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KushMode

Map/Portal Crashing issue [Resolved]

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When I scroll over Xanadu on my map or on the map when trying to use the tutorial portal my game crashes causing error:  "Java Platform SE binary has stopped working"


 


 


 


Here is my console.aequalis.log >>


 


Time is Sat Nov 14 13:28:45 CST 2015

Running client version 3.99f-7603

 

=== System information ===

Executing from C:\Users\USERNAME\Desktop\

Operating system: Windows 7 (arch: x86, version: 6.1)

Java version: 1.8.0_65 (Oracle Corporation) <http://java.oracle.com/>

Jvm version: 25.65-b01 (Oracle Corporation) [Java HotSpot Client VM]

Available CPUs: 2

 

>>> Main thread exiting.

Loading character Aequalis

Loading config default

Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt

Cant find Plus

Loading props file C:\Users\USERNAME\wurm\players\Aequalis\password.txt

>>> LoginFrame queue entry exiting.

Saving props file C:\Users\USERNAME\wurm\players\Aequalis\password.txt

Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Keybindings saved.

Loaded pack sound.jar (r1)

Loaded pack pmk.jar (r2713)

Loaded pack graphics.jar (r2717)

Options up-to-date!

Loading props file C:\Users\USERNAME\wurm\players\Aequalis\playerdata.txt

Loading props file C:\Users\USERNAME\wurm\players\Aequalis\stats.txt

 

Preparing to enable console logging.

Now logging to C:\Users\USERNAME\wurm\console.Aequalis.log

 

=== Wurm options ===

animation_playback_self = 0

auto_mipmaps_enabled = 0

auto_run_source = 0

cavedetail = 1

censor_chat = false

collada_animations = 1

color_black = 0.0,0.0,0.0

color_cyan = 0.0,1.0,1.0

color_error = 1.0,0.3,0.3

color_fuchsia = 1.0,0.0,1.0

color_green = 0.08,1.0,0.08

color_grey = 0.5,0.5,0.5

color_lime = 0.0,1.0,0.0

color_maroon = 0.5,0.0,0.0

color_navy_blue = 0.23,0.39,1.0

color_orange = 1.0,0.5,0.0

color_purple = 0.5,0.0,0.5

color_red = 1.0,0.0,0.0

color_royal_blue = 0.23,0.39,1.0

color_silver = 0.75,0.75,0.75

color_system = 0.5,1.0,0.5

color_teal = 0.0,0.5,0.5

color_white = 1.0,1.0,1.0

color_yellow = 1.0,1.0,0.0

compressed_textures = false

compressed_textures_S3TC = false

contribution_culling = 125

custim_timer_source = 1

customTimer1 = -1|-1

customTimer2 = -1|-1

customTimer3 = -1|-1

customTimer4 = -1|-1

customTimer5 = -1|-1

debug_mode = false

depth_clamp_enabled = 0

disable_select_all_shortcut = false

display_settings = false:false:0:1024:768:32:-1:false:true

enable_contribution_culling = false

enable_debugs = false

enable_lod = true

enable_shift_drag = false

enable_vsync = true

engine_multithreaded = 0

event_log_rotation = 2

exec_source = 0

fast_yield = false

fbo_enabled = 0

fog_coord_src = 0

font_antialias = 0

font_bold = 11

font_default = 11

font_header = 24

font_italian = 11

font_monospaced = 11

font_static = 11

fov_horizontal = 80

fps_limit = 60

fps_limit_background = 45

fps_limit_enabled = true

game_client_thread_priority = 2

glsl_debug_loading = false

glsl_enabled = 0

gpu_skinning = true

gui_opacity = 3

gui_skin = 1

has_read_eula = true

hide_inactive_friends = false

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = false

hide_menu_stop = false

high_res_binoculars = false

hint_texture_scaling = 0

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

irc_notif = 0

item_creature_render_distance = 1

key_bindings_source = 0

keyboard_layout = 0

loadInventoryStartup = true

local_list_in_event = false

lod = 0

log_extra_errors = false

log_gl_errors = false

mark_text_read = true

material_as_suffix = true

max_texture_size = 0

mega_texture_size = 0

model_loader_thread_priority = 0

model_loading_threads = 0

mount_rotation = false

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 0

other_log_rotation = 2

outline_picking = true

player_texture_size = 0

reflection_texture_size = 0

reflections = 0

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_distant_terrain = false

render_glow = false

render_sun_glare = false

resident_models = false

save_skills_on_quit = false

screenshot_file_format = 1

season_override = 0

send_extra_tile_data = false

setting_timestamps = true

settings_version = 3

shadow_level = 0

shift_drag_default = 10

showKChat = true

show_body_in_inventory = false

show_old_quickbar = false

silent_friends_update = false

skillgain_minimum = 3

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 0

sound_al_gain = 19

sound_buzzlevel = 2

sound_cache_enabled = true

sound_doppler_enabled = false

sound_engine = 2

sound_footstepslevel = 10

sound_music_level = 0

sound_play_PMAlert = false

sound_play_ambients = true

sound_play_buzz = true

sound_play_combat = true

sound_play_door = true

sound_play_emotes = true

sound_play_footsteps = true

sound_play_music = false

sound_play_weather = true

sound_play_work = true

stipple_enabled = true

structure_render_distance = 3

submit_client_data = 2

terrain_bump = false

terrain_res = 0

test_attach_equipment = false

test_mode = 0

thirdPerson = false

tile_transitions = false

tiledecorations = 0

togglePushToTalk = true

treelist_outline = true

trees = 1

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 0

use_antialiasing = 0

use_color_picking = true

use_fast_clock_work_around = true

use_fbo_color_picking = true

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = true

use_phobia_models = false

use_tree_models = true

use_weather_particles = true

vbo_enabled = 2

viewport_bob = true

water_detail = 0

 

Setting up Collada Model Loader

Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt

Translating legacy key PAGE_UP to PRIOR

Translating legacy key PAGE_DOWN to NEXT

Translating legacy key ENTER to RETURN

Translating legacy key PLUS to ADD

Word filter loaded: 23

Starting job manager with 2 worker threads

>>> Launch queue entry exiting.

