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[Fixed] Rarity on medi rug does nothing

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So in WU code, rug rarity is used to increase your 'counter' (basically the action time) for skillgain purposes, eg (Cults.java):

 

power = meditation.skillCheck(difficulty2, rug, 0.0, !increaseSkill, counter / 3.0f * (1.0f + rug.getRarity() * 0.1f));

 

But the time is capped at 30 anyway, and testing in WO did show that rare rug with equal CoC doesn't increase skill tick size.

 

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Any clues in there as why it is practically impossible to enlighten someone?


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Yeah, at some point(was long time ago) I had my skilling rug go rare, when I imped it back up and the ticks stayed exactly the same as they were when the rug wasn't rare. I didn't even feel change in tick frequency back then.

Edited by rixk

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Any clues in there as why it is practically impossible to enlighten someone?

The difficulty is level * 20, twice that of getting the question via meditation.

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The difficulty is level * 20, twice that of getting the question via meditation.

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So would the rare rug improve the chances of getting the question with someone being enlightened?


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So would the rare rug improve the chances of getting the question with someone being enlightened?

Not in WU. Dunno about WO, of course.

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Hm I'm not even close to an expert with code, but I'm pretty sure I saw a get rarity for questions?  Plus, with a not rare rug, it took me 28 hours to get 16th question.  Next attempt I used the same type/ql rug but rare and it took me 4 hours.  Either fluke, or rare helps

 

Rarity definitely helps with getting questions - as can be clearly seen when you try to get the 15th or even 16th question! (In WO, at least.)

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Bumping because it's come up in chat a couple times.

 

It pretty clearly is a bug (even if the WU and WO code are different, this would still be a bug in WU!); there's no reason the developers would intentionally add a skillgain bonus they know won't do work or do anything. Seems like a simple oversight; it's trying to add to the effective action timer for the skill check to add 10% bonus skillgain per stage of rarity, but doesn't because the timer is already past the cap.

Edited by Ostentatio

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does the ql of the rug actually affect skill gain when meditating?

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8 hours ago, MootRed said:

does the ql of the rug actually affect skill gain when meditating?

it does indirect.

ql affects the rolls, including the hidden skill-up-check where you only gain skill on a 1-39 roll. with a 'too high' ql rug you usully hit above 39 on that hidden roll (same as mining).

 

back to OP - good find, rarity should not add to something that is already over the cap.

 

a way better effect of rarity would be to increase the range of the hidden roll, for example +10 per rarity level.

that would mean a skill-up on 1-49 for rare, 1-59 for supreme and 1-69 for fantastic (imho).

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Does rarity affect question frequency, then?  Or is that another SD/casting myth?

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