Posted December 1, 2015 So if you pave a tile using the nearest corner you will get a nice tidy corner tile pave. I noticed while paving marble tiles as corners that once done if you dig/adjust slope on a adjoining tile, the paved corner tile reverts back to a full paved tile. Share this post Link to post Share on other sites
Posted December 1, 2015 I believe it does with all pavings, atleast with cobblestone. Share this post Link to post Share on other sites
Posted December 1, 2015 8 hours ago, JakeRivers said: So if you pave a tile using the nearest corner you will get a nice tidy corner tile pave. I noticed while paving marble tiles as corners that once done if you dig/adjust slope on a adjoining tile, the paved corner tile reverts back to a full paved tile. Thanks for report... Fixed for next update. 1 Share this post Link to post Share on other sites
Posted December 1, 2015 When you pave nearest corner with gravel, the gravel "bleeds" to the tile borders of the other half - like a tile transition to the non-existing gravel texture there. Share this post Link to post Share on other sites
Posted December 1, 2015 5 minutes ago, Jaz said: When you pave nearest corner with gravel, the gravel "bleeds" to the tile borders of the other half - like a tile transition to the non-existing gravel texture there. This is because gravel has tile transitions, the rest of road types have it switched off. Not sure if to switch it off or wait for someone to fix it correctly in client. Share this post Link to post Share on other sites
Posted December 1, 2015 I noticed the reference to the gravel transitions in a WU post as well and listed that as an issue already. http://forum.wurmonline.com/index.php?/topic/135123-gravel-road-bug-pic-included/ I'll link this post to the bug as well. Share this post Link to post Share on other sites