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Andranis

Game Keeps Crashing

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Wurm Crashes a lot. Started happening since I ran two instances of client at once. Any help much appreciated!


 


Unexpected crash while playing The error was: <javax.vecmath.Vector3f.setZ(F)V>

 

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

 

Contents of console.log:

Time is Fri Oct 30 21:23:28 AEDT 2015

Running client version 3.99e

 

=== System information ===

Executing from //

Operating system: Mac OS X (arch: x86_64, version: 10.9.5)

Java version: 1.8.0_60 (Oracle Corporation) <http://java.oracle.com/>

Jvm version: 25.60-b23 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]

Available CPUs: 4

 

>>> Main thread exiting.

Loading character Andranis

Loading config default

Loading props file /Users/USERNAME/wurm/configs/default/gamesettings.txt

Executing /Users/USERNAME/wurm/configs/default/keybindings.txt

Loading props file /Users/USERNAME/wurm/players/Andranis/password.txt

>>> LoginFrame queue entry exiting.

Saving props file /Users/USERNAME/wurm/players/Andranis/password.txt

Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt

Keybindings saved.

Loaded pack sound.jar (r1)

Loaded pack pmk.jar (r2594)

Loaded pack graphics.jar (r2707)

Options up-to-date!

Loading props file /Users/USERNAME/wurm/players/Andranis/playerdata.txt

Loading props file /Users/USERNAME/wurm/players/Andranis/stats.txt

 

Preparing to enable console logging.

Now logging to /Users/USERNAME/wurm/console.Andranis.log

 

