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Zera

Tests to learn the Uncertain Things..

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2 minutes ago, Webba said:

This is true and has been a known feature for a while just a well kept secret as it can be funny and confusing.

 

Nice, cool, thank you for confirming, hope it will remain some what obscure then as it seems like it would be cool and entertaining.

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17 minutes ago, ClericGunem said:

Gnome (not green hat) .... I hate to ruin mystery. 

 

  Reveal hidden contents

i want to find one to test this but seems you need to feed it porridge....  Or else it appears to randomly steal things steal things that will fit into the gnome from deed from within containers in a radius around it based on QL...i would think someone would have noticed by now if this were true, so if anyone sees different or i overlooked feel free to correct

 

 

If anyone thinks this takes away from game say so and will not post any others, trying to be circumspect so if you want to discover for yourself it is not spoiled, but will never knowingly post exploits those will be reported via tickets if find any.  Many mysteries in the WU code, which is does not mean they exist in WO.

I like the idea of hiding the secrets like this, it gives us the choice to read or not thanks!  If anyone finds the 'spoon easter egg' I'd love to know what it is. =)

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I think for those who want things to remain a mystery, they can choose not to read this thread.

 

I for one would love to know as much as possible. I feel that by knowing these things I gain a deeper respect for this game and it's inner workings. As it us I still am learning new thing s about this game all the time. I don't think this thread will halt that any time soon.

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Considering that this thread has strayed considerably off topic from it's original intent...

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On 12/22/2015 at 5:16 AM, Webba said:

The statue has absolutely no effect on casting(in WU at least), if a rare altar gives a higher faith bonus then yes.

 

Another interesting point recasting is better than fresh casts, if you recast on an item and you get a higher power cast than what is already on the tool the new enchant will be: new power + 5(old power/100) hence how you can get 104 casts when recasting on 20 casts, and in theory when recasting a 0 cast you can get 105.

Source: com.wurmonline.server.Spells.SpellEffect.java 

 

Not with gems like this it has.

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17 hours ago, Zera said:

Considering that this thread has strayed considerably off topic from it's original intent...

 

I was going to add combat ratings from WU code as i just extracted them...sorry, will create new thread with this stuff later later as really more about facts to confirm with WO than test to discover things about WO.

 

Rereading thread your thread seems you are good with fact sheets so will post here instead...

 

Creature               Base Bonus
DragonBlack            100
DragonBlue             100
DragonGreen            100
DragonRed              100
DragonWhite            100
EvilSanta              99
GuardAble              99
GuardDecent            99
GuardLenient           99
Guide                  99
GuideHots              99
LadyLake               99
SantaClaus             99
DrakeBlack             98
DrakeGreen             96
EpiphanyVynora         96
MagranonJuggernaut     96
DrakeBlue              95
DrakeRed               95
DrakeWhite             95
KingCobra              87
Cyclops                86
IncarnationLibila      86
ManifestationFo        86
TrollKing              86
Bartender              79
AvengerOfLight         76
ForestGiant            76
SeaSerpent             76
Salesman               70
GoblinLeader           68
EasterBunny            50
DrakeSpirit            27
Wraith                 24
GuardBrutal            23
GuardTough             20
BlueWhale              18   12
HellScorpion           18
LavaCreature           16
EagleSpirit            15
BoarFo                 14
DeathCrawlerMinion     14
DemonSol               14
GorillaMagranon        14
HellHound              14
HyenaLabila            14
Worg                   14
Anadonda               13
LavaSpider             13
SharkHuge              12   12
SpawnUttacha           12
Tortoise               12
Troll                  12   5
Unicorn                11
Spider                 10
BearBlack              9
BearBrown              9
Crocodile              9    7
Dolphin                9    7
HellHorse              9
Octopus                9    7
GuardSpiritAble        8
Scorpion               8    8
Skeleton               8
Zombie                 8
Seal                   7
BlackWolf              6
Goblin                 6
GuardSpiritEvilLenient 6
GuardSpiritGoodLenient 6
Horse                  6
SonOfNogump            6
CaveBug                5
Crab                   5
Ram                    5
Bison                  4    14
Bull                   4
Human                  4
Calf                   3
Dog                    3
Foal                   3
Kid                    3
LionMountain           3
CatWild                2
Deer                   2
Pig                    2
RatLarge               2
BrownCow               1
Chicken                1
Hen                    1
Lamb                   1
Pheasant               1
Rooster                1
SealCub                1
Sheep                  1

