Posted December 22, 2015 2 minutes ago, Webba said: This is true and has been a known feature for a while just a well kept secret as it can be funny and confusing. Nice, cool, thank you for confirming, hope it will remain some what obscure then as it seems like it would be cool and entertaining. Share this post Link to post Share on other sites
Posted December 22, 2015 17 minutes ago, ClericGunem said: Gnome (not green hat) .... I hate to ruin mystery. Reveal hidden contents i want to find one to test this but seems you need to feed it porridge.... Or else it appears to randomly steal things steal things that will fit into the gnome from deed from within containers in a radius around it based on QL...i would think someone would have noticed by now if this were true, so if anyone sees different or i overlooked feel free to correct If anyone thinks this takes away from game say so and will not post any others, trying to be circumspect so if you want to discover for yourself it is not spoiled, but will never knowingly post exploits those will be reported via tickets if find any. Many mysteries in the WU code, which is does not mean they exist in WO. I like the idea of hiding the secrets like this, it gives us the choice to read or not thanks! If anyone finds the 'spoon easter egg' I'd love to know what it is. =) 1 Share this post Link to post Share on other sites
Posted December 22, 2015 I think for those who want things to remain a mystery, they can choose not to read this thread. I for one would love to know as much as possible. I feel that by knowing these things I gain a deeper respect for this game and it's inner workings. As it us I still am learning new thing s about this game all the time. I don't think this thread will halt that any time soon. 4 Share this post Link to post Share on other sites
Posted December 23, 2015 Considering that this thread has strayed considerably off topic from it's original intent... Share this post Link to post Share on other sites
Posted December 23, 2015 On 12/22/2015 at 5:16 AM, Webba said: The statue has absolutely no effect on casting(in WU at least), if a rare altar gives a higher faith bonus then yes. Another interesting point recasting is better than fresh casts, if you recast on an item and you get a higher power cast than what is already on the tool the new enchant will be: new power + 5(old power/100) hence how you can get 104 casts when recasting on 20 casts, and in theory when recasting a 0 cast you can get 105. Source: com.wurmonline.server.Spells.SpellEffect.java Not with gems like this it has. Share this post Link to post Share on other sites
Posted December 23, 2015 (edited) 17 hours ago, Zera said: Considering that this thread has strayed considerably off topic from it's original intent... I was going to add combat ratings from WU code as i just extracted them...sorry, will create new thread with this stuff later later as really more about facts to confirm with WO than test to discover things about WO. Rereading thread your thread seems you are good with fact sheets so will post here instead... Creature Base Bonus DragonBlack 100 DragonBlue 100 DragonGreen 100 DragonRed 100 DragonWhite 100 EvilSanta 99 GuardAble 99 GuardDecent 99 GuardLenient 99 Guide 99 GuideHots 99 LadyLake 99 SantaClaus 99 DrakeBlack 98 DrakeGreen 96 EpiphanyVynora 96 MagranonJuggernaut 96 DrakeBlue 95 DrakeRed 95 DrakeWhite 95 KingCobra 87 Cyclops 86 IncarnationLibila 86 ManifestationFo 86 TrollKing 86 Bartender 79 AvengerOfLight 76 ForestGiant 76 SeaSerpent 76 Salesman 70 GoblinLeader 68 EasterBunny 50 DrakeSpirit 27 Wraith 24 GuardBrutal 23 GuardTough 20 BlueWhale 18 12 HellScorpion 18 LavaCreature 16 EagleSpirit 15 BoarFo 14 DeathCrawlerMinion 14 DemonSol 14 GorillaMagranon 14 HellHound 14 HyenaLabila 14 Worg 14 Anadonda 13 LavaSpider 13 SharkHuge 12 12 SpawnUttacha 12 Tortoise 12 Troll 12 5 Unicorn 11 Spider 10 BearBlack 9 BearBrown 9 Crocodile 9 7 Dolphin 9 7 HellHorse 9 Octopus 9 7 GuardSpiritAble 8 Scorpion 8 8 Skeleton 8 Zombie 8 Seal 7 BlackWolf 6 Goblin 6 GuardSpiritEvilLenient 6 GuardSpiritGoodLenient 6 Horse 6 SonOfNogump 6 CaveBug 5 Crab 5 Ram 5 Bison 4 14 Bull 4 Human 4 Calf 3 Dog 3 Foal 3 Kid 3 LionMountain 3 CatWild 2 Deer 2 Pig 2 RatLarge 2 BrownCow 1 Chicken 1 Hen 1 Lamb 1 Pheasant 1 Rooster 1 SealCub 1 Sheep 1 Edited December 23, 2015 by ClericGunem Share this post Link to post Share on other sites