=== Wurm options ===

animation_playback_self = 0

auto_mipmaps_enabled = 2

auto_run_source = 0

cavedetail = 2

censor_chat = true

collada_animations = 3

color_black = 0.0,0.0,0.0

color_cyan = 0.0,1.0,1.0

color_error = 1.0,0.3,0.3

color_fuchsia = 1.0,0.0,1.0

color_green = 0.08,1.0,0.08

color_grey = 0.5,0.5,0.5

color_lime = 0.0,1.0,0.0

color_maroon = 0.5,0.0,0.0

color_navy_blue = 0.23,0.39,1.0

color_orange = 1.0,0.5,0.0

color_purple = 0.5,0.0,0.5

color_red = 1.0,0.0,0.0

color_royal_blue = 0.23,0.39,1.0

color_silver = 0.75,0.75,0.75

color_system = 0.5,1.0,0.5

color_teal = 0.0,0.5,0.5

color_white = 1.0,1.0,1.0

color_yellow = 1.0,1.0,0.0

compressed_textures = false

compressed_textures_S3TC = true

contribution_culling = 150

custim_timer_source = 1

customTimer1 = -1|-1

customTimer2 = -1|-1

customTimer3 = -1|-1

customTimer4 = -1|-1

customTimer5 = -1|-1

debug_mode = false

depth_clamp_enabled = 1

disable_select_all_shortcut = false

display_settings = false:false:0:1024:768:32:-1:false:true

enable_contribution_culling = false

enable_debugs = false

enable_lod = true

enable_shift_drag = false

enable_vsync = true

engine_multithreaded = 0

event_log_rotation = 2

exec_source = 0

fast_yield = false

fbo_enabled = 1

fog_coord_src = 0

font_antialias = 2

font_bold = 11

font_default = 11

font_header = 24

font_italian = 11

font_monospaced = 11

font_static = 11

fov_horizontal = 80

fps_limit = 60

fps_limit_background = 30

fps_limit_enabled = true

game_client_thread_priority = 2

glsl_debug_loading = false

glsl_enabled = 2

gpu_skinning = true

gui_opacity = 3

gui_skin = 1

has_read_eula = true

hide_inactive_friends = false

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = true

hide_menu_stop = false

high_res_binoculars = false

hint_texture_scaling = 1

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

irc_notif = 0

item_creature_render_distance = 4

key_bindings_source = 0

keyboard_layout = 0

loadInventoryStartup = true

local_list_in_event = false

lod = 1

log_extra_errors = false

log_gl_errors = false

mark_text_read = true

material_as_suffix = true

max_texture_size = 2

mega_texture_size = 6

model_loader_thread_priority = 2

model_loading_threads = 1

mount_rotation = false

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 1

other_log_rotation = 2

outline_picking = true

player_texture_size = 2

reflection_texture_size = 2

reflections = 2

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_distant_terrain = true

render_glow = false

render_sun_glare = true

resident_models = false

save_skills_on_quit = false

screenshot_file_format = 1

season_override = 0

send_extra_tile_data = false

setting_timestamps = true

settings_version = 3

shadow_level = 0

shift_drag_default = 10

showKChat = true

show_body_in_inventory = false

show_old_quickbar = false

silent_friends_update = false

skillgain_minimum = 3

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 1

sound_al_gain = 15

sound_buzzlevel = 2

sound_cache_enabled = true

sound_doppler_enabled = false

sound_engine = 2

sound_footstepslevel = 10

sound_music_level = 5

sound_play_PMAlert = false

sound_play_ambients = false

sound_play_buzz = false

sound_play_combat = true

sound_play_door = true

sound_play_emotes = true

sound_play_footsteps = true

sound_play_music = false

sound_play_weather = false

sound_play_work = true

stipple_enabled = true

structure_render_distance = 4

submit_client_data = 0

terrain_bump = true

terrain_res = 1

test_attach_equipment = false

test_mode = 0

thirdPerson = false

tile_transitions = true

tiledecorations = 2

togglePushToTalk = true

treelist_outline = true

trees = 2

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 0

use_antialiasing = 0

use_color_picking = true

use_fast_clock_work_around = true

use_fbo_color_picking = true

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = true

use_phobia_models = false

use_tree_models = true

use_weather_particles = true

vbo_enabled = 2

viewport_bob = true

water_detail = 2

 

Oct 30, 2015 9:23:37 PM class.IZrKTDlB run

INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=3be34e63-55c8-46a3-a9cb-aa19d1135170, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.99e, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-869092814]

Setting up Collada Model Loader

Executing /Users/USERNAME/wurm/configs/default/keybindings.txt

Translating legacy key PAGE_UP to PRIOR

Translating legacy key PAGE_DOWN to NEXT

Translating legacy key ENTER to RETURN

Oct 30, 2015 9:23:37 PM class.IZrKTDlB run

INFO: Event successfully posted to Google Analytics

Word filter loaded: 23

Starting job manager with 3 worker threads

>>> Launch queue entry exiting.

Using LWJGL display 1024:768:0:0 (false)

 

Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.15.1

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

Generating: 128 source channels.

 

=== OpenGL information ===

LWJGL version: 2.9.1

Adapter info: null (null)

OpenGL vendor: NVIDIA Corporation

OpenGL renderer: NVIDIA GeForce GT 755M OpenGL Engine

OpenGL version: 2.1 NVIDIA-8.26.28 310.40.55b01

OpenGL extensions:

    GL_ARB_color_buffer_float

    GL_ARB_depth_buffer_float

    GL_ARB_depth_clamp

    GL_ARB_depth_texture

    GL_ARB_draw_buffers

    GL_ARB_draw_elements_base_vertex

    GL_ARB_draw_instanced

    GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader

    GL_ARB_framebuffer_object

    GL_ARB_framebuffer_sRGB

    GL_ARB_half_float_pixel

    GL_ARB_half_float_vertex

    GL_ARB_imaging

    GL_ARB_instanced_arrays

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_provoking_vertex

    GL_ARB_seamless_cube_map

    GL_ARB_shader_objects

    GL_ARB_shader_texture_lod

    GL_ARB_shading_language_100

    GL_ARB_shadow

    GL_ARB_sync

    GL_ARB_texture_border_clamp

    GL_ARB_texture_compression

    GL_ARB_texture_compression_rgtc

    GL_ARB_texture_cube_map

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_float

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_rectangle

    GL_ARB_texture_rg

    GL_ARB_transpose_matrix

    GL_ARB_vertex_array_bgra

    GL_ARB_vertex_blend

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_window_pos

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_bindable_uniform

    GL_EXT_blend_color

    GL_EXT_blend_equation_separate

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_clip_volume_hint

    GL_EXT_debug_label

    GL_EXT_debug_marker

    GL_EXT_depth_bounds_test

    GL_EXT_draw_buffers2

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXT_framebuffer_multisample_blit_scaled

    GL_EXT_framebuffer_object

    GL_EXT_framebuffer_sRGB

    GL_EXT_geometry_shader4

    GL_EXT_gpu_program_parameters

    GL_EXT_gpu_shader4

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_float

    GL_EXT_provoking_vertex

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_specular_color

    GL_EXT_shadow_funcs

    GL_EXT_stencil_two_side

    GL_EXT_stencil_wrap

    GL_EXT_texture_array

    GL_EXT_texture_compression_dxt1

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_env_add

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_integer

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_rectangle

    GL_EXT_texture_shared_exponent

    GL_EXT_texture_sRGB

    GL_EXT_texture_sRGB_decode

    GL_EXT_timer_query

    GL_EXT_transform_feedback

    GL_EXT_vertex_array_bgra

    GL_APPLE_aux_depth_stencil

    GL_APPLE_client_storage

    GL_APPLE_element_array

    GL_APPLE_fence

    GL_APPLE_float_pixels

    GL_APPLE_flush_buffer_range

    GL_APPLE_flush_render

    GL_APPLE_object_purgeable

    GL_APPLE_packed_pixels

    GL_APPLE_pixel_buffer

    GL_APPLE_rgb_422

    GL_APPLE_row_bytes

    GL_APPLE_specular_vector

    GL_APPLE_texture_range

    GL_APPLE_transform_hint

    GL_APPLE_vertex_array_object

    GL_APPLE_vertex_array_range

    GL_APPLE_vertex_point_size

    GL_APPLE_vertex_program_evaluators

    GL_APPLE_ycbcr_422

    GL_ATI_separate_stencil

    GL_ATI_texture_env_combine3

    GL_ATI_texture_float

    GL_ATI_texture_mirror_once

    GL_IBM_rasterpos_clip

    GL_NV_blend_square

    GL_NV_conditional_render

    GL_NV_depth_clamp

    GL_NV_fog_distance

    GL_NV_fragment_program_option

    GL_NV_fragment_program2

    GL_NV_light_max_exponent

    GL_NV_multisample_filter_hint

    GL_NV_point_sprite

    GL_NV_texgen_reflection

    GL_NV_texture_barrier

    GL_NV_vertex_program2_option

    GL_NV_vertex_program3

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_edge_clamp

    GL_SGIS_texture_lod

 

