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Carbonade

Disbanding a settlement without the settlement token

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Hey, need some advice. 


Some random player put up a settlement deed somewhere he was not supposed to and an admin deleted the token instead of disbanding it. Is there a way to disband the settlement "remotely" using commands, or spawning in a new token with the settlement attributes or something.


 


Thanks,


Carbonade


 


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SOLVED with help from the guys at the wurm ultimate IRC channel:


 


Open the wurmzones.db (in Serverfiles /Adventure/sqlite/wurmzones.db) with a database browser. I used http://sqlitebrowser.org/


Find the settlement in the table and look up its ID.


Copy or remember that ID.


Ingame as a GM, use the wand and rightclick the ground > create > Settlement Token


You will get a Settlement token in your inventory, drop it on the ground.


Then right-click the token and Item>Set data, and set "data 2" to be the same as the settlement ID.


The token is now a token for the town you want to disband.

Edited by Carbonade

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Yes, the Admin, can attach a new token to the deed.  No other methods available.


 


Update:  your above method is a long way around, the only tool you need would be the wand in game.


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On 11/1/2015 at 7:55 PM, Enki said:

Yes, the Admin, can attach a new token to the deed.  No other methods available.

 

 

 

 

Update:  your above method is a long way around, the only tool you need would be the wand in game.

 

Explaining how with the want would be helpful good Ser, thank you =)

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Spawn a new token go to "set data" with your wand and enter the Village ID into the Data2

 

nvm,. its answered above

 

Edited by Eject

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add: bind <key> GMTOOL could be very helpful, with the gmtool you can find out the village id

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