Posted December 8, 2015 (edited) Features Azbantium Fist enchantment that allows faster surface mining dependant on power Seafloor Mining Rig item to mine underwater Azbantium Pickaxe item alternative to Azbantium Fist (off by default) Remove surface mining restriction altogether (off by default) Don't require all corners to be uncovered (off by default) Detailed configuration Ago's Mod Loader required Information Azbantium Fist (Enchantment) Azbantium Fist works just like Wind of Ages (requires statuette, etc.) but is for the Magranon deity by default. The power directly relates to the chance you have to mine a slope down. Without the enchantment, you have a 25% chance. As the power increases, the chance goes up till you get to 100% at power 100. Seafloor Mining Rig (Item) Seafloor Mining Rig acts like a dredge but is for mining. The ingredients are: 5kg of iron lump 1kg of steel lump Continue: 2kg of lead lump 1 thick rope Azbantium Pickaxe (Item) Similar to a pickaxe, made exactly the same as one, but the ql of the pickaxe also decides the chance of lowering a rock slope. Off by default. Other features You can enable 'alwaysLowerRockSlope' in the configs and any mining will always lower rock slope. Doing so will make AF and Azbantium Pickaxe useless. You can enable 'noNeedToUnconverRock' in the configs and you will no longer need to uncover all rock tiles. This is an experimental feature and is known to convert some surrounding tiles into rock tiles. Enable at your own risk. Remember, this is an alpha, expect big changes and some bugs. Installation: Make sure you have ago's mod loader - Download here Extract contents into the mods folder Enjoy! Download: https://github.com/aschmois/SurfaceMiningFixMod/releases/tag/v0.2.1 Edited December 21, 2015 by Schmois Mod update 4 Share this post Link to post Share on other sites
Posted December 8, 2015 Couple things for consideration: - If you have priests set to see all spells in the spellmod, this spell doesn't appear unless you use the configuration file for your spell. In my case priests are allowed to see all spells of all lights so if someone is a lib priest they still wouldn't see this spell in this case. - "[12:09:30] The pickaxe is already enchanted with something that would negate the effect." [12:09:36] A tool for mining. This is a fantastic example of the item, with fascinating design details and perfect ideas for functionality. It could be improved with a lump. [12:09:36] You can barely make out the signature of its maker, 'Jams'. [12:09:36] Wind of ages has been cast on it, so it will be quicker to use. [104] [12:09:36] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [104] [12:09:36] It has been imbued with special abilities, and it improves mining max ql [100] This is an Adamantine fantastic pick btw. I really like the idea of this new spell. Looking forward to trying it further. Share this post Link to post Share on other sites
Posted December 8, 2015 (edited) Nappy, that message is meant so that a pickaxe would not get over powered. If you've got WoA and AZ, you'd be able to surface mine considerably faster than what a balanced game looks like. If the pickaxe has WoA, you won't be able to cast this spell on it. If you cast this, then you cast WoA, it will work, this will change so that you can't cast WoA on it. I might make this configurable. I'm not sure what you mean by your first point. Could you elaborate? Are you saying that the mod won't work with this mod because it won't override which gods are allowed? I could put in a configurable option to allow all gods and ignore the individual ones if that's the case. Edited December 8, 2015 by Schmois Share this post Link to post Share on other sites
Posted December 8, 2015 The spellmod will go through all spells and make them available to all priests. It then depends on the module initialisation order wether the spellmod will already see the AF spell or if it's added after. Share this post Link to post Share on other sites
Posted December 8, 2015 I figured as much. Are you planning on making a priority loading system? If not, like I said, I could make that an option on my end, it's simple enough. Share this post Link to post Share on other sites
Posted December 8, 2015 5 hours ago, Nappy said: Couple things for consideration: - If you have priests set to see all spells in the spellmod, this spell doesn't appear unless you use the configuration file for your spell. In my case priests are allowed to see all spells of all lights so if someone is a lib priest they still wouldn't see this spell in this case. - "[12:09:30] The pickaxe is already enchanted with something that would negate the effect." [12:09:36] A tool for mining. This is a fantastic example of the item, with fascinating design details and perfect ideas for functionality. It could be improved with a lump. [12:09:36] You can barely make out the signature of its maker, 'Jams'. [12:09:36] Wind of ages has been cast on it, so it will be quicker to use. [104] [12:09:36] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [104] [12:09:36] It has been imbued with special abilities, and it improves mining max ql [100] This is an Adamantine fantastic pick btw. I really like the idea of this new spell. Looking forward to trying it further. I've gone ahead and updated the mod for you. You can now enable the spell for all deities and you may enable the use of WoA and AF at the same time. Share this post Link to post Share on other sites
Posted December 8, 2015 33 minutes ago, Schmois said: I've gone ahead and updated the mod for you. You can now enable the spell for all deities and you may enable the use of WoA and AF at the same time. I will give it a try later tonight. Thank-you for making the mod and for the additional options. ~Nappy Share this post Link to post Share on other sites
Posted December 9, 2015 9 hours ago, Schmois said: Are you planning on making a priority loading system? Yes. But it may stil take some time until it's done Share this post Link to post Share on other sites
Posted December 9, 2015 Mod works great. Second new spell in WU! Nicely done! Share this post Link to post Share on other sites
