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Luceat

Revamp moving items

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Instead of the multitude of commands to move bigger items around like push, pull, pull gently etc, do the following:

 

When "Move" action is used on an item, highlight it and add the model to the position of the cursor.

 

If you don't want instant move, add a timer with length = 5 * distance from original location to complete the move.

 

Video from fallout4 as reference, (3:50)

https://youtu.be/jfUaVDLis6o?t=3m50s

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14 hours ago, Biervampyr said:

+1 but i dont know if this is even possible to programm

 

It should be, since items can be drawn already at a set position. They can also be outlined and "dyed" to give similar effects as in the video. It is likely quite a bit of work though, especially to check "collision" for such items that are limited to one item per tile.

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+1. I always wondered why a game where decorating and arranging stuff is a key part of gameplay has such bad options for actually doing it. And that after that many years of operation. What the fallout video shows is more or less standard in all other games.

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