Posted November 3, 2015 How do I get the ingame map to show to the custom one I made? It just shows the Wurmonline world map.If I launch the Creative or Adventure servers, they have their own ingame maps. Share this post Link to post Share on other sites
Posted November 3, 2015 Rename your map to freedom.png Navigate to your graphics.jar (probably at "C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\packs") Using 7zip or similar, open (not extract) the jar file and navigate to gui -> testmaps Drag your map into that folder replacing the existing freedom.png All of your users will have to do that, it is a client-side hack. 2 Share this post Link to post Share on other sites
Posted November 3, 2015 (edited) - edit, I bow to your ninja skills vardoj! Edited November 3, 2015 by BadLuckBurt Share this post Link to post Share on other sites
Posted November 4, 2015 Thanks Vardoj ! If I play on two different servers...does that mean I have to to into the jar-file every time to overwrite this file to get the correct map up?What if there are two servers connected to eachother - do everyone have to go into jar-file and swtich out the png - everytime they use the ship to get to the other server?Seems abit cumbersome to me Share this post Link to post Share on other sites
Posted November 8, 2015 Is there a way to change the dimensions of the in-game map? I have it showing my world after following these steps, but it's squished to fit the size of the old freedom map. Share this post Link to post Share on other sites
Posted November 21, 2015 I added the custom png-file to the graphics.jar (Ocrea.png from creative mode) However, the darn random spawnpoints from creative map is still there. All these focus-zones have been removed from the server database, and all the focus-stones have been removed. Still on the client-side these spawnponts are on the map (overlaying the custom added map). Share this post Link to post Share on other sites
Posted November 18, 2018 On 11/21/2015 at 10:26 PM, Jukken said: I added the custom png-file to the graphics.jar (Ocrea.png from creative mode) However, the darn random spawnpoints from creative map is still there. All these focus-zones have been removed from the server database, and all the focus-stones have been removed. Still on the client-side these spawnponts are on the map (overlaying the custom added map). How do you get these focus zones off the ingame map? Share this post Link to post Share on other sites