Posted December 19, 2015 I have to use the nodecay 1.2 as 1.4 things in forge do not heat up also I still notice decay on everything. Share this post Link to post Share on other sites
Posted December 24, 2015 On Saturday, December 19, 2015 at 9:46 PM, oxnard said: I have to use the nodecay 1.2 as 1.4 things in forge do not heat up also I still notice decay on everything. This. I couldn't use the mod (1.4) because it disables heating. Do we have to blacklist items that heat, like forges? Figured it was bugged. Share this post Link to post Share on other sites
Posted December 25, 2015 Does this mod also allow for blocking the decay for floor tiles, such as cobblestone and lawn? Thanks Share this post Link to post Share on other sites
Posted March 21, 2016 I've tried your mod, and when I try to melt iron ore it doesn't let me, it doesn't even get warm, and I know it's your mod because soon as I disable it, it works fine, so please take a look at this thanks. 1 Share this post Link to post Share on other sites
Posted April 20, 2016 Can we get an update to this mod to allow items to heat up in campfires, furnaces, etc.? 1 Share this post Link to post Share on other sites
Posted July 1, 2016 (edited) On 12/17/2015 at 11:28 PM, mrgreaper said: gave it a try, cool mod but there is a bug, iron ore in a camp fire and forge do not heat up. (tested with the mod and with out, with the mod enabled the ore does not heat, with the mod disabled it immidiatly starts to heat up the moment the server is back up. Confirmed... Installed v1.4 tonight and ores do not heat up. Went back to v1.2 and ore heating works fine. . Edited July 1, 2016 by ViperZeroOne Share this post Link to post Share on other sites
Posted December 12, 2016 Hey, you can simply add a kiln, forge and campfire to the blacklist. that also help 1 Share this post Link to post Share on other sites
Posted December 18, 2016 Thank you Marxell, that does indeed work. You're a lifesaver! Share this post Link to post Share on other sites
Posted January 25, 2017 (edited) blackliststring=[9,36,37,178,180,9,74,75,77,169,182,272,326,350,351,419,420,464,465,466,467,608,766,767,1023] Edited January 26, 2017 by Stimpy Solved. Share this post Link to post Share on other sites
Posted January 28, 2017 Whats the item id for a Smelter??? Share this post Link to post Share on other sites
Posted January 29, 2017 (edited) 22 hours ago, Stimpy said: Whats the item id for a Smelter??? 788, "smelting pot" I'm trying to add all the organic/food stuff to my blacklist. Mine looks like this now: Spoiler [9,36,37,178,180,74,75,77,169,182,272,326,346,347,348,352,350,351,363,365,353,354,355,356,357,358,359,360,364,367,363,134,415,416,417,419,420,422,423,424,425,426,427,428,178,180,481,521,670,620,755,437,418,436,6,410,411,414,412,409,800,802,801,366,419,420,464,465,466,467,608,729,730,766,767,1023,266,272,368,369,488,345,464,465,466,479,650,856,754,857,858,866,868,867,889,900,989,1012,1013,1017,29,28,31,32,30,34,317,316,744,743,746,33,35,522,173,66,67,68,69,74,138,136,142,129,158,164,160,161,159,157,162,165,163,569,570,571,572,573,574,575,788] I started to make a nice list, but I got tired.. so here's an item list I began: Spoiler ######FOODS###### #MEAL 347 #Caserole 346 #gulasch 348 #soup 352 #cake 729 #cake slice 730 ######HERBS###### #rosemary 363 #nettles 365 #sassafras 366 #lovage 353 #sage 354 #onion 355 #garlic 356 #oregano 357 #parsley 358 #basil 359 #belladonna 360 ####FORAGING####### #blueberry 364 #lingonberry 367 #strawberry 363 #hazelnuts 134 #acorns 436 ####TREE PRODUCTS###### #green apple 6 #lemon 410 #blue grapes 411 #green grapes 414 #olives 412 #cherries 409 #white cherry 800 #green cherry 802 #red cherry 801 ####LIQUIDS########## #maple syrup 415 #maple sap 416 #fruit juice 417 #red wine 419 #white wine 420 #tannin 437 #olive oil 418 ####BUSH PRODUCTS ##### #camellia 422 #Oleander 423 #Lavender flower 424 #tea 425 #rose flower 426 #mixed grass 620 #kelp 755 ############MISC########## #lemonade 427 #jam 428 #oven 178 #forge 180 #healing cover 481 #lair 521 #trash heap 670 #sprout 266 #272 corpse #368 meat fillet #369 fish fillet #sandwich 488 #stew 345 ######ANIMAL STUFF###### #egg 464 #Huge egg 465 #easter egg 466 #464,465,466 ####PLANT STUFF##### #moss 479 #farmer salve 650 #rice porridge 856 #cooked rice 754 #risotto 857 #rice wine 858 #blood 866 #skull 868 #strange bone 867 #open fireplace 889 #meat 900 #tortoise shell 989 #milk 1012 #milk 1013 #rose seedling 1017 #wheat 29 #barley 28 #oat 31 #corn 32 #rye 30 #pumpkin seed 34 #Wemp Seed 317 #wemp plants 316 #reed seed 744 #reed plants 743 #rice 746 #pumpkin 33 #potato 35 #carved pumpkin 522 #pig food 173 #cheese 66 #goat cheese 67 #feta cheese 68 #buffalo cheese 69 #charcoal pile 74 #torch 138 #oil lamp 136 #milk 142 #cooked meat 129 #####FISH######## #smallmouth bass 158 #carp 164 #catfish 160 #snook 161 #herring 159 #pike 157 #roach 162 #brook trout 165 #perch 163 #marlin 569 #blue shark 570 #white shark 571 #octopus 572 #sailfish 573 #dorado 574 #tuna 575 Edited January 29, 2017 by Draugwyn Share this post Link to post Share on other sites
Posted July 10, 2017 is this mod still active? Just wondering -- I really like the idea of customising the decay, but maybe not stopping it entirely. Imo buildings and fences outside of deeds decay too quickly as if they are made of cardboard. I wouldn't want to stop non-deed buildings/fences from decaying completely, but I'd definitely like to slow it down to a more reasonable rate. Share this post Link to post Share on other sites