Posted October 26, 2015 Many have issues setting up a mission so here is a basic one I use to test usually. Note that for me it does not work on creative server, only adventure. I have circled red the items I entered. the item id is my mission ruler, so when I examine it, it spawns 1 acorn in my inventory. The mission will repeat over and over as many times as you want to examine. (you create missions with the 'mission ruler' you can spawn one with an ebony wand) In this screenshot there is an 'x' in the 'use current' but when you setup the mission do not check it. that would make it use what you currently have selected if I remember right, just paste in the id of whatever you want to examine, a tile, item, etc. 5 Share this post Link to post Share on other sites
Posted October 26, 2015 (edited) So if I'm reading this correctly the mission ruler doesn't work in creative? Will it be fixed so that it does? Edited October 26, 2015 by ausimus Share this post Link to post Share on other sites
Posted October 27, 2015 Hm. i created the same mission on creative - different map but it works Share this post Link to post Share on other sites
Posted October 27, 2015 MamaDarkness best Assistant Head GM for prez 2k16. Thank you! Share this post Link to post Share on other sites
Posted October 27, 2015 In this screenshot there is an 'x' in the 'use current' but when you setup the mission do not check it. that would make it use what you currently have selected if I remember right, just paste in the id of whatever you want to examine, a tile, item, etc. Just to be precise. The "use current" box is used to cause the trigger being created to be used when the action specified is done to the object you right click when using the mission ruler to create the trigger. So, active mission ruler, right click a statue, create trigger, name trigger, choose action (examine, open, etc), check box for use current. When examined the statue you right clicked on will call the trigger. If manually entering an ID, you will want to make sure use current is unchecked. The use current checkbox is just a shortcut so you don't have to manually get each item id, it defaults to what you used the mission ruler on, once the trigger is saved it remains tied to that item. 1 Share this post Link to post Share on other sites
Posted October 27, 2015 Thanks Spellcast, much better explanation on that checkbox. Share this post Link to post Share on other sites
Posted October 27, 2015 Hm. i created the same mission on creative - different map but it works my server is probably the same one back from before launch, so maybe there were updates after that to make it work, or it is of course possible my mission had an error in it as well Share this post Link to post Share on other sites
Posted October 28, 2015 Hm. i created the same mission on creative - different map but it works really you created mission on creative server and it works????? im not successful and try it manytime......on advanture server working perfect and with same procces on creative server create mission dont work you have any special settings on server? thx for help Share this post Link to post Share on other sites
Posted October 29, 2015 Any luck getting missions to work on the creative map? Also, any explanation as to how to modify the God Missions? Share this post Link to post Share on other sites
Posted October 29, 2015 The God missions have some functions they do that are simply not possible to recreate with the mission ruler sometimes. So I have no explanations to give for that, someone would need to open up the code and see how it is doing those from in there, and either tweak it or mod it that way, or make some other kind of tool to get missions made and added to the database. Share this post Link to post Share on other sites
Posted November 4, 2015 (edited) Why on earth can't we give coin with the trigger effect. I was hoping to make a simple solution for a player to earn coin to pay for their deed, upkeep, and what ever else with sell as the trigger. Edited November 4, 2015 by Crustyfoot 1 Share this post Link to post Share on other sites
Posted November 4, 2015 I need to check, but I noticed after the most recent patch I can now create coin denominations. This may also have added them to the mission reward options. I will test it when I get home tonight. Share this post Link to post Share on other sites
Posted November 12, 2015 (edited) Any update on whether or not an official tutorial for the mission ruler is getting created or is anyone willing to work on trying to make one. Tutorial and or documentation or forum post or whatever, this post is the only thing I can find as of now on this for Wurm. Edited November 12, 2015 by metis Share this post Link to post Share on other sites
Posted November 12, 2015 How do you get the mission editor dialogue to open? Share this post Link to post Share on other sites
Posted November 12, 2015 Any update on whether or not an official tutorial for the mission ruler is getting created or is anyone willing to work on trying to make one. Tutorial and or documentation or forum post or whatever, this post is the only thing I can find as of now on this for Wurm. Share this post Link to post Share on other sites
Posted November 18, 2015 Any luck getting missions to work on the creative map? Also, any explanation as to how to modify the God Missions? missions on creative map working if you check "Epic settings" at server settings Share this post Link to post Share on other sites