GLSL version: 1.20

GLSL max vertex uniforms: 4096 (4096)

GLSL max fragment uniforms: 2048 (2048)

GLSL max varyings: 124 (124)

Preloading builtin materials

Preloading builtin materials done

Setting up dotXSI Model Loader

Launching dotXSI Model Loader threads

Launching Collada Model Loader threads

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 3 buttons.

Experimental direct buffer cleaner init successful

Startup Phase - Setting up..

Initializing font texture for SansSerif (11). Texture Size: 512

Initializing font texture for SansSerif (11, italic). Texture Size: 128

Loading window positions from /Users/USERNAME/wurm/players/Andranis/windows_1024x768.txt

Loading props file /Users/USERNAME/wurm/players/Andranis/windows_1024x768.txt

Gui initialized

Startup Phase - Preparing terrain

Startup Phase - Connecting ..

Disabling Nagles

Writing to /Users/USERNAME/wurm/players/Andranis/logs/_Event.2015-10.txt

Disabling Nagles

Writing to /Users/USERNAME/wurm/players/Andranis/logs/_Friends.2015-10.txt

Writing to /Users/USERNAME/wurm/players/Andranis/logs/Alliance.2015-10.txt

Oct 30, 2015 9:23:45 PM class.IZrKTDlB run

INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=3be34e63-55c8-46a3-a9cb-aa19d1135170, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.99e, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-869092814]

Writing to /Users/USERNAME/wurm/players/Andranis/logs/CA_HELP.2015-10.txt

Writing to /Users/USERNAME/wurm/players/Andranis/logs/GL-Freedom.2015-10.txt

Writing to /Users/USERNAME/wurm/players/Andranis/logs/Freedom.2015-10.txt

Writing to /Users/USERNAME/wurm/players/Andranis/logs/Trade.2015-10.txt

Login successful

Executing /Users/USERNAME/wurm/configs/default/autorun.txt

Starting update of login splash image...

Resized terrain FBOs to 512

Oct 30, 2015 9:23:45 PM class.IZrKTDlB run

INFO: Event successfully posted to Google Analytics

Finished loading new login splash image!

Now using reflection FBO (512)

Initializing font texture for SansSerif (12). Texture Size: 128

Execution aborted at connection 1, iteration 201

Run time 11s, local time Fri Oct 30 21:23:56 AEDT 2015

Destroying game window

====== CLIENT CRASH ======

Unexpected crash while playing

java.lang.NoSuchMethodError: javax.vecmath.Vector3f.setZ(F)V

at class.mHp80DMOlW.<init>(SourceFile:116)

at class.bdrk5lOHzx.FZOk5L6Gfy(SourceFile:743)

at class.bQecKPCrYb.Yc1uLtJZ(SourceFile:4093)

at class.bQecKPCrYb.FZOk5L6Gfy(SourceFile:1881)

at class.QdRQl5KPlV.XwhlvVTrl(SourceFile:615)

at class.bQecKPCrYb.FZOk5L6Gfy(SourceFile:239)

at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:8409)

at com.wurmonline.client.BILF1iey6X.run(SourceFile:32311)

at java.lang.Thread.run(Thread.java:745)

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There was a Mac bug triggered by people firing arrows and caisung the exact same error message The error was: <javax.vecmath.Vector3f.setZ(F)V>


 


 http://forum.wurmonline.com/index.php?/topic/117060-crash-on-firing-arrows/


 


If there is no archery involved, maybe still look through that thread as it always involves Macs. Something to do with the version of JAVA that Mac ships with? I forget now but I bet Alectrys remembers!  :P


 


 




I've found the fix that worked in my case. It seems mac comes with none or outdated java3D.


 


I had to download java3D version 1.5.2 and manually put it into java.


 


java3D  - http://download.java.net/media/java3d/builds/release/1.5.2/j3d-1_5_2-macosx.zip


 


Go to


~Library/Internet Plug-ins/JavaAppletPlugin.plugin


 


Right click > Show package contents


 


Go inside to 


Contents/Home/lib/ext


 


Put here the files:


- j3dcore.java


-j3dutils.java


-vecmath.java



 



 


 


Probably don;t use that download link though as it may be outdated version by now. I am not great with Macs but there is probably another Mac  user who has the whole routine figured out. 


Edited by Brash_Endeavors

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Same thing is happening to me, only 1 of the clients crashes (almost always my main to annoy me even more). I am running windows


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Thanks Brash. Yes archery seems to be involved. I will try fix you suggested.


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