Posted December 14, 2015 Right now we have options to Light up certain radius, summon corpse and town teleport. How about adding new spells? Those could be new spells or certain priest spells with limited effect, like buff and healing spells. Maybe refresh. Or even some unique item rewards that have only cosmetic purpose, like straw hats, capes etc. This would add more meaning to playing personal achievements. 1 Share this post Link to post Share on other sites
Posted December 14, 2015 +1 gives us more to do and would buff the Lil reward for doing missions. Share this post Link to post Share on other sites
Posted December 14, 2015 +1 Yes, a rework of the karma-benefits has been requested for some time. Basically remove the lightning karma options (it's a waste of karma) add karma-benefits for smaller amounts of karma instead Suggestions: 100 karma, summon a bison as tamed pet (on 12-hour cool-down) 200 karma, mark current position of player on in-game map (on 12-hour cool-down) 200 karma, spawn 20 clay of ql20 at the players position (on 12 hour cool-down) 300 karma, allow player a one-shot ability like the PoK Get-Info on ground tiles (on 24-hour cool-down) 1 Share this post Link to post Share on other sites
Posted December 14, 2015 +1 But pls dont remove the lighting spells, sometimes they come in very handy when exploring mines from disbanded villages. Share this post Link to post Share on other sites
Posted December 14, 2015 Get Info on the ground is a meditation ability that we only get to use once every 18 hours. I do not want to see this as a karma ability that is in essence no different with no work to get it. Share this post Link to post Share on other sites
Posted December 14, 2015 +1 yes more things to use Karma for also see this suggestion for more karma uses http://forum.wurmonline.com/index.php?/topic/136110-alliance-wayshrive-travel-using-karma/ Share this post Link to post Share on other sites