Rolf

Plan for a Plan

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36 minutes ago, Cecci said:

I suppose that even thou you have now quoted me twice it is Rolf you say to that his WU code is cheating.

No, its like using cheat codes, i.e faster timers, more skillgain, ect.  Once you play a game thats modded from norm you never want to play again without it.  This is with any games imo.  I'm not willing to lose time ive put in WO because WU players think its too slow.  

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Why change the game?

New carpet? New Flower? No !


Rolf invest in marketing!

youtub, twitch, advertising, without it there is no new players !

Who remember Bashur ? One YouTuber more done than hundreds patch in the game !

Edited by Teosen

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  1. Let The UI Be modded even on Wurm Online make it read from a Folder
    It can be still contorted by game  by limiting what functions  you let it use and read. (can all way turn it back to the one in the Pack)
  2. Round World. i would like to try Chaos But im not going to sail For Hours just to Get to A sever Border Controlled By Enemy's
  3. Make stone wall's Stone. no Wooden Borders stone arch's and all even Stone Door's.
  4. Add model's for a lot of the items u already got in the game. Sliver Chain /Steel Chain.
  5. The Ability to Turn On and off Glow for your armor. (Us Freedom People want to show off are work.)
  6. Add More Group Mob's binded to a Area So they not Going amok

 

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29 minutes ago, Huntar said:

 

love this MR bandwagon

 

anything concerning future stability of PvP on Wurm instantly disregarded because hehehe "this threatens our precious turbonerd kingdom"

 

Stop with the KvK ######. Just stop posting. 

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Just now, Redd said:

 

Stop with the KvK ######. Just stop posting. 

 

inorite im not even mr or chaos and i dont want the merge. its just the vocal jke and rome advocating it

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New Uniques
- Turtle based, Unicorn Based, Shark Based, Spider Based models
- Unpenable Uniques, if they are in a mountain warp them out to the nearest non deeded tile.

 

Ship Speed increased based on quality of ship
- will give a minimum speed boost
- increase economic value of being a ship builder as well as value of ships
- increasing ship speed based on some sort of materialistic way ( Ql, wood type of ship ) not by way of some 'Sailing' skill

 

New Uses for Tin, Lead, Marble
- Glass Window pains that use these metals plus other materials
- New Marble Statues, Decorations and wall types


Add a way to Gift someones character premium time
- You log in as your character like normal, make a slot that you type in the character name you want
  to premium, will need a confirmation 'Are you sure you want to buy premium time for XXX name'

 

Shaders / textures on the different wood types, on some settings just looks like the color is changed

 

Global World
- Connect Pristine to Deli and Release to Cele

 

Advertisment
- Gamer Magazines, Gaming Sites other like web sites.  Word of mouth is fine and all but ifyou want to
  increase the player base word of mouth just isn't cutting it anymore, neither is the 2 sentence 'Wurm Online ect ect' ad

 

New Skills to go with new types of decorations or structures
- Wood Carving - make statues or things out of wood ( or even those billions of wood scraps )
- Glass Working - make things out of glass, windows, decorations, statues
- Terraforming Skill - with subcategories that allow you to level, dig, pave non traditional tiles like marsh and steep

 

Make possibility to hire npc's for daily shores. You pay for example a One Time Fee 50s and have you worker with few modes ON DEED ONLY:
- assign him to a type of dutythe area, on this area he gonna repair all available walls and fences or other things like bsbs, fsbs ect.
- place materials in their inventory say volume of a wagon ( 300 planks, or 200 bricks and mortar ) these can not be removed and they'll repair tillthey run out of mats
- Send a messege Event Window 'So and so has finish their repairs' or 'SoandSo has run out of materials' and they move to stand by the token again.

 

New Horse Colors and Animal Traits that acutally benifit everyone

 

Some new Animal trait ideas.
- Sturdy = Produces more meat when butchered
- Has a healthy coat = produces more leather 
- Has strong genes = chance to produce a twin ( different names ) - female only
- Has longevity = ages slower once mature or lives longer 
- Strong organs = produces more animal parts when butchered
- Is Very Energetic = able to sustain top speed for longer periods

 

Expand increased decay to not only include houses but all managed items like carts, boats and containers, when player not logged in for 90 days weeks

 

Remove all on deed decay with upkeep of 30+ days on ALL ITEMS, not just walls and fences but ALL ITEMS

 

Hate to say this one, but Third Person View ( over the shoulder view ) would attract more players even if it's limited to PvE servers.
- some of the folks i've tried to get to play wurm just didn't like the first person feel of a shooter and said 'If it was third person i woulda played more'

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28 minutes ago, Teosen said:

Why change the game?