Using LWJGL display 1024:768:0:0 (false)

 

Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.15.1

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

Generating: 128 source channels.

 

=== OpenGL information ===

LWJGL version: 2.9.1

Adapter info: igdumd64 (null)

OpenGL vendor: Intel

OpenGL renderer: Mobile Intel® 4 Series Express Chipset Family

OpenGL version: 2.1.0 - Build 8.15.10.1994

OpenGL extensions:

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_blend_color

    GL_EXT_abgr

    GL_EXT_texture3D

    GL_EXT_clip_volume_hint

    GL_EXT_compiled_vertex_array

    GL_SGIS_texture_edge_clamp

    GL_SGIS_generate_mipmap

    GL_EXT_draw_range_elements

    GL_SGIS_texture_lod

    GL_EXT_rescale_normal

    GL_EXT_packed_pixels

    GL_EXT_separate_specular_color

    GL_ARB_multitexture

    GL_EXT_texture_env_combine

    GL_EXT_bgra

    GL_EXT_blend_func_separate

    GL_EXT_secondary_color

    GL_EXT_fog_coord

    GL_EXT_texture_env_add

    GL_ARB_texture_cube_map

    GL_ARB_transpose_matrix

    GL_ARB_texture_env_add

    GL_IBM_texture_mirrored_repeat

    GL_EXT_multi_draw_arrays

    GL_NV_blend_square

    GL_ARB_texture_compression

    GL_3DFX_texture_compression_FXT1

    GL_EXT_texture_filter_anisotropic

    GL_ARB_texture_border_clamp

    GL_ARB_point_parameters

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_dot3

    GL_ARB_texture_env_crossbar

    GL_EXT_texture_compression_s3tc

    GL_ARB_shadow

    GL_ARB_window_pos

    GL_EXT_shadow_funcs

    GL_EXT_stencil_wrap

    GL_ARB_vertex_program

    GL_EXT_texture_rectangle

    GL_ARB_fragment_program

    GL_EXT_stencil_two_side

    GL_ATI_separate_stencil

    GL_ARB_vertex_buffer_object

    GL_EXT_texture_lod_bias

    GL_ARB_occlusion_query

    GL_ARB_fragment_shader

    GL_ARB_shader_objects

    GL_ARB_shading_language_100

    GL_ARB_texture_non_power_of_two

    GL_ARB_vertex_shader

    GL_NV_texgen_reflection

    GL_ARB_point_sprite

    GL_EXT_blend_equation_separate

    GL_ARB_depth_texture

    GL_ARB_texture_rectangle

    GL_ARB_draw_buffers

    GL_ARB_pixel_buffer_object

    GL_WIN_swap_hint

    GL_EXT_framebuffer_object

    GL_EXT_texture_sRGB

    GL_ARB_color_buffer_float

    GL_ARB_half_float_pixel

    GL_ARB_texture_float

    GL_NV_conditional_render

    GL_EXT_texture_swizzle

 

Automatic mipmaps disabled, enabling to allow capability test.

Depth clamping disabled, enabling to allow capability test.

Megatextures too small, increasing size.

Core Depth clamping not available.

Extension Depth clamping not available.

Setting up dotXSI Model Loader

Launching dotXSI Model Loader threads

Launching Collada Model Loader threads

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 2 buttons.

Experimental direct buffer cleaner init successful

Startup Phase - Setting up..

Initializing font texture for SansSerif (11). Texture Size: 256

Initializing font texture for SansSerif (11, italic). Texture Size: 128

Loading window positions from C:\Users\USERNAME\wurm\players\Aequalis\windows_1024x768.txt

Loading props file C:\Users\USERNAME\wurm\players\Aequalis\windows_1024x768.txt

Gui initialized

Startup Phase - Preparing terrain

Startup Phase - Connecting ..

Disabling Nagles

Writing to C:\Users\USERNAME\wurm\players\Aequalis\logs\_Event.2015-11.txt

Login successful

Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt

Starting update of login splash image...

Finished loading new login splash image!

Saving window positions to C:\Users\USERNAME\wurm\players\Aequalis\windows_1024x768.txt

Saving props file C:\Users\USERNAME\wurm\players\Aequalis\windows_1024x768.txt

Loading window positions from C:\Users\USERNAME\wurm\players\Aequalis\windows_1024x705.txt

Loading props file C:\Users\USERNAME\wurm\players\Aequalis\windows_1024x705.txt

Initializing font texture for SansSerif (12). Texture Size: 128

Writing to C:\Users\USERNAME\wurm\players\Aequalis\logs\CA_HELP.2015-11.txt

Writing to C:\Users\USERNAME\wurm\players\Aequalis\logs\GL-Freedom.2015-11.txt

Writing to C:\Users\USERNAME\wurm\players\Aequalis\logs\Freedom.2015-11.txt

Writing to C:\Users\USERNAME\wurm\players\Aequalis\logs\Trade.2015-11.txt

Writing to C:\Users\USERNAME\wurm\players\Aequalis\logs\PM__Help.2015-11.txt

 

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SOLUTION*******************


 


All I had to do was change my graphics setting back to default for my Intel Chip and now the map and portal work just fine!


 


Shout out to CM Help for working with me and helping me fix the issue!


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