Posted November 25, 2015 Contributing, this is the actual ore distribution on the Ocrea map: Iron - 1.3473 Gold - 0.0662 Silver - 0.1056 Zinc - 0.1089 Copper - 0.1068 Lead - 0.1070 Tin - 0.1071 Marble - 0.0267 Slate - 0.0205 *Note that this is from all veins on the map, even the clusters, so using these values exactly would yield the same number of veins, but spread out evenly. Share this post Link to post Share on other sites
Posted November 26, 2015 For importing biomes, your grass and kelp rgb values are the same. Importing creates kelp. Lots and lots of kelp. Which is kinda cool if you want a 'lost in the cornfield' server, not so much otherwise. Share this post Link to post Share on other sites
Posted November 28, 2015 (edited) they do not need to be different, grass grows above water, kelp below water. Sounds like a bug with waterline not set before import? Edited November 28, 2015 by yarnevk Share this post Link to post Share on other sites
Posted November 28, 2015 On 11/25/2015, 8:33:45, Darkmalice said: For importing biomes, your grass and kelp rgb values are the same. Importing creates kelp. Lots and lots of kelp. Which is kinda cool if you want a 'lost in the cornfield' server, not so much otherwise. Thought I had fixed that but I guess it was reed that was also the same. Kelp is now (54,101,2) 1 hour ago, yarnevk said: they do not need to be different, grass grows above water, kelp below water. Sounds like a bug with waterline not set before import? Kelp can exist above the water line I believe. The biome import doesn't actually use the water line to determine biomes, just the rgb values. Share this post Link to post Share on other sites
Posted November 28, 2015 2 minutes ago, Eitr said: Kelp can exist above the water line I believe. The biome import doesn't actually use the water line to determine biomes, just the rgb values. I can confirm this. I used wrong settings before and found a beach covered in it. Looks very ugly so now I don't use the around water setting for that anymore, just hard values. Share this post Link to post Share on other sites
Posted November 29, 2015 (edited) Then can you fix it so is a different color, some of us want to use other generators to specify biomes and not fiddle around with another generator to make it 'work', and the biomes png should be functional as a save/reload file as well without intervention to get proper results. I have never seen kelp above water in Wurm online, it will not expand to dry land (not sure if that is a NW corner or all corner check) Edited November 29, 2015 by yarnevk Share this post Link to post Share on other sites
Posted November 30, 2015 On 11/28/2015, 12:49:25, BadLuckBurt said: I can confirm this. I used wrong settings before and found a beach covered in it. Looks very ugly so now I don't use the around water setting for that anymore, just hard values. The around water makes it easy, just put the max to 0 and it will all be under water. That's what it's made for Also per the previous post, I fixed the kelp color to be different than grass. Share this post Link to post Share on other sites
Posted November 30, 2015 (edited) I have a lot of error. i try to add biomes to a new 8192 Map Exception in thread "Thread-46" java.lang.OutOfMemoryError: Java heap space at com.wurmonline.wurmapi.api.MapData.createMapDump(MapData.java:465) at net.buddat.wgenerator.MainWindow.updateMapView(MainWindow.java:2450) at net.buddat.wgenerator.MainWindow.actionSeedBiome(MainWindow.java:1940) at net.buddat.wgenerator.MainWindow$38$1.run(MainWindow.java:1535) i use a i7 4790k with 16 GB Ram. What is wrong? Edited November 30, 2015 by Hanver Share this post Link to post Share on other sites
Posted November 30, 2015 2 hours ago, Hanver said: I have a lot of error. i try to add biomes to a new 8192 Map Exception in thread "Thread-46" java.lang.OutOfMemoryError: Java heap space at com.wurmonline.wurmapi.api.MapData.createMapDump(MapData.java:465) at net.buddat.wgenerator.MainWindow.updateMapView(MainWindow.java:2450) at net.buddat.wgenerator.MainWindow.actionSeedBiome(MainWindow.java:1940) at net.buddat.wgenerator.MainWindow$38$1.run(MainWindow.java:1535) i use a i7 4790k with 16 GB Ram. What is wrong? Check the OutOfMemoryError solution in the first post of this thread. You need to assign more memory with the -Xmx parameter. Share this post Link to post Share on other sites
Posted November 30, 2015 2 hours ago, BadLuckBurt said: Check the OutOfMemoryError solution in the first post of this thread. You need to assign more memory with the -Xmx parameter. Sorry i have no idea to do that... iam not a java programmer.. Share this post Link to post Share on other sites
Posted November 30, 2015 "C:\Program Files\Path\To\Java\java.exe" -Xmx4096m -jar WGenerator.jar 56 minutes ago, Hanver said: Sorry i have no idea to do that... iam not a java programmer.. In the folder where you have the WGenerator.jar, create a file called mapGenerator.cmd and open it with Notepad. Then paste this into and save it: java -Xmx4096m -jar WGenerator.jar If you want, you can change 4096 to 8192 since you have enough memory available. If it gives you an error about not being able to find Java, find out where it's installed and change the file to look like this: "C:\Program Files\Path\To\Java\java.exe" -Xmx4096m -jar WGenerator.jar 2 Share this post Link to post Share on other sites