New carpet? New Flower? No !


Rolf invest in marketing!

youtub, twitch, advertising, without it there is no new players !

Who remember Bashur ? One YouTuber more done than hundreds patch in the game !

 

You can't just throw money at advertising without fixing the underlining issues and reasons why most don't stick around.

Edited by Brunwulf

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12 hours ago, Rolf said:

I did, 30% negativity means we risk losing a lot of players so at the moment it's a no go.

you sure dont pay attention to the suggestions youve implemented in the past then

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Heh, where to start :D Mosr of it already mentioned, but will repeat it so you can get impression how many people want something and make that priority maybe.
Making the world round ofc, north indie and south cele border, and west Chaos and east Release or Pristine. This should help with sailling and will be interesting to sea players chose beetwen longer safe trip over Xanadu or shorter but dangerous over Chaos, and should also bring some players from Pristine and Release to Chaos and make them more desireble place to live. Also speed dependency on ql of ships, carts and wagons will help with travelling and make those item desireble at higher ql. And please better breaks for large ships it's imposible to park on strong wind it's very anooying(lower sails option that will allow large ships to act like rowboats).

Make caves a livable place, allow putting doors inside of mine, and allow usage of beds in closed mine rooms.

More PMK things :) I love them :D Maybe, painted shields, breast plates, sails, tents etc.(Use paint on those items to paint them with sigil and color of your kingdom while on Chaos). Very expensive contract on trader(1g or 2g) that will allow freedom players to design custom items to represent their deed, just like pmk things on Chaos( i realize this might be too much though by current system in which pmk design works though :/)

Feeder for pigs, stone or wooden container that will allow you to put stew in it and feed pigs. Pigs should have more then one offspring btw so breeding them for meat would be worth the trouble.

Allow transporting animals via water by making special animal crates that can be loaded on ship at least on same server.

Semi unique creatures on freedom that better palyers can solo with bit more interesting drops.

A way to store fish and mushroms in fsb.

Make Circle of Cunning to work on statuets for channeling.

Allow jewel crafters to make silver mirrors, amount of things to change depends on ql of one.

New skills like glassware, beekeeping.

New usable jewelsmithing items like spyglass(uses lences from glassworking),sekstant(ingame determine your position when used both on sea and land aqurancy depends on ql)

More love to stonecutting, mortar and pestle from marble that can be used in alchemy.

Make things like tall banners and spinning wheel that can't fit anything atleast that can be loaded in a wagon or a ship  

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[Epic] Drake/Scale:  On Epic there is a lot of glimmersteel, adamantine, and seryll armor, which are the same or stronger than drake and scale.  Currently we have to imp drake/scale with more of drake and scale, so the smaller drops Epic gets is further limited by having to use more of the hard to get materials to improve it.  Change this to leather like on Freedom, and more people might use drake and scale giving more variety and flavor to the pvp game.  It's still rarer so still a desirable loot product vs standard colored plate

 

Body cast nolocate:  Make the cast rounded down the % chance to not be locate.  So a 99.3 power self cast nolo is 99% chance to be blocked, or 1% chance to be located.  Still a very powerful buff, but now there is a chance to catch people, which will create pvp by not allowing people to sail or ride around undetected.  Just for a start at least, could be tweaked later but something has to be done about it.  Lurker in the dark locates enemies with cast power/2=tilerange, however self cast nolocate blocks pendulum checks entirely.  I suggest changing this to something along the lines of nolo cast/2, or nolo cast/1.5 to keep the uniqueness of nolocate casted on your body while not being "invisible".  Possibly decrease the favor cost of jewelry casted nolocate from 60 to 30 to balance the two a little as well

 

Edited by MrGARY

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Some smaller fixes/features that may have a great impact:

WU only:
-In default keybindings, have everyone join an irc-channel, that way new players can easily ask for tips and it will be easier to form a WU community

-Make the server setup a lot more user friendly, i.e. get available IPs from OS and populate a dropdown list instead of having people enter it manually (ofc not where you will want external IP and that IP is unknown)

-Anything that makes modding more easier and allows the results of such modding to be more easily stolen implemented in WO.