 

Edited by ClericGunem

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just a note above.. i really thought some were surprising and so many factors ... the reason i pull just the combat rating was that grooming difficulty is based on combat rating.  You have to factor a lot of things in these numbers, armor, damge,...i mean as someone who has fought a NoGump 6 seems a tad short :)

 

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13 hours ago, ClericGunem said:

HyenaLabila            

 

"Labila" 

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Nogumps are some serious stuff, so what makes it so fierce?

 

Also would like to know if imbues stack on tools, say a hammer, could it be imbued for blacksmithing and armor smithing, or better to have a hammer for each task?

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10 minutes ago, JakeRivers said:

Nogumps are some serious stuff, so what makes it so fierce?

 

Also would like to know if imbues stack on tools, say a hammer, could it be imbued for blacksmithing and armor smithing, or better to have a hammer for each task?

 

That is a good question about the NoGump, after this i did some more looking on troll and NoGump. and it comes down to the skills i think (and rem WU code).  NoGump has 80 str, 80 stm, 90 two handed, 80 weaponless, 80 agressive (50 def, 70 norm), and 90 swords. also 29 soul depth? 30 soul strength?

 

Troll btw has 40 str/stm, 40 weaponless, 70 huge club, also 39 soul strength?  Not sure what to make of the soul strength.

 

they have same armor type

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On 12/24/2015 at 0:52 PM, ClericGunem said:

 

That is a good question about the NoGump, after this i did some more looking on troll and NoGump. and it comes down to the skills i think (and rem WU code).  NoGump has 80 str, 80 stm, 90 two handed, 80 weaponless, 80 agressive (50 def, 70 norm), and 90 swords. also 29 soul depth? 30 soul strength?

 

Troll btw has 40 str/stm, 40 weaponless, 70 huge club, also 39 soul strength?  Not sure what to make of the soul strength.

 

they have same armor type

 

Hi soul strength maybe makes them harder to dominate?

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36 minutes ago, JakeRivers said:

is there a list for taming difficulties for animals?

 

comes from base combat rating in WU, and for HOTS kingdom it gets set to 20 (i.e. above any normal base combat rating) and then is modified by the soul strength

 

this the relative base penalty from WU code, and note lot of stuff not tamable or cannot be dominated, but was not sure which so left all in, taming Santa aint gonna happen

 

Creature	Normal	HOTS
EvilSanta	9801	1980
SantaClaus	9801	1980
LadyLake	8910	1800
KingCobra	8613	1980
Bartender	7821	1980
EpiphanyVynora	7680	1600
DragonBlack	7000	1400
DragonWhite	7000	1400
Salesman	6930	1980
AvengerOfLight	6080	1600
SeaSerpent	6080	1600
DragonBlue	6000	1200
DragonGreen	6000	1200
DragonRed	6000	1200
DrakeBlue	5700	1200
DrakeBlack	5390	1100
DrakeGreen	4800	1000
Cyclops	4730	1100
ForestGiant	4560	1200
ManifestationFo	4300	1000
GoblinLeader	4080	1200
TrollKing	3870	900
DrakeRed	3800	800
IncarnationLibila	3440	800
DrakeWhite	3325	700
DrakeSpirit	2160	1600
MagranonJuggernaut	1920	400
LavaCreature	1440	1800
HellScorpion	1260	1400
EasterBunny	1000	400
HellHound	840	1200
EagleSpirit	750	1000
BlueWhale	720	800
DemonSol	700	1000
Unicorn	660	1200
HellHorse	648	1440
Crocodile	585	1300
HyenaLabila	560	800
LavaSpider	520	800
SharkHuge	480	800
BoarFo	476	680
Troll	468	780
Wraith	456	380
DeathCrawlerMinion	420	600
GorillaMagranon	420	600
Spider	400	800
Anadonda	390	600
Dolphin	360	800
Octopus	360	800
Tortoise	360	600
Scorpion	320	800
Worg	280	400
BearBlack	270	600
BearBrown	270	600
CaveBug	200	800
SonOfNogump	180	600
Zombie	160	400
Goblin	156	520
Horse	132	440
BlackWolf	120	400
Crab	100	400
Ram	100	400
Skeleton	80	200
LionMountain	75	500
Seal	70	200
SpawnUttacha	48	80
Dog	45	300
Bison	40	200
Bull	40	200
CatWild	40	400
RatLarge	30	300
Deer	20	200
Pig	20	200
Calf	15	100
Foal	15	100
Kid	15	100
BrownCow	10	200
Pheasant	10	200
Rooster	10	200
SealCub	10	200
Sheep	10	200
Chicken	5	100
Hen	5	100
Lamb	5	100

