Posted November 20, 2015 (edited) Gm can no longer set data and paint trees.... really? Add bind <key> PAINT_TERRAIN to the game it will make both version better. Edited December 12, 2015 by Uberknot Share this post Link to post Share on other sites
Posted November 20, 2015 (edited) Now am i hearing other GM powers are being removed? I dont understand why controlling GM's on their own servers? I mean no controlling of Mods people make? It is Wurm Unlimited after all.....not Wurm Controlled. Edited November 20, 2015 by Uberknot Share this post Link to post Share on other sites
Posted November 22, 2015 is the gm level of your char still the one you expect? Share this post Link to post Share on other sites
Posted November 22, 2015 I can confirm all GM lvls NO LONGER can paint trees. You have to plant them 1 at a time to make a forest now. This is a pain as I destroyed a 10x10 section to test it and now i have to replant trees 1 at a time in stead of paint terrain feature. PLEASE PUT this back in game. We never asked for it to be removed! Share this post Link to post Share on other sites
Posted November 22, 2015 (edited) > You have to plant them 1 at a time to make a forest now. As long as you don;t mind getting a random mix of tree types, the tree growth one still works and gives many more trees per action I am assuming they did not intentionally mean to remove tree painting but were fixing one issue and broke another. Do any AUXDATA numbers above 100 still work, it might "just happen" that most trees are over 100 so affected? I doubt they were intentionally removing the ability to paint trees, or limit GM powers just to limit powers. Tree painting was probably a victim of a different fix (sch as holes in the world, or spikeways to heaven). Edited November 22, 2015 by Brash_Endeavors 2 Share this post Link to post Share on other sites
Posted November 22, 2015 Brash I believe you are correct. If you notice the list has been organized, it is not the same numbers. They organized the list so that 100-200 is tree/bushes, 200-300 is cave stuff (and corner cobble strangely). If you try to set it to a number that does not exist it also crashes your client (example out of testing I tried 44 to try and get an old tree number). So this reorganizing likely caused some kind of conflict with another class file or method they did not adjust to match. So this should likely be sent to server issues rather than general questions. 1 Share this post Link to post Share on other sites
Posted November 22, 2015 Lucifer, find a grass tile, then with the wand go to Nature> Grow trees. I never used the Paint when I was GM, this is the way I'd grow trees on GV for the newbies. Test out what Brash_Endeavors says about the auxdata too. Share this post Link to post Share on other sites
Posted November 22, 2015 The paint tree function was ideal for planting trees alongside a road after the road is completed. Set the wand to 1-9-(tree number) and instantly clean up the construction mess. You cannot do the same with the grow tree option. However knowing that it is probably just a bug I can wait for a fix. As GM I have more roads to build Share this post Link to post Share on other sites
Posted November 22, 2015 You can change the field rate of forest growth for rapid growth as a GM while on with an in-game command just type /help look up the commands you need then you can use it to change them to your desired value settings. If you don't like the last update and you know how to lightly code you can go back restore those settings to the previous format. depending on your host for your server you can choose to update your server or not to update your server with patches for steam which is optional depending on your host. Also there is ways to turn off automatic updates for steam and still run the application. Just a few thoughts to ponder to this problem. I can still paint trees :) Share this post Link to post Share on other sites
Posted November 23, 2015 Grow trees wouldn't be bad, if it were ALL TREES, but there's more rose bushes and thorns and lavender, etc. I want a forest of trees, not the rest of it. I spend more time cutting that junk down :/ Share this post Link to post Share on other sites
Posted November 23, 2015 (edited) its actually faster to summon sprouts and plant them. Not as nice as paint, but better than change terrain or chopping down the stuff you don't want with using Grow Trees... Edited November 23, 2015 by Mitzie 1 Share this post Link to post Share on other sites
Posted November 23, 2015 (edited) Some more observations.. GM refresh only seems to refresh to 60% nutrition fill your food bar.. nutrition level doesn't seem to change....anyone else notice this? Also, I can't seem to get the GM "weather" bind to9 work that Jberg mentions in his opening post regarding GM abilities. Edited November 23, 2015 by Mitzie Share this post Link to post Share on other sites
Posted November 24, 2015 23 hours ago, Mitzie said: Some more observations.. GM refresh only seems to refresh to 60% nutrition fill your food bar.. nutrition level doesn't seem to change....anyone else notice this? Also, I can't seem to get the GM "weather" bind to9 work that Jberg mentions in his opening post regarding GM abilities. you need to type "weather" into the console (F1) without quotes. Another window will popup outside of the the game that allows you to adjust time and weather settings. Share this post Link to post Share on other sites
Posted November 25, 2015 There was a bug in paint terrain that prevented trees from being painted. This will be fixed in the next update. 1 Share this post Link to post Share on other sites
Posted November 25, 2015 Thank god.....it's killing me to nature grow trees because that's just leads to much more painting grass.... ohhhh...PAINT_TERRAIN is not a supported action. bind <key> PAINT_TERRAIN PLOX! 2 Share this post Link to post Share on other sites
Posted November 26, 2015 Keenan, where should I put this request? I see that Grow Trees was added to regular grass tiles. Can we have Grow Trees for Enchanted Grass and Infected tiles?.. which you know, spawn those trees where available? Share this post Link to post Share on other sites
Posted November 30, 2015 (edited) On 11/25/2015, 10:03:06, Uberknot said: Thank god.....it's killing me to nature grow trees because that's just leads to much more painting grass.... ohhhh...PAINT_TERRAIN is not a supported action. bind <key> PAINT_TERRAIN PLOX! +1! Couldn't agree more, please make 'Paint terrain' bindable while you're at it! Would make hand-painting large forests so much less tedious. Edited November 30, 2015 by Malreynolds Share this post Link to post Share on other sites
Posted December 5, 2015 On 11/25/2015 7:25:10, Keenan said: There was a bug in paint terrain that prevented trees from being painted. This will be fixed in the next update. still no paint trees Share this post Link to post Share on other sites
Posted December 12, 2015 BUMP we need a suggestions forums if we are not allowed to suggest things for Wum in the Wurm Suggestion forums. Share this post Link to post Share on other sites