Posted November 29, 2015 (edited) Lazurite, blue dye. Blue is a word many languages lack, because of its to-hand rarity. although woad was in use by many tribal cultures, this is the mineral that made the colour truly accessible. we all know our dye/paint system needs some love.. without disrespecting effort spent. woad is a crying agony. Edited November 29, 2015 by Steveleeb 3 Share this post Link to post Share on other sites
Posted November 29, 2015 (edited) It probably depends on the part of the world. https://en.wikipedia.org/wiki/Natural_dye Natural dyes are dyes or colorants derived from plants, invertebrates, or minerals. The majority of natural dyes are vegetable dyes from plant sources—roots, berries, bark, leaves, and wood—and other organic sources such as fungi and lichens. Archaeologists have found evidence of textile dyeing dating back to the Neolithic period. In China, dyeing with plants, barks and insects has been traced back more than 5,000 years. The essential process of dyeing changed little over time. Typically, the dye material is put in a pot of water and then the textiles to be dyed are added to the pot, which is heated and stirred until the color is transferred. Textile fibre may be dyed before spinning ("dyed in the wool"), but most textiles are "yarn-dyed" or "piece-dyed" afterweaving. Many natural dyes require the use of chemicals called mordants to bind the dye to the textile fibres; tannin from oak galls, salt, natural alum, vinegar, and ammonia from stale urine were used by early dyers. Many mordants, and some dyes themselves, produce strong odors, and large-scale dyeworks were often isolated in their own districts. Throughout history, people have dyed their textiles using common, locally available materials, but scarce dyestuffs that produced brilliant and permanent colors such as the natural invertebrate dyes, Tyrian purple and crimson kermes, became highly prized luxury items in the ancient and medieval world. Plant-based dyes such as woad (Isatis tinctoria), indigo, saffron, and madder were raised commercially and were important trade goods in the economies of Asia and Europe. So in this wikipedia article that mentions dyes from plants, inverebrates and minerals, woad is cited as an important trade good for dying but Lazurite seems to be more in non-eurpoean areas: https://en.wikipedia.org/wiki/Lazurite Woad is also highlighted in a lot of other articles on Medieval age textile dyes (as opposed to oil painting pigments) such as this one: http://www.jennydean.co.uk/index.php/dyes-of-the-celts/ So Woad may not be anything Wurm devs need feel ashamed of! I have never felt that Wurm "needed" to be purely Medieval European in its "lore" but it's true that seems the basis of most Wurm crops etc. I have made a pitch before for alternate coloring ingame including using mushrooms as a natural dye One thing we all agree on though, Wurm dyes and coloring need more love! Especially as we gear up for WURM FASHION WEEK! PS: here is an interesting article that examines many coloration techniques and has an entire section on BLUE! Although it seems woad maybe be more "indigo" blue-black than a pure blue, and not a particularly pretty shade: http://www.jcsparks.com/painted/pigment-chem.html#Blues Edited November 29, 2015 by Brash_Endeavors 3 Share this post Link to post Share on other sites
Posted November 30, 2015 (edited) very informative Yes, if not for the Silk Road, we would have probably never seen lapis in the west until relatively recently. Still. imo Woad is not accessible enough. Black is the hardest dye to produce and I've never seen an acorn above q30. Woad shouldn't be as difficult to retrieve nor should it cost as much to purchase. What about Indigo carmine? Edited November 30, 2015 by Steveleeb Share this post Link to post Share on other sites
Posted November 30, 2015 More minerals underground! 2 Share this post Link to post Share on other sites
Posted November 30, 2015 41 minutes ago, Steveleeb said: very informative Yes, if not for the Silk Road, we would have probably never seen lapis in the west until relatively recently. Still. imo Woad is not accessible enough. Black is the hardest dye to produce and I've never seen an acorn above q30. Woad shouldn't be as difficult to retrieve nor should it cost as much to purchase. What about Indigo carmine? Judging by the complete absence of +1's i guess i stand alone the question is, why don't we get botanize an item to plant these kind of herbs and plants in? We should be quite able to plant all plants the game knows. maybe to make it less common bound these specific herbs ot speocific locations, like Next to a ###### tree grows X and Y only next to 3 trees, Also, Am I the only one who ever wondered why acorns can't grow oak trees and not be harvested form oak trees? ther are usually laods of acons around oak trees in RL. 1 Share this post Link to post Share on other sites
Posted November 30, 2015 (edited) >> Black is the hardest dye to produce and I've never seen an acorn above q30. People who master dying/natural substance (maybe it was Headhunter?) say even a super high quality black dye still comes out dull and grey, there is no real "black" in the game. Woad is easiest to find I think along shorelines. Acorn is easiest to forage around an Oak tree. I agree they should be able to plant / harvest with oak trees. Walnuts could also be used for lovely natutral shades. I would like more and more and more options for dying. So I meant to +1 Edited November 30, 2015 by Brash_Endeavors 1 Share this post Link to post Share on other sites
