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Linedog

Database Tweaks Compilation

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Starting a list of database tweaks for everyone to enjoy.  You will neeed a sql browser(free one here http://sqlitebrowser.org/)


 


To find most of the databases... Navigate to your server's sqlite folder.


In most cases it is best to close server down and make the changes then start server back up


 


If you are using Sqlite browser select "browse data" tab and in the drop down you can find each record of data. Once you make a change make sure to click "write changes"


 


There are many changes in these databases you may see that I didn't list, most of them in these records can be altered in other ways like through GM or server settings. These are a list that effect the game thatyou can only change within the database.


 


Changing Season:


Open wurmlogin.db then select the "Servers" record. Scroll to the right until you see "WORLDTIME".


A value of "5575600" = Some time in "spring" Year 980


http://www.wurmpedia.com/index.php/Time_of_Wurm


If anyone has any good values for other seasons, I will post and edit them here.


 


Changing or Quickly Obtaining Path Levels:


Open wurmplayers.db then select "Cult" record.


You can change your path under "PATH" (1=Love, 2=Hate, 3=Knowledge, 4=Insanity, 5=Power)


You can change the Level(ie. to 7 to get Enchant Grass) under "LEVEL". I havn't tested it but I also changed the "LASTAPPOINTED LEVEL" to the level under what i set my level to.


 


Changing Animal Age and Sex:


Open wurmcreatures.db then select "Creatures" record.


This is sorta tricky but not that hard. there are so many creatures in the game... you will want to do 1 of 2 things or both to find your creature. (1 - make a grooming brush and groom the creature or creatures you want to change, or 2 - Hitch them to a cart if they are eligible)


Scroll to the right almost all the way and find "LASTGROOMED" or "VEHICLE" they are next to eachother. click on the top tab to sort them and you will see your creatures.


Now scroll back to the left and find "AGE" and edit.


Value of 8 will make it "Mature"


Value of 12 will make it "Aged"


Not sure of exact numbering but i found those 2 pretty quickly.


You can also change the "SEX" of the animal 0=Male and 1=Female


 


Changing Animal Birth Time:


Open wurmcreatures.db then select "Offspring" record.


These are the list of your pregnant creatures. Change the value of "DELIVERYDAYS" to 0.


Note: This will just reduce the "...will delivery in about # to 0-2.


If someone finds out a value to place there that will make it 0 please let me know.


 


 


 


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To set affinities, edit the affinity table.  You need to know the Id for the skill that you want to set. I have a list of most of the useful skills

 