Posted February 12, 2016 So, any way to get missions to work on a PvE server without "The Curve" ? Shutting down server and restarting it to enable Epic, and then restarting without Epic seems messed up for making missions. Share this post Link to post Share on other sites
Posted February 17, 2016 (edited) There is a bug (or feature that i don't understand) where RULER mission triggers are checking that a matching EPIC mission with the same ID is active. On the default Creative database, the tables for both types of missions start from 1, causing their ID's to collide and break things. This happens even if you have epic disabled (some default inactive missions are generated anyway). The fix i found is: Backup your stuff Create a dummy mission, doesn't matter what you put in there. Get SQLite browser http://sqlitebrowser.org/ Open wurmplayers.db Go to Browse Data and select MISSIONS table Double click the ID field of your dummy mission Write something big, like 1000000000 Click save This will ensure that any future ruler missions you make will get a high ID and won't collide with epic mission IDs. Edited February 17, 2016 by bdew 8 Share this post Link to post Share on other sites
Posted February 24, 2016 On 17.2.2016 at 4:55 PM, bdew said: There is a bug (or feature that i don't understand) where RULER mission triggers are checking that a matching EPIC mission with the same ID is active. On the default Creative database, the tables for both types of missions start from 1, causing their ID's to collide and break things. This happens even if you have epic disabled (some default inactive missions are generated anyway). The fix i found is: Backup your stuff Create a dummy mission, doesn't matter what you put in there. Get SQLite browser http://sqlitebrowser.org/ Open wurmplayers.db Go to Browse Data and select MISSIONS table Double click the ID field of your dummy mission Write something big, like 1000000000 Click save This will ensure that any future ruler missions you make will get a high ID and won't collide with epic mission IDs. Yup this one will enable missions properly, even on servers without epic settings. Thanks! 1 Share this post Link to post Share on other sites
Posted March 3, 2016 On 2/17/2016 at 7:55 AM, bdew said: There is a bug (or feature that i don't understand) where RULER mission triggers are checking that a matching EPIC mission with the same ID is active. On the default Creative database, the tables for both types of missions start from 1, causing their ID's to collide and break things. This happens even if you have epic disabled (some default inactive missions are generated anyway). The fix i found is: Backup your stuff Create a dummy mission, doesn't matter what you put in there. Get SQLite browser http://sqlitebrowser.org/ Open wurmplayers.db Go to Browse Data and select MISSIONS table Double click the ID field of your dummy mission Write something big, like 1000000000 Click save This will ensure that any future ruler missions you make will get a high ID and won't collide with epic mission IDs. Jeez bdew, they really should pay you a consultant fee at this point. Thanks again! 2 Share this post Link to post Share on other sites
Posted March 5, 2016 On 2016-02-17 at 4:55 PM, bdew said: There is a bug (or feature that i don't understand) where RULER mission triggers are checking that a matching EPIC mission with the same ID is active. On the default Creative database, the tables for both types of missions start from 1, causing their ID's to collide and break things. This happens even if you have epic disabled (some default inactive missions are generated anyway). The fix i found is: Backup your stuff Create a dummy mission, doesn't matter what you put in there. Get SQLite browser http://sqlitebrowser.org/ Open wurmplayers.db Go to Browse Data and select MISSIONS table Double click the ID field of your dummy mission Write something big, like 1000000000 Click save This will ensure that any future ruler missions you make will get a high ID and won't collide with epic mission IDs. You Sir, are a genious! Thank you. 1 Share this post Link to post Share on other sites
Posted August 28, 2017 I don't suppose you can set a mission to convert a player to a particular pvp kingdom? Share this post Link to post Share on other sites
Posted June 24, 2018 On 2/17/2016 at 7:55 AM, bdew said: There is a bug (or feature that i don't understand) where RULER mission triggers are checking that a matching EPIC mission with the same ID is active. On the default Creative database, the tables for both types of missions start from 1, causing their ID's to collide and break things. This happens even if you have epic disabled (some default inactive missions are generated anyway). The fix i found is: Backup your stuff Create a dummy mission, doesn't matter what you put in there. Get SQLite browser http://sqlitebrowser.org/ Open wurmplayers.db Go to Browse Data and select MISSIONS table Double click the ID field of your dummy mission Write something big, like 1000000000 Click save This will ensure that any future ruler missions you make will get a high ID and won't collide with epic mission IDs. For some reason, my mission trigger effects will not link to the missions after applying this fix. I'm noticing that the trigger effects have the much lower number that would have been the same number of the custom missions if I hadn't fixed the mission ID numbers. Do I need to also change the trigger effects IDs? Or is there something I just am missing about how to link a trigger effect to a mission. It looks very straightforward, so I'm not sure what I could be doing wrong. Share this post Link to post Share on other sites