Posted November 30, 2015 Incredibly interesting article brash. Honestly, I don't think lapis lazuli is necessary, there's a skill requirement for all resources, butchering for cochineal, mining for zinc/copper/iron and botanising for acorns and woad, which isn't too hard once you start looking at it as a skill based action, butchering with 20 skill wont get you many high ql pieces, same with botanising. With 60+ botanising i regularly get 50-70ql materials, and im slowly creeping up to higher ql. Long story short, I think the woad works, we dont need a new method. Share this post Link to post Share on other sites
Posted December 1, 2015 Increase woad in botanizing n foraging I say. But LL via gems for new jewelry options would be inviting 1 Share this post Link to post Share on other sites
Posted December 1, 2015 (edited) There is also another issue that needs to be addressed. In order to see the glow on rare items, you need the GLSL Shader Support set to Core, but in order to see the full color from dyes you need to disable it. This is especially annoying with items painted black or white, where they just show up as brighter or darker instead of black or white, but it also makes the other colors paler than they should be. If the art team can fix this problem so rarity glow and colors can be seen properly, I would be really happy. Edited December 1, 2015 by Vroomfondel Share this post Link to post Share on other sites
Posted December 2, 2015 (edited) ok, let us grow woad! there. you think the ancient celts wondered the Highlands foraging on the off chance they found woad and their skill got it out of the ground in one piece? nay! they grew it. Edited December 2, 2015 by Steveleeb 1 Share this post Link to post Share on other sites
Posted December 2, 2015 (edited) On 1.12.2015 00:28:52, Archaed said: Incredibly interesting article brash. Honestly, I don't think lapis lazuli is necessary, there's a skill requirement for all resources, butchering for cochineal, mining for zinc/copper/iron and botanising for acorns and woad, which isn't too hard once you start looking at it as a skill based action, butchering with 20 skill wont get you many high ql pieces, same with botanising. With 60+ botanising i regularly get 50-70ql materials, and im slowly creeping up to higher ql. Long story short, I think the woad works, we dont need a new method. well, the quantity heavily differs, because woad and coinche... the red stuff, is rare due to having to prog to appear or the mob even to exist (or does someone breed cavebugs for the sole purpose of making red dye?) While copper and Zinc basically are a fixed source of hundreds and thousends of color attemps. 14 hours ago, Steveleeb said: ok, let us grow woad! there. you think the ancient celts wondered the Highlands foraging on the off chance they found woad and their skill got it out of the ground in one piece? nay! they grew it. that generally, sassafras and basil? It's like finding 4 leaf clovers So many possible ways, like planting blue flowers for botanising them for blue dye ressource every X days. or the yellow ones for some yellow dye. or the yellows for woad. What also could work is increasing the amount of forgaed items, like skill/10. so isntead of one woad you would find 5 if you have skill 55, Edited December 2, 2015 by PWreset 1 Share this post Link to post Share on other sites
Posted October 24, 2017 +1 If not as a dye... To be used as a material for creating decorative objects, walls, and cave cladding would all be grand in my opinion... Would also like to see similar for other colors too if practical 1 Share this post Link to post Share on other sites
Posted October 24, 2017 -1, dye itself doesnt need love, botanizing does. Lapis lazuli in jewelry would be a different story. Plenty of woad can be obtained by botanizing in steppe areas, and steppe areas are ez-pz to make. Botanizing skill is more annoying though. Share this post Link to post Share on other sites
Posted October 24, 2017 -1 as a dye material Forage/botanise is already massively overshadowed by farming/gardening (especially now that herbs can be grown). If anything we should be buffing it by adding more useful items, not nerfing it by giving mining another buff. Share this post Link to post Share on other sites
Posted June 5, 2019 On 10/24/2017 at 4:33 AM, Yiraia said: -1, dye itself doesnt need love, botanizing does. Lapis lazuli in jewelry would be a different story. Plenty of woad can be obtained by botanizing in steppe areas, and steppe areas are ez-pz to make. Botanizing skill is more annoying though. Botanazing and foraging should be out of the game as a skill and should use gardening skill for foraging action instead.. +1 for additional sources for colors expecialy some that use different skill (minning should be suitable for LL) Share this post Link to post Share on other sites
Posted June 10, 2019 For anyone hunting woad, go botanizing in steppe - the chances of getting woad are significantly higher. Share this post Link to post Share on other sites