 Religion: 1026
      Prayer: 
      Channeling: 10067
      Preaching: 
      Exorcism: 
      Artifacts: 
   Hammers: 
      Warhammer: 
   Healing: 1024
      First aid: 10056
   Clubs: 
      Huge club: 
   Archery: 
      Short bow: 
      Medium bow: 
      Long bow: 
   Thievery: 
      Stealing: 
      Lock picking: 
      Traps: 
   War machines: 
      Catapults: 
      Trebuchets: 
      Turrets: 
      Ballistae: 
   Polearms: 1033
      Staff: 10090
      Long spear: 
      Halberd: 
   Prospecting: 1013
   Coal-making: 
   Milling: 
   Tracking: 
   Paving: 10031
   Climbing: 
   Thatching: 
   Firemaking: 1010
   Pottery: 
   Mining: 1008
   Digging: 1009
   Ropemaking: 
   Smithing: 1015
      Blacksmithing: 10015
      Locksmithing: 10034
      Jewelry smithing: 10043
      Metallurgy: 
      Weapon smithing: 1016
         Blades smithing: 10010
         Weapon heads smithing: 10056
      Armour smithing: 
         Shield smithing: 
         Chain armour smithing: 
         Plate armour smithing: 
   Tailoring: 1012
      Cloth tailoring: 10016
      Leatherworking: 10017
   Masonry: 1013
      Stone cutting: 10074
   Cooking: 1018
      Hot food cooking: 10038
      Baking: 
      Dairy food making: 
      Butchering: 10059
      Beverages: 
   Nature: 1019
      Fishing: 
      Gardening: 
      Foraging: 
      Botanizing: 
      Animal taming: 
      Forestry: 10048
      Farming: 10049 and 10059
      Milking: 
      Meditating: 10086
      Animal husbandry: 10085
      Papyrusmaking: 
   Toys: 
      Yoyo: 
      Puppeteering: 
   Fighting: 1023
      Defensive fighting: 10054
      Normal fighting: 10055
      Weaponless fighting: 10052
      Aggressive fighting: 10053 
      Shield bashing: 
      Taunting: 
   Miscellaneous items: 1020
      Shovel: 10002
      Rake: 10004
      Saw: 10008
      Pickaxe: 10009
      Repairing: 10035
      Sickle: 10046
      Scythe: 
      Hammer: 10026
      Stone chisel: 10030
   Alchemy: 1021
      Natural substances: 10042
   Shields: 
      Medium metal shield: 
      Small wooden shield: 
      Small metal shield: 
      Large metal shield:
      Medium wooden shield: 
      Large wooden shield: 
   Axes: 1003
      Hatchet: 
      Small Axe: 10001
      Large axe: 
      Huge axe: 10025 
   Swords: 
      Longsword: 
      Shortsword: 
      Two handed sword: 
   Knives: 1001
      Carving knife: 10007
      Butchering knife: 10029
   Woodcutting: 1007
   Mauls: 
      Medium maul: 
      Small maul: 
      Large maul: 
   Carpentry: 1005
      Bowyery: 
      Fletching: 
      Fine carpentry: 10044
      Toy making: 
      Ship building:      ______
Characteristics: 
   Mind: 2
      Mind logic: 100
      Mind speed: 101
   Soul: 3
      Soul depth: 106
      Soul strength: 105
   Body: 1
      Body strength: 102
      Body stamina: 103
      Body control: 104

 

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all skills by number:

 