Posted December 23, 2015 just a note above.. i really thought some were surprising and so many factors ... the reason i pull just the combat rating was that grooming difficulty is based on combat rating. You have to factor a lot of things in these numbers, armor, damge,...i mean as someone who has fought a NoGump 6 seems a tad short Share this post Link to post Share on other sites
Posted December 24, 2015 13 hours ago, ClericGunem said: HyenaLabila "Labila" Share this post Link to post Share on other sites
Posted December 24, 2015 Nogumps are some serious stuff, so what makes it so fierce? Also would like to know if imbues stack on tools, say a hammer, could it be imbued for blacksmithing and armor smithing, or better to have a hammer for each task? Share this post Link to post Share on other sites
Posted December 24, 2015 10 minutes ago, JakeRivers said: Nogumps are some serious stuff, so what makes it so fierce? Also would like to know if imbues stack on tools, say a hammer, could it be imbued for blacksmithing and armor smithing, or better to have a hammer for each task? That is a good question about the NoGump, after this i did some more looking on troll and NoGump. and it comes down to the skills i think (and rem WU code). NoGump has 80 str, 80 stm, 90 two handed, 80 weaponless, 80 agressive (50 def, 70 norm), and 90 swords. also 29 soul depth? 30 soul strength? Troll btw has 40 str/stm, 40 weaponless, 70 huge club, also 39 soul strength? Not sure what to make of the soul strength. they have same armor type Share this post Link to post Share on other sites
Posted December 26, 2015 On 12/24/2015 at 0:52 PM, ClericGunem said: That is a good question about the NoGump, after this i did some more looking on troll and NoGump. and it comes down to the skills i think (and rem WU code). NoGump has 80 str, 80 stm, 90 two handed, 80 weaponless, 80 agressive (50 def, 70 norm), and 90 swords. also 29 soul depth? 30 soul strength? Troll btw has 40 str/stm, 40 weaponless, 70 huge club, also 39 soul strength? Not sure what to make of the soul strength. they have same armor type Hi soul strength maybe makes them harder to dominate? Share this post Link to post Share on other sites
Posted December 26, 2015 is there a list for taming difficulties for animals? Share this post Link to post Share on other sites
Posted December 26, 2015 36 minutes ago, JakeRivers said: is there a list for taming difficulties for animals? comes from base combat rating in WU, and for HOTS kingdom it gets set to 20 (i.e. above any normal base combat rating) and then is modified by the soul strength this the relative base penalty from WU code, and note lot of stuff not tamable or cannot be dominated, but was not sure which so left all in, taming Santa aint gonna happen Creature Normal HOTS EvilSanta 9801 1980 SantaClaus 9801 1980 LadyLake 8910 1800 KingCobra 8613 1980 Bartender 7821 1980 EpiphanyVynora 7680 1600 DragonBlack 7000 1400 DragonWhite 7000 1400 Salesman 6930 1980 AvengerOfLight 6080 1600 SeaSerpent 6080 1600 DragonBlue 6000 1200 DragonGreen 6000 1200 DragonRed 6000 1200 DrakeBlue 5700 1200 DrakeBlack 5390 1100 DrakeGreen 4800 1000 Cyclops 4730 1100 ForestGiant 4560 1200 ManifestationFo 4300 1000 GoblinLeader 4080 1200 TrollKing 3870 900 DrakeRed 3800 800 IncarnationLibila 3440 800 DrakeWhite 3325 700 DrakeSpirit 2160 1600 MagranonJuggernaut 1920 400 LavaCreature 1440 1800 HellScorpion 1260 1400 EasterBunny 1000 400 HellHound 840 1200 EagleSpirit 750 1000 BlueWhale 720 800 DemonSol 700 1000 Unicorn 660 1200 HellHorse 648 1440 Crocodile 585 1300 HyenaLabila 560 800 LavaSpider 520 800 SharkHuge 480 800 BoarFo 476 680 Troll 468 780 Wraith 456 380 DeathCrawlerMinion 420 600 GorillaMagranon 420 600 Spider 400 800 Anadonda 390 600 Dolphin 360 800 Octopus 360 800 Tortoise 360 600 Scorpion 320 800 Worg 280 400 BearBlack 270 600 BearBrown 270 600 CaveBug 200 800 SonOfNogump 180 600 Zombie 160 400 Goblin 156 520 Horse 132 440 BlackWolf 120 400 Crab 100 400 Ram 100 400 Skeleton 80 200 LionMountain 75 500 Seal 70 200 SpawnUttacha 48 80 Dog 45 300 Bison 40 200 Bull 40 200 CatWild 40 400 RatLarge 30 300 Deer 20 200 Pig 20 200 Calf 15 100 Foal 15 100 Kid 15 100 BrownCow 10 200 Pheasant 10 200 Rooster 10 200 SealCub 10 200 Sheep 10 200 Chicken 5 100 Hen 5 100 Lamb 5 100 Share this post Link to post Share on other sites
