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bigsteve

Patch Notes 2015-11-19..

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Fixes & Changes

  • Removed the add to crafting window option from: Kiln, Gnomes and lairs. 
  • Fixed some issues that prevented the citizen group from working correctly with structure permissions. 
  • Non-villagers should now be able to grow hedges using wild growth if the permissions are set correctly. 
  • Summon worg has been changed: it now removes any pets you had before summoning. 
  • Bulk item decay has been removed on deeds. 
  • Added more items to the list of items that shouldn't appear as mission items. 
  • Removed the menu option to "blow up" or instantly destroy a building. 
  • Fix for branded creatures taking on kingdom from brands (PvP). 
  • Added lightning flash when buildings are destroyed from the building list. 
  • Small chests can now be unlocked/locked while in the inventory. 
  • Owners of small chests should now always have the unlock option. 
  • Added gentle push and pull actions. 
  • Changed it so that you can't trade a merchant contract to the merchant in question. 
  • Necklaces, rings bracelets, balls and chains will now form piles. 
  • Added destroy option to bell towers and snowmen. 
  • Anyone who can manage a building should now be able to attach locks. 
  • Fix so that most enemy actions are allowed in buildings. 
  • Removed hunted status from non-home and non-pvp servers. 
  • Fix so that enemies don't get the unlock option on building doors. 
  • Fix so that the steal option is only shown for pvp servers on planted items. 
  • Practice dolls should now only be usable if they are on the ground. 
  • Fix for mycelium spreading on PvP servers. 
  • Added discard option for logs and felled trees. 
  • Mycelium trees should now be able to revert back into normal trees. 
  • Free deeds no longer give money when disbanding. 
  • Smelters should now be craftable. 
  • Fix for loading of items that should not fit no matter how you turn it around. 
  • Fix for creating items within containers which they should not fit inside. 
  • Updated so that you get a notification when you get the alcoholic title. 
  • Dragging items into an unlocked bulk container should now use structure or village permissions. 
  • Several spelling errors in messages was corrected. 
  • Fix for flower spawning. 
  • It should now be possible to store slabs and wood beams in bulk containers. 
  • Removed Wurm Online specific output from /who command. 
  • Added PvP, Home Server and Home Kingdom to other server properties in the GUI. 
  • Added admin password to the GUI. 
  • Changed some Wurm Online specific checks in server transfer to make use of the server settings instead. 
  • The LaunchConfig files should now be generated with a lower heap memory value by default for 32-bit systems if it doesn't exist already.
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The quick and the dead!


 


Thanks for posting these, there's now an official locked sticky containing all patch notes that I'll update each release here


 


but this one can remain for comments and questions


 


-Retro


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I use skillmod with Body mind soul stats set at 5x.  With my server multiplier of 5x it seems the stat gain seems to be on par with action taken by players.  I have had zero complaints from the grumpy players on my server.  :)


 


skillmod i use is here http://forum.wurmonline.com/index.php?/topic/134658-alpha-skillmod-for-agos-modloader/


Edited by Drpox

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Bigsteve what do you feel is broken about stat gain? Becoming insanely slow at 31 is intended :P. challenge code is weird

Edited by Webba

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Bigsteve what do you feel is broken about stat gain? Becoming insanely slow at 31 is intended :P. challenge code is weird

Coz it is, only getting a stat gain every 5ish imps etc.

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Fixes & Changes
  • Free deeds no longer give money when disbanding.

Free Deeds + No Upkeep = No money at all ever returned. The settlement form does not quote costs nor does settlement info ever show coffer amounts. Adding upkeep in this state is blocked.

Free Deeds + Upkeep = No money returned within the first 30 days. You can add upkeep, but you are warned about the 30 day timer. You are warned when you start disbanding and can stop it. 

  • Fix for flower spawning. 

This is only a fix for grass tiles spawning flowers. Should you have a custom map with no flowers, grass flowers should eventually start to spawn them now. This is quite random, so it may take some time.

  • Removed Wurm Online specific output from /who command. 

This removes the "epic cluster" message from /who on epic-flagged WU servers.

  • Added PvP, Home Server and Home Kingdom to other server properties in the GUI. 

These options are used in the server transfer fix below. If they are not set, the transfer will still happen correctly, but the transferring player will not receive the proper warning messages about kingdom transfers.

  • Changed some Wurm Online specific checks in server transfer to make use of the server settings instead.

    When transferring from a PvP server, the kingdom is saved. If the destination is a PVE Home server, the player is put into the kingdom that the PVE Home server is set to. When sailing back to a PVP server, the player is placed back into their PvP kingdom. This is not a per-server setting - meaning if you have two PvP servers and a PvE Home server between them, the player will be in their PvP kingdom no matter which PvP server they sail to. Followers of Libila sailing to a PVE Home server will be converted to no deity or the deity they followed on the PvE Server. If the server is PVE Home set to HOTS, the player retains their Libila faith. PVE servers that are NOT set to Home will NOT change kingdoms. Players of opposing kingdoms will appear "aggressive" to each other, but attacking is prevented by the PVE rules. 

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Yep I'm one of the grumpy ones. :)


 


That skill stat mod is the way to go. Without it, your characteristics are way behind skill gain.


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