 

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Zera do you have a compiled list of data that you would share?

 

Perodin/Ratheden

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12 hours ago, Ratheden said:

Zera do you have a compiled list of data that you would share?

 

Perodin/Ratheden

No, my thread has been hi-jacked and I've only resorted to watching it at this point.

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On 11/20/2015 at 7:54 PM, Ostentatio said:

How much testing is really necessary, at this point? Due to Wurm Unlimited code-diving, all of the traits and their effects are fairly well-documented.

 

Getting some specific table of values for combinations of traits, equipment, etc. might still be useful for the sake of convenience, though, I suppose.

 

Can you or someone please tell the effects of the weirder horse traits, like certain spark?

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On 12/22/2015 at 3:00 PM, ClericGunem said:

 

 

I was going to add combat ratings from WU code as i just extracted them...sorry, will create new thread with this stuff later later as really more about facts to confirm with WO than test to discover things about WO.

 

Rereading thread your thread seems you are good with fact sheets so will post here instead...

 

Creature               Base Bonus
DragonBlack            100
DragonBlue             100
DragonGreen            100
DragonRed              100
DragonWhite            100
EvilSanta              99
GuardAble              99
GuardDecent            99
GuardLenient           99
Guide                  99
GuideHots              99
LadyLake               99
SantaClaus             99
DrakeBlack             98
DrakeGreen             96
EpiphanyVynora         96
MagranonJuggernaut     96
DrakeBlue              95
DrakeRed               95
DrakeWhite             95
KingCobra              87
Cyclops                86
IncarnationLibila      86
ManifestationFo        86
TrollKing              86
Bartender              79
AvengerOfLight         76
ForestGiant            76
SeaSerpent             76
Salesman               70
GoblinLeader           68
EasterBunny            50
DrakeSpirit            27
Wraith                 24
GuardBrutal            23
GuardTough             20
BlueWhale              18   12
HellScorpion           18
LavaCreature           16
EagleSpirit            15
BoarFo                 14
DeathCrawlerMinion     14
DemonSol               14
GorillaMagranon        14
HellHound              14
HyenaLabila            14
Worg                   14
Anadonda               13
LavaSpider             13
SharkHuge              12   12
SpawnUttacha           12
Tortoise               12
Troll                  12   5
Unicorn                11
Spider                 10
BearBlack              9
BearBrown              9
Crocodile              9    7
Dolphin                9    7
HellHorse              9
Octopus                9    7
GuardSpiritAble        8
Scorpion               8    8
Skeleton               8
Zombie                 8
Seal                   7
BlackWolf              6
Goblin                 6
GuardSpiritEvilLenient 6
GuardSpiritGoodLenient 6
Horse                  6
SonOfNogump            6
CaveBug                5
Crab                   5
Ram                    5
Bison                  4    14
Bull                   4
Human                  4
Calf                   3
Dog                    3
Foal                   3
Kid                    3
LionMountain           3
CatWild                2
Deer                   2
Pig                    2
RatLarge               2
BrownCow               1
Chicken                1
Hen                    1
Lamb                   1
Pheasant               1
Rooster                1
SealCub                1
Sheep                  1

 

 

Where's fog spider? And the god avatars?

 

Is LavaCreature the same as Lava Fiend? If so, this seems wrong. They die easy compared to stuff lower on the list.

 

Please check and post, someone! This is great.

