Posted December 3, 2017 10 hours ago, Arduin said: and that crashes the player on login ...and the server Share this post Link to post Share on other sites
Posted September 21, 2018 It appears this is now broken with 1.8.0.3. New deeds cannot be created as a "SteamID" variable is missing, and throwing error for new deeds. Disabled mod and people can now make new deeds. Share this post Link to post Share on other sites
Posted September 22, 2018 We are also unable to create new deeds since the 1.8.0.3 update. A new player (not an alt) can choose Found settlement from the deed stake, but then nothing at all happens. We're going to have to disable this mod for now, but I'd love an earburn when it's fixed! Thanks. Share this post Link to post Share on other sites
Posted October 12, 2018 (edited) @Keenan or @Arduin Is someone still managing this mod? It stopped functioning for us with the 1.8.0.3 update. New players are unable to found deeds. They get the option to Found settlement, but then nothing at all happens. This is true even for brand new players who are not alts of someone already deeded on the server. When we remove the mod, deeding works normally, but we really miss having the ability to limit deed size and number of deeds per Steam ID. Edited October 12, 2018 by Batta Share this post Link to post Share on other sites
Posted October 26, 2018 @bdew Is there any chance you feel like looking at this for us, while we await a response from the OP? It's really hard to play without it, once we had established it. I know you've got your hands full with a bunch of other mods, including helping with absent mod-makers' mods. If you have a chance to work with this, though, it would make my life a whole lot easier! Share this post Link to post Share on other sites
Posted October 27, 2018 Some of our top modders seriously need a tip jar - as well as people like Sklo that solve so many support related issues. 2 Share this post Link to post Share on other sites
Posted October 28, 2018 Sorry i can't adopt every stray mod on the forums, i have more than enough mods of my own to deal with. 1 Share this post Link to post Share on other sites
Posted October 28, 2018 (edited) This mod was such a gem, saved me a lot of effort as a GM. Somebody please earburn me when it's fixed? Edited October 28, 2018 by Batta Share this post Link to post Share on other sites
Posted October 28, 2018 10 hours ago, bdew said: Sorry i can't adopt every stray mod on the forums, i have more than enough mods of my own to deal with. You are the god of the moders *pray for you* ^^ 1 Share this post Link to post Share on other sites
Posted December 22, 2018 Mod not working. Anybody can update? Share this post Link to post Share on other sites
Posted January 29, 2019 (edited) I managed to get this mod up and running again. Source and .jar in the link below. https://drive.google.com/open?id=17jq2XbjDZSGhEBtnzWj-Atc9xIrwjPJOSee GitHub link below for future releases. Let me know if you run into any issues. For the most part mod functionality is the same as Keenan's original code. I however did add functionality that ignores deeds that are owned by a GM character with power equal to or greater than powerOverride when determining how many deeds the steam ID owns. I can't guarantee I will stay on top of this as much as I would like, as my interest in wurm frequently waxes and wanes. (Also, I am very much an amateur coder- so things aren't probably as clean as they could be ) Edited February 11, 2019 by Karthannar 2 Share this post Link to post Share on other sites
Posted January 29, 2019 On my server mod working. Thank you for your work. Share this post Link to post Share on other sites
Posted January 29, 2019 5 hours ago, Karthannar said: I managed to get this mod up and running again. Thank you very much for this. Share this post Link to post Share on other sites
Posted February 11, 2019 (edited) Forked from Keenan and updated project on GitHub. Any updates I do will be there from now on: https://github.com/Karth32/DeedMod/releases/ Also fixed an instance of the mod ignoring the powerOverride config when counting deeds owned by a steam ID. Edited February 11, 2019 by Karthannar 1 Share this post Link to post Share on other sites
Posted February 26, 2019 Thank you Karthannar. I'm considering rolling this into WU officially, but i don't think it'll be in the 1.9.0.0 update we have under internal testing. 4 Share this post Link to post Share on other sites
Posted February 26, 2019 1 hour ago, Keenan said: Thank you Karthannar. I'm considering rolling this into WU officially, but i don't think it'll be in the 1.9.0.0 update we have under internal testing. If this get official it would be good if we have an option so deeds are disbanding after a given time mayors not online or we can get a list of this deeds with a command. 1 Share this post Link to post Share on other sites
Posted April 14, 2019 Existing version still works for 1.9.1.5, but I have made a tweak that allows for servers to choose the maximum number of templars players can have on village creation or resize. https://github.com/revelation343/DeedMod/releases 1 Share this post Link to post Share on other sites
Posted April 15, 2019 6 hours ago, Ayluin said: Existing version still works for 1.9.1.5, but I have made a tweak that allows for servers to choose the maximum number of templars players can have on village creation or resize. https://github.com/revelation343/DeedMod/releases I'm not sure if I want this feature or not. What would be a reason to use it? Share this post Link to post Share on other sites
Posted April 15, 2019 On free deed/upkeep servers, some players ignore the rules of servers and have something like 100 spirit templars which on one of the servers I played on was pretty exploitative with bounties on as well. This just allows you to force the rule rather than relying on people to read/respect the rule if your server has such a rule. If it's set to -1 there is no restriction, just like the rest of the mod. Share this post Link to post Share on other sites
Posted April 20, 2019 Would it be possible to add a configurable option that does the following when enabled: - All newly created players are automatically granted citizenship to a specific deed name (same name for all players) ~Nappy 2 Share this post Link to post Share on other sites
Posted May 21, 2019 On 4/20/2019 at 4:46 PM, Nappy said: Would it be possible to add a configurable option that does the following when enabled: - All newly created players are automatically granted citizenship to a specific deed name (same name for all players) ~Nappy I'll look into it, no promises though. Share this post Link to post Share on other sites
Posted June 27, 2019 could you please add the ability to hire 2 free guards, also cant manage guards with upkeep off, because we get the message "There was not enough upkeep to increase the number of guards. Please make sure that there is at least one month of upkeep left after you hire the guards." Share this post Link to post Share on other sites