Posted December 1, 2015 (edited) Hello All, I'm currently attempting to configure a way to inject the commandline/startup variables directly into the JVM instead of opening the Serverlauncher.exe when hosting a Wurm unlimited server, I was wondering what .jar file(s) I would need to tell the JVM to load/start from in order to make this happen, if it is feasible. If it's not as simple as -d64 -server -jar C:\\directorytomygame.jar Xmx 123 Xms 135 etc etc, how would I go about doing this? Any and all help is appreciated, and thank you for taking the time to read this. -Globbin Edited December 1, 2015 by Globbin Share this post Link to post Share on other sites
Posted December 1, 2015 (edited) I don't think you can (but I could be very wrong about this). And wrong I was, thanks Ago Edited December 1, 2015 by BadLuckBurt Share this post Link to post Share on other sites
Posted December 1, 2015 (edited) Add server.jar, common.jar and all jars from the lib directory to the class path. those libs are used for the modlauncher: server.jar common.jar lib/activation.jar lib/annotations.jar lib/commons-codec-1.6.jar lib/controlsfx-8.20.8.jar lib/controlsfx-8.20.8-sources.jar lib/httpclient-4.2.5.jar lib/httpcore-4.2.4.jar lib/javaws.jar lib/jsr305.jar lib/jtwitter.jar lib/mail.jar lib/mysql-connector.jar lib/mysql-connector-java-5.1.23-bin.jar lib/servlet.jar lib/signpost-core.jar lib/sqlite-jdbc-3.8.11.2.jar lib/SteamServerJni.jar Edited December 1, 2015 by ago 4 Share this post Link to post Share on other sites