 

Both WU/WO:

-Make entire contents of inventory autodump along with descriptions of items, ql and enchants in order to:

-Make a much better keybind UI where toolbelt setups can be added.

-List all available keybinds in this UI

-Consider remaking the tutorial, adding UI-elements similar to Toasts on Android so that you can:
-Display a keybind or some simplified tutorial info in above "Toast" without the user having to kill a dialog box

-Consider moving other important info to this "Toast", i.e. server events. Maybe not everything that is in the event log now, but some of the more important parts.

-Fix instant crashes on Linux

-Make the entire UI scalable, including icons, so that the game is useable on extreme resolutions

 

Modding and content:

Externalize as many options as feasible, maybe creature templates can be defined in XML or similar scheme instead. Can potentially (legal stuff pending) allow devs to focus on more game-changing features, such as building in caves, while the community creates creatures and items that can be cherrypicked and incorporated into WO.

 

I could write quite a bit here I think but the main ideas are:
Enable modders to do improvements that are easily reusable in WO, especially for the "smaller" but time-consuming stuff.

Thus increasing time devs can spend on cool new stuff that is more complicated.

Hire ago if he wants to be hired :)

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Sailing:

Maybe not something everybody wants, but it would be fun if sailing was more active.

I'm hardly a sailor, but there could be actions that both the commander and the passengers could do like "Trim sails" etc, giving a small speed boost to the ship.

In PvP coordinated actions will increase chance to catch up to or run away from an enemy ship.

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12 hours ago, Rolf said:

The primary goal will be mainly for attracting players back to Wurm Online...

So... I ask myself what will bring people here from WU.

Not what will make old players stay.

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Have at least one custom Dungeon on each server, that would generate difficult fights

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 - Balance PvP

 

 

 

 

First, some tips:

 

 

 

> subtractive design - remove what doesn't need to be in game or what makes the game worse by remaining

 

> the clear hierarchies of best > next best > next best > next best > .... > second worst > worst need to go (mostly meditation and armor)

 

> test stuff before adding it to PvP

 

> meditation and priests BOTH need to have much less effect on PvP; neither should be a requirement, they should be interesting changes, not flat buffs or things that are necessary

 

> damage, damage reduction, and CR are not the only balancing factors that can be used; weight, swing speed, hit rate, parry rate, block angle, movement speed, glance rate, damage / DR by damage type, and many other factors are available that individually have less impact and can be used to fine tune the game's balance

 

> PvP (im)balance as a whole favors fleeing as opposed to fighting (SotG, hell horses, DR buffs, high level armor, etc.) - fix this 

 

KEEP THIS SEPARATE FROM PVE!

 

 

 

Meditation

 

> Shield of the gone is overpowered; anyone who says otherwise is either saying so for personal gain or knows nothing about game balance and shouldn't be listened to

 

> Meditation needs to have less effect overall

 

> Overhaul all paths and remove / severely reduce anything related to CR, damage, and damage reduction

 

> For some reason, Magranon is more like a meditation path with downsides than an actual priest (spells possessed by other gods or just useless; mainly relies on its passive buffs which in and of themselves are ridiculous, but can't be removed without first buffing Mag)

 

> If worst comes to worst, remove it; no actual "work" was put into it, it's more a measure of how long your account has had premium than anything else since there are people who literally only log in five times a day to get shield of the gone meditation skill, then log back out

 

> Meditation gain should be 100% chance on a completed action

 

 

 

Priests

 

> Magranon needs unique spells, and its passives should be brought in line with everything else (ie. small skill gain, healing, etc. buffs, not damage / DR buffs, res stones, or other stuff that is locked behind paywalls for others)

 

> Player gods need their own proper spell lists of well thought out and tested unique new spells, not random lists of unbalanced pre-existing spells as we currently have (stop half-assing it)

 

> Player gods should also have their own statuettes

 

> Champions no longer serve any balanced and meaningful purpose - they used to be balanced by permadeath, and even by the absurd amount of work to stay champed under the old points system, but now they take no effort to maintain and there is no balanced downside to prevent all kingdoms from having all three push-button-to-shield-of-the-gone slots occupied at all times; in short, remove champs, they're no longer needed and they detract from the game

 

> Look into spell spam again; consider removing or completely reworking direct target spells (NahjOP)