Posted November 30, 2015 13 minutes ago, BadLuckBurt said: "C:\Program Files\Path\To\Java\java.exe" -Xmx4096m -jar WGenerator.jar In the folder where you have the WGenerator.jar, create a file called mapGenerator.cmd and open it with Notepad. Then paste this into and save it: java -Xmx4096m -jar WGenerator.jar If you want, you can change 4096 to 8192 since you have enough memory available. If it gives you an error about not being able to find Java, find out where it's installed and change the file to look like this: "C:\Program Files\Path\To\Java\java.exe" -Xmx4096m -jar WGenerator.jar THX it works perfect. i have use it with 8192 1 Share this post Link to post Share on other sites
Posted December 17, 2015 would it be possible to add some setting that you can paint specific areas to remain rock, instead of it being only controlled by altitude and cliff ratio? Share this post Link to post Share on other sites
Posted December 18, 2015 (edited) 18 hours ago, Miretta said: would it be possible to add some setting that you can paint specific areas to remain rock, instead of it being only controlled by altitude and cliff ratio? When you save the map images it save one called biomes.png, you can easily open that in photoshop or gimp (gimp is free and wonderful) and manually paint rock areas wherever you want them. The different biome colors are listed in the OP. Edited December 18, 2015 by Syphorus Formatting Share this post Link to post Share on other sites
Posted December 21, 2015 (edited) Please check this wonderfull tool with http://sourceforge.net/projects/findbugs it report many bugs (performance related too). and update of classes from common.jar (as it was updated) can help i think. Edited December 21, 2015 by masaykh Share this post Link to post Share on other sites
Posted December 29, 2015 How do I set spawn area on the map? Share this post Link to post Share on other sites
Posted December 29, 2015 6 minutes ago, Haladur_phox said: How do I set spawn area on the map? you don't, thats handled by your server settings. this tool is only for helping create the landscape and ressources Share this post Link to post Share on other sites
Posted December 29, 2015 1 hour ago, Miretta said: you don't, thats handled by your server settings. this tool is only for helping create the landscape and ressources Where in the setting do I set this? Share this post Link to post Share on other sites
Posted December 30, 2015 2 hours ago, Haladur_phox said: Where in the setting do I set this? It's under Local Server > Advanced Server Settings There is a section that allows you to enter the X/Y coordinates for spawn settings, just make sure that you also uncheck "Random Spawn points". Share this post Link to post Share on other sites
Posted December 30, 2015 (edited) It has produced usable maps where other map generators have not, though, only at the lower settings for me. You can find two of the maps on the servers I run that this generator produced, however, when attempting to make larger maps it doesn't seem to want to function well enough to produce anything that I can use, even with excess memory to use. Report for higher settings than 4096: Yeah, I've done some testing with 16gb of ram through admin prompt and it will not successfully generate a functioning map for me past the 4096 setting. The only map I managed to get out of 16k was some garbled low quality, un-usable rock that I had to set the settings very strangely to produce. It produces heightmaps, but when it comes to laying the dirt it goes into the negatives (like other posters mentioned) and the times I did get it to complete (the few that did) it either didn't show anything when it updated the map or produced the aforementioned low quality garbled nonsense. Has anyone else produced a map with higher settings? I suppose you'd need a supercomputer unless the program itself is simply not capable. Edited December 30, 2015 by Roushi Share this post Link to post Share on other sites
Posted December 30, 2015 (edited) I made my 8196 x 8196 map using my computer with 32 GB ram. Make sure you allow java to use the memory. Default is like 2 GB I think. Edited December 30, 2015 by Jukken Share this post Link to post Share on other sites
Posted December 31, 2015 The only thing I can't do is lay dirt. I have plenty of ram, I have it set at 14gb and it doesn't even use half of it but when I try to lay dirt the estimated completion time goes into the negatives as others have mentioned. Share this post Link to post Share on other sites
Posted December 31, 2015 22 hours ago, Roushi said: The only thing I can't do is lay dirt. I have plenty of ram, I have it set at 14gb and it doesn't even use half of it but when I try to lay dirt the estimated completion time goes into the negatives as others have mentioned. I was having that issue when I build anything over 4k. I just waited and the dirt eventually drops (sometimes after as long as 10 minutes) and everything seems fine. Share this post Link to post Share on other sites
Posted January 1, 2016 (edited) 11 hours ago, Syphorus said: I was having that issue when I build anything over 4k. I just waited and the dirt eventually drops (sometimes after as long as 10 minutes) and everything seems fine. Hmm I guess maybe I should try waiting, haha! Edit: Yeah, waiting worked, what do ya know. Edited January 1, 2016 by Roushi Share this post Link to post Share on other sites
Posted January 1, 2016 8 hours ago, Roushi said: Hmm I guess maybe I should try waiting, haha! Edit: Yeah, waiting worked, what do ya know. Yeah, I'm guessing there's a bug in the counter if it goes over a certain number of seconds and it just continues to return negative values. I wish I was a bit more versed in Java, I would take a look. Share this post Link to post Share on other sites