are not targets for these spells: Essentially a set of new enchants for rings and neckwear, split into 3 groups; body, mind and spirit. These enchants are difficulty 60 (same as regular enchants) and cost 60 favor (same as regular enchants). Body (Mag,Lib,Fo) Empower - Body Strength Balance - Body Control Haste - Body Speed Mind (Mag, Lib, Vyn) Intellect - Mind Logic Wit - Mind Speed Spirit (Vyn, Fo) Faithfulness - Soul Strength Wisdom - Soul Depth They are applied to jewellery items with only 1 such enchant of this type being on a ring (only one stat boosted per ring) and 2 on an amulet (2 stats boosted per amulet). Rings grant a ((Ring QL + Cast Power)/100) bonus to the wearer's stats enchantment. (+2 cap) Amulets/Necklaces grant a ((Amulet/Necklace QL + Cast Power)/50) bonus to the wearer's stats based on the enchantment. (+4/+4 cap) These two combined mean that the total bonus can be up to +8 to one stat, +4 to another with two 100QL rings and a 100QL amulet with 100 power casts, not too game breaking considering the rarity of those casts. When worn by a free player this bonus WILL NOT take them over the 20 cap. 1 Share this post Link to post Share on other sites