Posted December 12, 2015 with the devs wanting to implement new quality of life changes, I thought i'd suggest the thing i've been wanting for some time now combining common keybindings into one new keybind (keep the old keybinds also though as they have their uses) so something like this: open/close to one keybind lead/stop_leading to one keybind load/unload to one keybind drag/stop_dragging to one keybind climb_up/climb_down into one keybind would also like an embark/disembark keybinding for both creatures and vehicles 7 Share this post Link to post Share on other sites
Posted December 13, 2015 I would suggest an even more invasive approach apart from the ones you mentioned. Combine loads of keybinds into a single one and send the correct action to the server depending on context (i.e. tool activated and what you are mousing over) e.g: primary_action { dig, mine_forward, forage, improve, continue, ... } secondary_action { flatten, prospect, botanize, repair, ... } n-ary_action { ... } Obviously these should be bindable and some work will have to be done to ensure uniquely available actions (i.e. introducing more tools, add binary modes such as "move-mode" to be able to bind push, pull, turn) On mouse over with a tool selected, add a textual overlay with what contextual actions you can do with what keybind, i.e: [C] Dig [X] Flatten [F] Examine [Unbound] Pray Then, remove the right-click menu and let MOUSE2 be bound for something more useful TLDR; Yes and remove right-click menu Share this post Link to post Share on other sites
Posted December 14, 2015 (edited) +1 I like key binds... I suggested we have a rightclick in menu to combine first 64 in the group, so its similiar to what i want. So a keybind for combining things would be a great add as well. Edited December 14, 2015 by DoctorAngus Share this post Link to post Share on other sites
Posted December 15, 2015 Binds that toggle such states, especially open/close, would be extremely handy. Share this post Link to post Share on other sites