Posted November 1, 2015 (edited) Hey, need some advice. Some random player put up a settlement deed somewhere he was not supposed to and an admin deleted the token instead of disbanding it. Is there a way to disband the settlement "remotely" using commands, or spawning in a new token with the settlement attributes or something. Thanks,Carbonade ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SOLVED with help from the guys at the wurm ultimate IRC channel: Open the wurmzones.db (in Serverfiles /Adventure/sqlite/wurmzones.db) with a database browser. I used http://sqlitebrowser.org/Find the settlement in the table and look up its ID.Copy or remember that ID.Ingame as a GM, use the wand and rightclick the ground > create > Settlement TokenYou will get a Settlement token in your inventory, drop it on the ground.Then right-click the token and Item>Set data, and set "data 2" to be the same as the settlement ID.The token is now a token for the town you want to disband. Edited November 2, 2015 by Carbonade Share this post Link to post Share on other sites
Posted November 2, 2015 Yes, the Admin, can attach a new token to the deed. No other methods available. Update: your above method is a long way around, the only tool you need would be the wand in game. Share this post Link to post Share on other sites
Posted November 11, 2016 On 11/1/2015 at 7:55 PM, Enki said: Yes, the Admin, can attach a new token to the deed. No other methods available. Update: your above method is a long way around, the only tool you need would be the wand in game. Explaining how with the want would be helpful good Ser, thank you =) Share this post Link to post Share on other sites
Posted November 11, 2016 (edited) Spawn a new token go to "set data" with your wand and enter the Village ID into the Data2 nvm,. its answered above Edited November 11, 2016 by Eject Share this post Link to post Share on other sites
Posted November 11, 2016 add: bind <key> GMTOOL could be very helpful, with the gmtool you can find out the village id Share this post Link to post Share on other sites