 

 

 

Edited by LorraineJ

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1 hour ago, LorraineJ said:

Can you or someone please tell the effects of the weirder horse traits, like certain spark?

 

From page 1:

 

On 11/23/2015 at 11:48 PM, bigsteve said:

"It has a certain spark in its eyes." = animal lives 50% longer than normal

 

1 hour ago, LorraineJ said:

 

Where's fog spider? And the god avatars?

 

Is LavaCreature the same as Lava Fiend? If so, this seems wrong. They die easy compared to stuff lower on the list.

 

Please check and post, someone! This is great.

 

The list was compiled before fog spiders were added. It is only based on base combat abilities. There is another post on the forums (couldn't find it atm) that had more info. Abilities like a trolls club skill and body strength, and a bison's armor make them much harder than like base numbered animals.

Edited by Kelody

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2 hours ago, LorraineJ said:

 

Where's fog spider? And the god avatars?

 

Is LavaCreature the same as Lava Fiend? If so, this seems wrong. They die easy compared to stuff lower on the list.

 

Please check and post, someone! This is great.

 

 

 

 

Pre fog spiders as Kelody noted.  Avatars are there, and the player gods are all "AvengerOfLight" they were dumped directly from the code as is, they are accurate, but not the whole picture.  Mainly posted as a multi use, CR is used for taming and AH skill

 

As for the relative difficulty and the apparent discrepancy a few posts up i gave an example, keep in mind these are the combat rating which is not exactly the same as FS/10 or FS/5.  In same sense a player can actually fight weaponless (lower animals) as you approach and pass 50 str, a nogump has 80 str for example plus 80 weaponless and 80 aggressive fighting...think highly focused, super strong, kung fu master..  Then there are special moves; on WU you can max gear and stats and solo a dragon and you can solo an Avenger Of Light too as long as you put your back to a mountain so that when he throws you you slide right back down in front of him, but a forest giant on the other hand is unkillable as far as i can tell as it just constantly throws in random directions, Avatar of Fo is same, but plus throws you so far you are out of agro.  Then there are the bonus CR, where for example a bison becomes actually dangerous to higher level FS when agro'd in a herd.  And then there is the type of damage versus the armor you prefer and how that plays against your particular body stats assuming it can hit you and your weapons versus the mob's armor....

 

The str one i think is easy to illustrate in a while back i nearly beat a poor champ wolf to death, twice trying to tame it (healed with my Fo, then realized i was retarded and charmed the wolf); now i use a shield and 1ql wooden spindle as i appear to do a lot less damage than barehanded.

 

On 12/23/2015 at 1:52 PM, ClericGunem said:

 

That is a good question about the NoGump, after this i did some more looking on troll and NoGump. and it comes down to the skills i think (and rem WU code).  NoGump has 80 str, 80 stm, 90 two handed, 80 weaponless, 80 agressive (50 def, 70 norm), and 90 swords. also 29 soul depth? 30 soul strength?

 

Troll btw has 40 str/stm, 40 weaponless, 70 huge club, also 39 soul strength?  Not sure what to make of the soul strength.

 

they have same armor type

 

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On 12/23/2015 at 1:52 PM, ClericGunem said:

Not sure what to make of the soul strength.

Iirc, soul strength affects resistance to taunting, at least in some circumstances. My notes on that are on a dead hard drive though so I can't give exact details atm.

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Very interesting. Is Fighting skill gain based only on CR of the animal? I would think not; I don't think a hellhound gives more FS than a troll.

And what modifiers do age and conditions (champion, greenish, etc.) have?

 

Oh, and I just have to ask: how are horse colors decided? Specifically, what are the chances of one of the new colors appearing? My experiments indicate that it's much lower than the five original colors.

Edited by LaRue

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I just remembered something I'm dying to have cleared up - if an animal is born with a bad trait and you remove it by Fo, I know it supposedly is less likely to pass on that bad trait, but does the animal retain the bad behavior? For example, I have a dog that was born with constantly hungry. I took that off, but I swear this dog eats more than a pig. Once and for all, does removing the trait take the badness off the animal, or just the offspring?

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What i would like to know is if the armour smithing titles really give a boost at improving and how much this bonus is...

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