Posted December 10, 2015 Holy, that is just awesome. Thank you! Share this post Link to post Share on other sites
Posted December 10, 2015 Please check this suggestion out, it is regarding the new travelling and suggests 1 good addition to it: http://forum.wurmonline.com/index.php?/topic/135978-allow-the-same-server-as-an-option-to-travel-to/ Share this post Link to post Share on other sites
Posted December 10, 2015 1 hour ago, Jberg said: OMG YES PLOTTING TRAVEL IS THE BEST THING SINCE FREEZING SB, BSBS AND STAIRS. I'd take increase speed over this anytime.. this takes the fun out of the ''world feeling..'' why bother with this anyway..you could just aswell make teleports at every spawn and be done with it Share this post Link to post Share on other sites
Posted December 10, 2015 4 minutes ago, Jonydowy said: I'd take increase speed over this anytime.. this takes the fun out of the ''world feeling..'' why bother with this anyway..you could just aswell make teleports at every spawn and be done with it No one said you had to use it fell free to take hours sailing to your destination if you like the rest of us think it is a great update. 4 Share this post Link to post Share on other sites
Posted December 10, 2015 Amazing. So much of this list is right out of the Plan for planning plans thread. Wurm is one of a kind! Thank you Rolf, and Devs for all your hard work turning our Christmas wish list into reality. Share this post Link to post Share on other sites
Posted December 10, 2015 (edited) 24 minutes ago, Kegan said: No one said you had to use it fell free to take hours sailing to your destination if you like the rest of us think it is a great update. yes,you are right,but you do see how people like me feel left out.. and yes the rest of the update is great,i agree. Edited December 10, 2015 by Jonydowy Share this post Link to post Share on other sites
Posted December 10, 2015 1 hour ago, Alexgopen said: Another mod I wrote getting added lol, might as well be coding for WO Added charcoal drop from hell hounds. Putting out WU and having people pay to develop content for WO was a brilliant idea! Appreciate the changes, keep those interesting idea's coming. 1 Share this post Link to post Share on other sites
Posted December 10, 2015 1 hour ago, Alexgopen said: Another mod I wrote getting added lol, might as well be coding for WO Added charcoal drop from hell hounds. Take is as a compliment. Your mod was well received, and the WO folks want it too. Well done! 2 Share this post Link to post Share on other sites
Posted December 10, 2015 (edited) One thing I forgot to ask for. Gift Wrapping again please!!!!!! Love the other stuff too Please be sure to reply to my topic in Suggestions also. http://forum.wurmonline.com/index.php?/topic/135983-christmas-is-almost-here/#comment-1393681 Edited December 10, 2015 by Lolabelle addition 4 Share this post Link to post Share on other sites
Posted December 10, 2015 Added possibility to put hot items into bulk containers. THANK YOUUUUUUUU|!!!!!! -Blacksmiths everywhere. 2 Share this post Link to post Share on other sites
Posted December 10, 2015 An old favourite returns: Added halter rope to lead up to 4 animals with single item. YAY Share this post Link to post Share on other sites
Posted December 10, 2015 (edited) 13 minutes ago, Onyr said: Take is as a compliment. Your mod was well received, and the WO folks want it too. Well done! never released it publicly but i wrote one for army's old server that would cause all hell creatures to drop charcoal, ash, and tar havent really written many mods since because his server kinda died but yea, its pretty fun working with WO's code to make things happen ingame that you would normally have to beg for in suggestions Wasnt trying to be sarcastic or anything though, i would gladly code for WO lol. Would be a fun experience. I dont mind people doing whatever they want with my mods, I do it for my own enjoyment Edited December 10, 2015 by Alexgopen 3 Share this post Link to post Share on other sites
Posted December 10, 2015 Just noticed these keybinds didn't make it to the top post! TRADE - Keybind for trading with players and merchants TARGET_HOSTILE - Similar to TARGET, but it only sets your target to creatures and players with a red (hostile) outline. FILET should be in the next client update. I just missed this one. 3 Share this post Link to post Share on other sites
Posted December 10, 2015 Oooooh, SO MUCH love right now!! These updates are amazing, great job everybody and thanks!!!! You've made me a very happy wurmian! Share this post Link to post Share on other sites
Posted December 10, 2015 Just now, Keenan said: Just noticed these keybinds didn't make it to the top post! TRADE - Keybind for trading with players and merchants TARGET_HOSTILE - Similar to TARGET, but it only sets your target to creatures and players with a red (hostile) outline. FILET should be in the next client update. I just missed this one. Great to know, will be changing my target keybind ^^ 2 Share this post Link to post Share on other sites
Posted December 10, 2015 Thanks for the boat travel update!! I have been mentioning for years to make wurm round but this is WAY better!!! Thanks Share this post Link to post Share on other sites
Posted December 10, 2015 14 minutes ago, Wargasm said: Added possibility to put hot items into bulk containers. THANK YOUUUUUUUU|!!!!!! -Blacksmiths everywhere. Did I missed it in the list? If so I'm more than happy when doing metallurgy! 1 Share this post Link to post Share on other sites
Posted December 10, 2015 7 minutes ago, Keenan said: Just noticed these keybinds didn't make it to the top post! TRADE - Keybind for trading with players and merchants TARGET_HOSTILE - Similar to TARGET, but it only sets your target to creatures and players with a red (hostile) outline. FILET should be in the next client update. I just missed this one. TARGET_HOSTILE is not a supported action. Share this post Link to post Share on other sites
Posted December 10, 2015 This ranks as one of the greatest Wurm updates ever! I am so proud that you guys implemented my server-crossing idea and you did it far more elegantly than I imagined! Awesome, just awesome! Here are some indirect changes from this update: 1. More trade - Many of us will now say FREE DELIVERY to any shoreline (except Chaos of course). 2. More trade - Many of us will now say FREE SHIPPING when using the mailbox. Did the old "If I can put it in my inventory I should be able to mail it" make it into the game yet? <hint><hint> 3. More travel - Many of us will now travel to places we have never seen before which actually opens up Wurm Online more! I cant wait to see Pristine and Release! 4. More land - Some servers were so remote they never grew. This totally evens the shorelines for everyone! 5. More deeds - Yeah, I can see new deeds on the outer-rim shores dropping like flies! 6. More revenue - New deeds means new revenue ultimately. and we hope... 7. More players! Hey PR - Mail this update to everyone on the mailing list. It is just that good! Again, thanks Rolf and Team! 1 Share this post Link to post Share on other sites
Posted December 10, 2015 4 hours ago, DevBlog said: Added charcoal drop from hell hounds. Best update ever. Hellhounds become actually worth killing. Now only if trolls dropped something good too~ 1 Share this post Link to post Share on other sites
Posted December 10, 2015 A great many features, hope this keeps rolling out, good work dev's. Share this post Link to post Share on other sites