 

> Light of Fo needs to heal over time as opposed to instantly (NahjOP)

 

> Tentacles needs to be visible when cast (NahjOP)

 

> Nahjo is OP

 

> Scorn of Libila needs to be fixed to not penetrate houses

 

> Zombie trolls should not be able to be armed

 

> Make priest stats (channeling and soul stats) matter more in PvP so that channeling is actually needed and higher skill consistently gives better casts with more magnitude of power; currently the difference between 40 and 70 channeling only matters for enchanting and a few very high level spells like smite and land of the dead

 

 

 

Armor

 

> Remove the dumb armor nerfs for archery and spell casting

 

> Put armors into tiers (not hierarchy as they currently are) and make most / all relevant in PvP

 

> Each armor should put the wearer into a specific role, making anything else very difficult but not impossible (the current nerfs don't work for this)

 

> I am working on a concept design for this; I'll put this on my list of priorities and post it when it's good enough to be criticized

 

> Moon metal needs to be balanced against everything else instead of being a flat buff

 

 

 

Pay to Win and Money Sink Items

 

> Deeds should not block tower capping nearby

 

> Remove teleporting; a minimum size deed with no guards becomes a portal for people to travel across the map to defend, thus removing strategy, making it too easy to hold large areas of land, and making raiding even more difficult than it is

 

> Remove res stones (doubles as an indirect balancing factor to expensive / overpowered gear like drake / scale)

 

> Disallow the use of shaker orbs with enemies in local - it disrupts raiding (in some cases making it nearly impossible) or can be used as a trap

 

 

 

Archery

 

> Revert the archery nerf from September 11, 2014 - archery range and difficulty were directly nerfed (in addition to the armor nerf), and currently it is impractical to use anything but the normal shoot option; as an example, aiming for the head of a mob within 5 tiles with a shortbow while naked almost always misses, this needs to be fixed and made viable in PvE and PvP

 

> Archery is the normal counter to mounts, but it keeps getting nerfed; make it easier again (where it was prior to Sept. 11, 2014 was fine)

 

> The archery block rate is fine; despite being nearly 100%, the angle at which this is possible is very small, thus encouraging tactical play by archers to bypass it; archery is rarely used against players anyway, aside from boat fights

 

> The armor nerf was supposed to counter spell spam, but it penalizes archery too, which was supposed to counter spell spam; spells and archery were proportionally nerfed so they are both less powerful than before but still equal in comparison to each other

 

 

 

Mounts and Pets

 

> Un-nerf pets in terms of CR and length of control

 

> The above should help to balance hell horses by making battle pets viable, thus requiring normal horses and making both viable options

 

> Buff polearms when used by players on foot only (not by mounted players); this should help with mounts and backdooring

 

> Perhaps make unicorns a viable mount and change some features to give a third mount option for better balance (ie. carry weight penalty, threshold of said penalty, health pool; make them unique)

 

 

 

Valrei

 

> Current buffs / debuffs end up leaving players with pure buffs; this is inherently unbalanced, as there is no downside or counter

 

> Make missions more engaging and fun instead of TES style "go here and do this" with more grinding involved

 

> Scale karma / point gain in accordance with difficulty and tedium of mission (ie. pylons give a LOT more than cutting trees)

 

> Give karma to all players involved in a mission; split up proportionally based on work done, and consider giving some to those in close proximity to solo missions to encourage group roaming (the other players offer protection to a player who completes a solo mission)

 

 

 

Other

 

> Fix Light of Fo so it works on same-kingdom regardless of alliance or server

 

> Fix casting; high skill priests should be able to reliably cast 70+, at least on Epic (enchanting)

 

> In tandem with above, curve casting difficulty differently so high 90s and 100+ are still extremely rare

 

> For future implementations of "rare" or "difficult to obtain" items, please realize that a slow entry into the game world still results in accumulation over time without any form of outlet (see: drake, scale, rare / supreme items [not yet with fantastic, but eventually...], moon metal, sorcery buffs and spells, meditation buffs, etc.)