Posted December 28, 2015 Zera do you have a compiled list of data that you would share? Perodin/Ratheden Share this post Link to post Share on other sites
Posted December 28, 2015 12 hours ago, Ratheden said: Zera do you have a compiled list of data that you would share? Perodin/Ratheden No, my thread has been hi-jacked and I've only resorted to watching it at this point. Share this post Link to post Share on other sites
Posted April 5, 2016 https://docs.google.com/spreadsheets/d/10q6XSru6lmY0wt3EASDmyyWbtrjpekDdNz6jBR9SgmE/edit?usp=sharing A compilation of the tables posted in this thread. 3 Share this post Link to post Share on other sites
Posted April 6, 2016 On 11/20/2015 at 7:54 PM, Ostentatio said: How much testing is really necessary, at this point? Due to Wurm Unlimited code-diving, all of the traits and their effects are fairly well-documented. Getting some specific table of values for combinations of traits, equipment, etc. might still be useful for the sake of convenience, though, I suppose. Can you or someone please tell the effects of the weirder horse traits, like certain spark? Share this post Link to post Share on other sites
Posted April 6, 2016 (edited) On 12/22/2015 at 3:00 PM, ClericGunem said: I was going to add combat ratings from WU code as i just extracted them...sorry, will create new thread with this stuff later later as really more about facts to confirm with WO than test to discover things about WO. Rereading thread your thread seems you are good with fact sheets so will post here instead... Creature Base Bonus DragonBlack 100 DragonBlue 100 DragonGreen 100 DragonRed 100 DragonWhite 100 EvilSanta 99 GuardAble 99 GuardDecent 99 GuardLenient 99 Guide 99 GuideHots 99 LadyLake 99 SantaClaus 99 DrakeBlack 98 DrakeGreen 96 EpiphanyVynora 96 MagranonJuggernaut 96 DrakeBlue 95 DrakeRed 95 DrakeWhite 95 KingCobra 87 Cyclops 86 IncarnationLibila 86 ManifestationFo 86 TrollKing 86 Bartender 79 AvengerOfLight 76 ForestGiant 76 SeaSerpent 76 Salesman 70 GoblinLeader 68 EasterBunny 50 DrakeSpirit 27 Wraith 24 GuardBrutal 23 GuardTough 20 BlueWhale 18 12 HellScorpion 18 LavaCreature 16 EagleSpirit 15 BoarFo 14 DeathCrawlerMinion 14 DemonSol 14 GorillaMagranon 14 HellHound 14 HyenaLabila 14 Worg 14 Anadonda 13 LavaSpider 13 SharkHuge 12 12 SpawnUttacha 12 Tortoise 12 Troll 12 5 Unicorn 11 Spider 10 BearBlack 9 BearBrown 9 Crocodile 9 7 Dolphin 9 7 HellHorse 9 Octopus 9 7 GuardSpiritAble 8 Scorpion 8 8 Skeleton 8 Zombie 8 Seal 7 BlackWolf 6 Goblin 6 GuardSpiritEvilLenient 6 GuardSpiritGoodLenient 6 Horse 6 SonOfNogump 6 CaveBug 5 Crab 5 Ram 5 Bison 4 14 Bull 4 Human 4 Calf 3 Dog 3 Foal 3 Kid 3 LionMountain 3 CatWild 2 Deer 2 Pig 2 RatLarge 2 BrownCow 1 Chicken 1 Hen 1 Lamb 1 Pheasant 1 Rooster 1 SealCub 1 Sheep 1 Where's fog spider? And the god avatars? Is LavaCreature the same as Lava Fiend? If so, this seems wrong. They die easy compared to stuff lower on the list. Please check and post, someone! This is great. Edited April 6, 2016 by LorraineJ Share this post Link to post Share on other sites
Posted April 6, 2016 (edited) 1 hour ago, LorraineJ said: Can you or someone please tell the effects of the weirder horse traits, like certain spark? From page 1: On 11/23/2015 at 11:48 PM, bigsteve said: "It has a certain spark in its eyes." = animal lives 50% longer than normal 1 hour ago, LorraineJ said: Where's fog spider? And the god avatars? Is LavaCreature the same as Lava Fiend? If so, this seems wrong. They die easy compared to stuff lower on the list. Please check and post, someone! This is great. The list was compiled before fog spiders were added. It is only based on base combat abilities. There is another post on the forums (couldn't find it atm) that had more info. Abilities like a trolls club skill and body strength, and a bison's armor make them much harder than like base numbered animals. Edited April 6, 2016 by Kelody Share this post Link to post Share on other sites