Posted December 9, 2015 Thanks, remember to keep checking back, I have some big ideas for this mod and I should be updating it quite often until it's done. Share this post Link to post Share on other sites
Posted December 11, 2015 Any possible chance you could make it so you don't have to dig all tiles to rock just to lower 1 corner? Share this post Link to post Share on other sites
Posted December 11, 2015 Sure, I'll add that in as a config in the next update. Share this post Link to post Share on other sites
Posted December 14, 2015 (edited) Will "all priests" allow libila to cast it? You did not even put an option for libila in the properties. Was pretty easy to edit libila in, but would like to see this in the official release. Thanks Edited December 14, 2015 by Xyp Share this post Link to post Share on other sites
Posted December 16, 2015 New Mod update v0.2! Don't allow AF and BotD to exist in the same pickaxe Add libila config option Add feature to not need all corners to be uncovered to rock (Experimental) New dredge like item (seafloor mining rig) to mine underwater New pickaxe (azbantium pickaxe). Works the same way as the enchantment but instead of power it uses ql to determine chance Make sure to replace the config file and re-do your configurations; Some have changed Make updating easier, just drag jar file and replace (make sure you delete old jar files) Share this post Link to post Share on other sites
Posted December 16, 2015 WOW! This mod just keeps getting more and more impressive! I can't wait to give the latest update a try! Thank-you for creating this. ~Nappy Share this post Link to post Share on other sites
Posted December 16, 2015 No problem, I forgot to mention, if you post bugs and feature requests to github issues section that makes me a whole lot more organized so I'd appreciate it that if you have a github account post features/bugs there instead of here. If not, you can post them here but I might miss them. Thanks again for the support guys. Share this post Link to post Share on other sites
Posted December 16, 2015 On 12/14/2015 at 7:25 AM, Xyp said: Will "all priests" allow libila to cast it? You did not even put an option for libila in the properties. Was pretty easy to edit libila in, but would like to see this in the official release. Thanks Just to clarify, the all deities toggle will include all deities loaded at the time of mod loading. This should in theory add the spell to ALL deities including custom ones and any not on the individual allow list. If you've got a custom deity from another mod, unfortunately, this mod may or may not add it to that deity; it depends on when the custom deity was loaded. Hopefully ago will create a priority loading system for mods so that these things can be fixed. Or maybe a load new spell/ load new deity interface but that's up to him and may take some time. Until then if you've got an issue with another mod, please let me know and I will try my hardest to see if I can work around it or work with the mod creator to implement it. Again, thanks for the support guys. Share this post Link to post Share on other sites
Posted December 17, 2015 Thank you so much for putting in the not all corners need to be uncovered Share this post Link to post Share on other sites
Posted December 20, 2015 I am playing around a bit with the SMR. Had some unexpected issues tonight at a friend's deeds where permissions may have been a problem. I will try some more tomorrow. 1) When in a boat, using as a dredger, told me i needed to be on solid ground Update to follow. I really like what you are trying to do with this mod. Share this post Link to post Share on other sites
Posted December 21, 2015 (edited) That's weird. Let me check it out. Something is definitely broken. I will check it out when I have more time. For now I have removed the boat check. Mod Update v0.2.1: Remove boat check for SMR. Temporarily. Edited December 21, 2015 by Schmois Share this post Link to post Share on other sites
Posted December 22, 2015 Mod is fully compatible with the beta branch. No update required. Share this post Link to post Share on other sites
Posted December 22, 2015 I am trying to run this without the enchant just so everyone can surface mine efficiently. I have agos mod loader going, but with this enabled the server wont start, it just pops up and goes away, any ideas? Share this post Link to post Share on other sites
Posted December 22, 2015 (edited) Few questions: What other mods do you have enabled? Are you running an up to date server, or the beta server? Can you send me the log for the server? Any other information would be great. Everything works on my end so if I had to guess it would be a mod incompatibility. Edit: One more thing, does the server run fine with this mod disabled? I think you may be running something incorrectly. Just trying to get all the bases covered. Edited December 22, 2015 by Schmois Share this post Link to post Share on other sites
Posted December 22, 2015 (edited) 4 hours ago, Schmois said: Few questions: What other mods do you have enabled? Are you running an up to date server, or the beta server? Can you send me the log for the server? Any other information would be great. Everything works on my end so if I had to guess it would be a mod incompatibility. Edit: One more thing, does the server run fine with this mod disabled? I think you may be running something incorrectly. Just trying to get all the bases covered. I have the bounty mod, bulk transport, crop, deed, dig like mining, meditate, prospect,and skill mod all enabled with agos mod loader. I am running the up to date server, and if I disable it I can run the server fine. Not to sure how to get you the log info what would I need to do? Edited December 22, 2015 by drummerboyas157 Share this post Link to post Share on other sites
Posted December 28, 2015 I will try to get back to you soon. The holidays are a bit tense for me, once they are over I should return back to normal. Sorry for the wait! Share this post Link to post Share on other sites