 

> Horse shoes and arrows need to be significantly easier to improve

 

 

 

 

Basically:

> features need to have counters

> there should be no straight buffs / debuffs - everything needs to have pros AND cons

> there should be no go-to, once size fits all options unless they are significantly lesser in magnitude in a given situation than a situational option in the same situation

> pay to win sucks

> being a jack of all trades, master of all does not work for balance

 

also BBCode on the new forum doesn't work D: (sorry, no spoiler)

Edited by MisterTeddy
BBCode doesn't work anymore :(

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Hi there, a friendly word from your local PvE priests:

 

We've not really been able to take part in any of the recent updates and we've not really seen any new content that we can enjoy (the new gods didn't add anything, they just broke PvE priest balance).

 

Some new spells would be nice, things aimed at the PvE priest experience and suchlike.  Maybe even some skills unique to priests to give us something other to do than sit there and watch that favor bar fill up slowly (since grinding SD is no longer an option :P)

 

Also...  Looking at the WU and speaking to people who play it?  A big selling point is the mods weakening priest restrictions, as it is it's unplayable in PvE without running at least a free alt to do daily chores (just wasting bandwidth there really).

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Just an Idea:

 

41 minutes ago, enoofu said:

Have at least one custom Dungeon on each server, that would generate difficult fights

 

Shouldn't be hard to implement. We already do that on our private WU server.

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I and Odynn chatted the other day and I also brought up a suggestion for arenas and such for player competitions, we have a great one on Deli for example that is used way to little.

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1 hour ago, Cecci said:

I and Odynn chatted the other day and I also brought up a suggestion for arenas and such for player competitions, we have a great one on Deli for example that is used way to little.

Great idea, after the improvment of sailing speeds. As thigns ar enow people do not want to travel much.  Please improve sailing speeds.

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Ooooh I love giving out ideas, I'm full of them! Here's a few that spring to mind immediately. I'll likely post more as they come :)

 

  • Capes would be nice. And shoulder pads too.
  • I'd like to see a feature where when planting a item, for example a lamp, before you click place there could be a outline of where it will go. Rather than keep having the 'lamps getting lost in the wall' issue.
  • Black sheep being a little more common would be cool,I'm still yet to see one anywhere. No one I know has bred one or found one.
  • A new type of unique that gave armour that required cloth tailoring. Something that could be worn by priests. There was a thread in suggestions regarding this a while ago involving a new type of silk spider, or something of the sort.
  • Bringing back coloured unicorns would be nice. Even if it's just a slight tint to the white that there is now. Everyone needs pink unicorns ;)
  • subtle construction sounds for cloth tailoring.

 

Other than that, the usual bug fixes. They're always good :)

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Improve mining timer depending on stone QL , less for poor more for Utmost.

Devide the larger servers , aka Lagadu into serverlines , cant walk 3 paces and not hitch using 4 core 16 gig mem and 3 gig ca duel newer vid card. i7 intel.

 

Put a for sale sign up and see if any other company may be interested in taking wurm over..

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16 minutes ago, Lostone said:

Improve mining timer depending on stone QL , less for poor more for Utmost.

Devide the larger servers , aka Lagadu into serverlines , cant walk 3 paces and not hitch using 4 core 16 gig mem and 3 gig ca duel newer vid card. i7 intel.

 

Put a for sale sign up and see if any other company may be interested in taking wurm over..

I have alt pcs with half those specs and they run like a champ.

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  • Building walls in caves.  We need to be able to prevent access to parts of them with a lockable door, etc.
  • UI graphics override-able, loaded from local file system, i.e. UI texture packs.  This can easily be restricted to just the UI images so PvP cheaters can't change other graphics for an advantage.
  • More animal variations, this is a simple texture/trait enhancement.
  • More spells!

 

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My two main ones:

 

Taming revamp, starting with the ability to tame two at a time say at.. 50 taming, 3 at 75, 4 at 99.  That's the "easy" code part, the "tough" part ... would be cool to have pets' skill gains show on one's skillgain screen.

 

Sailing:  while more complex ideas come up.. just get rid of light breeze, delete that line of code altogether.  Xanadu added enough actual size to not need the "false sense of scale" anymore.

 

Oh and give that code a full split unless you want PvE to ultimately be mostly WU as it's easier and less trollworthy to put in a mod request than try the suggestions' forums as things currently are.

 

 

Edited by Mordraug

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REMOVE THE ARCHERY NERF WHEN YOU WEAR ARMOR

 

MAYBE MESS WITH BODY-CASTED NOLO TO BE LIKE A RING AT 99QL, STILL HARD TO HIT BUT DOABLE INSTEAD OF NOT ABLE AT ALL

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