Posted April 6, 2016 2 hours ago, LorraineJ said: Where's fog spider? And the god avatars? Is LavaCreature the same as Lava Fiend? If so, this seems wrong. They die easy compared to stuff lower on the list. Please check and post, someone! This is great. Pre fog spiders as Kelody noted. Avatars are there, and the player gods are all "AvengerOfLight" they were dumped directly from the code as is, they are accurate, but not the whole picture. Mainly posted as a multi use, CR is used for taming and AH skill As for the relative difficulty and the apparent discrepancy a few posts up i gave an example, keep in mind these are the combat rating which is not exactly the same as FS/10 or FS/5. In same sense a player can actually fight weaponless (lower animals) as you approach and pass 50 str, a nogump has 80 str for example plus 80 weaponless and 80 aggressive fighting...think highly focused, super strong, kung fu master.. Then there are special moves; on WU you can max gear and stats and solo a dragon and you can solo an Avenger Of Light too as long as you put your back to a mountain so that when he throws you you slide right back down in front of him, but a forest giant on the other hand is unkillable as far as i can tell as it just constantly throws in random directions, Avatar of Fo is same, but plus throws you so far you are out of agro. Then there are the bonus CR, where for example a bison becomes actually dangerous to higher level FS when agro'd in a herd. And then there is the type of damage versus the armor you prefer and how that plays against your particular body stats assuming it can hit you and your weapons versus the mob's armor.... The str one i think is easy to illustrate in a while back i nearly beat a poor champ wolf to death, twice trying to tame it (healed with my Fo, then realized i was retarded and charmed the wolf); now i use a shield and 1ql wooden spindle as i appear to do a lot less damage than barehanded. On 12/23/2015 at 1:52 PM, ClericGunem said: That is a good question about the NoGump, after this i did some more looking on troll and NoGump. and it comes down to the skills i think (and rem WU code). NoGump has 80 str, 80 stm, 90 two handed, 80 weaponless, 80 agressive (50 def, 70 norm), and 90 swords. also 29 soul depth? 30 soul strength? Troll btw has 40 str/stm, 40 weaponless, 70 huge club, also 39 soul strength? Not sure what to make of the soul strength. they have same armor type Share this post Link to post Share on other sites
Posted April 6, 2016 On 12/23/2015 at 1:52 PM, ClericGunem said: Not sure what to make of the soul strength. Iirc, soul strength affects resistance to taunting, at least in some circumstances. My notes on that are on a dead hard drive though so I can't give exact details atm. Share this post Link to post Share on other sites
Posted April 7, 2016 (edited) Very interesting. Is Fighting skill gain based only on CR of the animal? I would think not; I don't think a hellhound gives more FS than a troll. And what modifiers do age and conditions (champion, greenish, etc.) have? Oh, and I just have to ask: how are horse colors decided? Specifically, what are the chances of one of the new colors appearing? My experiments indicate that it's much lower than the five original colors. Edited April 7, 2016 by LaRue Share this post Link to post Share on other sites
Posted April 8, 2016 I just remembered something I'm dying to have cleared up - if an animal is born with a bad trait and you remove it by Fo, I know it supposedly is less likely to pass on that bad trait, but does the animal retain the bad behavior? For example, I have a dog that was born with constantly hungry. I took that off, but I swear this dog eats more than a pig. Once and for all, does removing the trait take the badness off the animal, or just the offspring? Share this post Link to post Share on other sites
Posted April 8, 2016 What i would like to know is if the armour smithing titles really give a boost at improving and how much this bonus is... 1 Share this post Link to post Share on other sites