   CHARACTERISTICS = 2147483646;
   FAITH = 2147483645;
   FAVOR = 2147483644;
   RELIGION = 2147483643;
   ALIGNMENT = 2147483642;
   BODY = 1;
   MIND = 2;
   SOUL = 3;
   MIND_LOGICAL = 100;
   MIND_SPEED = 101;
   BODY_STRENGTH = 102;
   BODY_STAMINA = 103;
   BODY_CONTROL = 104;
   SOUL_STRENGTH = 105;
   SOUL_DEPTH = 106;
   GROUP_SWORDS = 1000;
   GROUP_KNIVES = 1001;
   GROUP_SHIELDS = 1002;
   GROUP_AXES = 1003;
   GROUP_MAULS = 1004;
   CARPENTRY = 1005;
   WOODCUTTING = 1007;
   MINING = 1008;
   DIGGING = 1009;
   FIREMAKING = 1010;
   POTTERY = 1011;
   GROUP_TAILORING = 1012;
   MASONRY = 1013;
   ROPEMAKING = 1014;
   GROUP_SMITHING = 1015;
   GROUP_SMITHING_WEAPONSMITHING = 1016;
   GROUP_SMITHING_ARMOURSMITHING = 1017;
   GROUP_COOKING = 1018;
   GROUP_NATURE = 1019;
   MISCELLANEOUS = 1020;
   GROUP_ALCHEMY = 1021;
   GROUP_TOYS = 1022;
   GROUP_FIGHTING = 1023;
   GROUP_HEALING = 1024;
   GROUP_CLUBS = 1025;
   GROUP_RELIGION = 1026;
   GROUP_HAMMERS = 1027;
   GROUP_THIEVERY = 1028;
   GROUP_WARMACHINES = 1029;
   GROUP_ARCHERY = 1030;
   GROUP_BOWYERY = 1031;
   GROUP_FLETCHING = 1032;
   GROUP_POLEARMS = 1033;
   AXE_SMALL = 10001;
   SHOVEL = 10002;
   HATCHET = 10003;
   RAKE = 10004;
   SWORD_LONG = 10005;
   SHIELD_MEDIUM_METAL = 10006;
   KNIFE_CARVING = 10007;
   SAW = 10008;
   PICKAXE = 10009;
   SMITHING_WEAPON_BLADES = 10010;
   SMITHING_WEAPON_HEADS = 10011;
   SMITHING_ARMOUR_CHAIN = 10012;
   SMITHING_ARMOUR_PLATE = 10013;
   SMITHING_SHIELDS = 10014;
   SMITHING_BLACKSMITHING = 10015;
   CLOTHTAILORING = 10016;
   LEATHERWORKING = 10017;
   TRACKING = 10018;
   SHIELD_SMALL_WOOD = 10019;
   SHIELD_MEDIUM_WOOD = 10020;
   SHIELD_LARGE_WOOD = 10021;
   SHIELD_SMALL_METAL = 10022;
   SHIELD_LARGE_METAL = 10023;
   AXE_LARGE = 10024;
   AXE_HUGE = 10025;
   HAMMER = 10026;
   SWORD_SHORT = 10027;
   SWORD_TWOHANDED = 10028;
   KNIFE_BUTCHERING = 10029;
   STONE_CHISEL = 10030;
   PAVING = 10031;
   PROSPECT = 10032;
   FISHING = 10033;
   SMITHING_LOCKSMITHING = 10034;
   REPAIR = 10035;
   COALING = 10036;
   COOKING_DAIRIES = 10037;
   COOKING_STEAKING = 10038;
   COOKING_BAKING = 10039;
   MILLING = 10040;
   SMITHING_METALLURGY = 10041;
   ALCHEMY_NATURAL = 10042;
   SMITHING_GOLDSMITHING = 10043;
   CARPENTRY_FINE = 10044;
   GARDENING = 10045;
   SICKLE = 10046;

   SCYTHE = 10047;
   FORESTRY = 10048;
   FARMING = 10049;
   YOYO = 10050;
   TOYMAKING = 10051;
   WEAPONLESS_FIGHTING = 10052;
   FIGHT_AGGRESSIVESTYLE = 10053;
   FIGHT_DEFENSIVESTYLE = 10054;
   FIGHT_NORMALSTYLE = 10055;
   FIRSTAID = 10056;
   TAUNTING = 10057;

   SHIELDBASHING = 10058;
   BUTCHERING = 10059;
   MILKING = 10060;
   MAUL_LARGE = 10061;
   MAUL_MEDIUM = 10062;
   MAUL_SMALL = 10063;
   CLUB_HUGE = 10064;
   PREACHING = 10065;
   PRAYER = 10066;
   CHANNELING = 10067;
   EXORCISM = 10068;
   ARTIFACTS = 10069;
   WARHAMMER = 10070;
   FORAGING = 10071;
   BOTANIZING = 10072;
   CLIMBING = 10073;
   STONECUTTING = 10074;
   STEALING = 10075;
   LOCKPICKING = 10076;
   CATAPULT = 10077;
   TAMEANIMAL = 10078;
   BOW_SHORT = 10079;
   BOW_MEDIUM = 10080;
   BOW_LONG = 10081;
   SHIPBUILDING = 10082;
   COOKING_BEVERAGES = 10083;
   TRAPS = 10084;
   BREEDING = 10085;
   MEDITATING = 10086;
   PUPPETEERING = 10087;
   SPEAR_LONG = 10088;
   HALBERD = 10089;
   STAFF = 10090;
   PAPYRUSMAKING = 10091;
   THATCHING = 10092;
   BALLISTA = 10093;
   TREBUCHET = 10094;
   TURRETS = 10095;

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