Posted November 5, 2015 (edited) Hello! I'm having a problem on my server where stamina regeneration seems to have a long delay before starting to function. Example: A player digs several times, then stops to rest and it takes 3-4 seconds before stamina starts to regenerate. Is there a config someplace I can modify, even in the databases? Thanks!--Llurendt Edit: Is it maybe the FATIGUESWITCH Field? Or maybe the TILEREST field? I've really no idea, those just seem like "maybes" Edit2: This seems to have been resolved somehow with the server update. Please disregard. Edited November 5, 2015 by Llurendt Share this post Link to post Share on other sites
Posted November 6, 2015 It looks like the delay gets worse the longer the server stays up, but a quick reboot will reset the delay back down to the normal 1-2 seconds. No idea what causes the delay to build up. Share this post Link to post Share on other sites
Posted November 7, 2015 (edited) Xanadu seems to have this exact same issue much of the time. Is this on a custom map with an extra large size? While I don;t know why land mass size would be an issue, I don't think it is just an overlooked database setting or they would have fixed the issues on Xanadu long ago. Sheer scale of the map is the only thing I know of that makes Xanadu different than the other WO servers; its not population because Indy used to handle up to 1200+. Edited November 7, 2015 by Brash_Endeavors 1 Share this post Link to post Share on other sites
Posted November 11, 2015 Well, the map is 4096x4096... Aren't several of the WO servers that size? Also, I swear a lot of the other WU servers are... I haven't seen anyone else post about it, so I figured it was just me somehow, haha. Share this post Link to post Share on other sites