Jukken

Ingame map

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How do I get the ingame map to show to the custom one I made? It just shows the Wurmonline world map.


If I launch the Creative or Adventure servers, they have their own ingame maps.


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  1. Rename your map to freedom.png

Navigate to your graphics.jar (probably at "C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\packs")

Using 7zip or similar, open (not extract) the jar file and navigate to gui -> testmaps

Drag your map into that folder replacing the existing freedom.png

 

All of your users will have to do that, it is a client-side hack.

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- edit, I bow to your ninja skills vardoj!


Edited by BadLuckBurt

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Thanks Vardoj !


 


If I play on two different servers...does that mean I have to to into the jar-file every time to overwrite this file to get the correct map up?


What if there are two servers connected to eachother - do everyone have to go into jar-file and swtich out the png - everytime they use the ship to get to the other server?


Seems abit cumbersome to me :wacko:


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Is there a way to change the dimensions of the in-game map? I have it showing my world after following these steps, but it's squished to fit the size of the old freedom map.


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I added the custom png-file to the graphics.jar (Ocrea.png from creative mode)

However, the darn random spawnpoints from creative map is still there.

All these focus-zones have been removed from the server database, and all the focus-stones have been removed. Still on the client-side these spawnponts are on the map (overlaying the custom added map).

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On 11/21/2015 at 10:26 PM, Jukken said:

I added the custom png-file to the graphics.jar (Ocrea.png from creative mode)

However, the darn random spawnpoints from creative map is still there.

All these focus-zones have been removed from the server database, and all the focus-stones have been removed. Still on the client-side these spawnponts are on the map (overlaying the custom added map).

 

How do you get these focus zones off the ingame map? 

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