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Sklotopolis - Play Wurm how it was meant to be played

 

Website: https://sklotopolis.com/

Livemaps: https://sklotopolis.com/maps

 

Health Check: https://uptime.sklotopolis.com/status/sklotopolis

 

 

Sklotopolis has many unique features which remove most of the hard grinding. This makes Wurm even more fun to play. We have a Wurm Online style economy with big market places where people can sell their items to other people. There are many events where you can earn items, rare armor and coins. With our servers we hope to give you and us a fun experience playing and surviving together in the big world of Wurm Unlimited.

Down below we have listed a bunch of the features our server we have:

 

 

PVE:

Server specs:
-3 Servers
-200 Slots
- two 4096x4096 maps

- one 2048x2048 hunting map

 

The Team

 

The Team is playing Wurm since now more than 15 years and this mostly excessively. Furthermore it also happens that both Dominikk and myself are versed in programming and specially Dominikk has already impressively shown some great features. Combined we have a service record that pretty much covers every server and gameplay aspect, we slayed Dragons on snowy peaks, fought great battles on land and sea, laid siege to impressive fortresses, made a living as merchants, worked as a low level staff member for some time, hosted events and constructed dozen of villages. This experience gives us a really good understanding of how this game works, not just mechanically, but also how it can excite you every time again.

 

Dominikk, Sklo, Engineer 

 

Everyone is dedicated to make this work and guarantee the best wurming experience.

 

Our lead developer Dominikk has got a master's degree in Software engineering & Internet computing and is working as Cyber Security Specialist, he also has been a Linux and Windows server admin for a living in the past. His main task is determined to keep your progress save. He put down a backup plan so you can see how serious we take it.

 

Data Safety

 

Backups will happen every 3 hours daily and every Monday there will be a weekly backup.

They will be stored local on the server in Germany and all backups are transferred to a server in Austria about 800km away too.

Further more we keep daily backups up to one month and weekly backups up to 6 months. So if something goes wrong we likely can restore ingame items up to 6 months.

 

 

Below you will find a feature list of implemented features, new features will be added time by time. If you got ideas and recommendations visit our Forum a give us a though there.

 

Features:

START WITH:

  • 20 in all skills & 21 BC to ride horses
  • 30ql Leather Armor, Long Sword & Shield
  • Pelt, 4 ropes, waterskin, pendulum, compass, sickle,
  • +Normal starting tools and equipment

SKILLS & CRAFTING:

  • NO skill loss on death.
  • 5x Faster Skill Gain
  • 4x faster Actions (including all non-continuous actions)
  • Decreased weapon smiting difficulty.
  • Action Timer cap during imping has been lowered.

ECONOMY:

  • Free Premium
  • Free Starter Deeds. (4s worth of deed is free)
  • Free upkeep for all villages.
  • Free Mail
  • Bounty for burying corpses.
  • Bounty for killing monsters.
  • Bounty just for being online.
  • People receive coins for highway building. (1s per 20 tiles)
  • People receive coins for building a guard tower. (5s per tower)
  • Payer made events (will be supported with coins and GM help)
  • No Cooldown to change Bank locations.
  • Receive voting bounties for voting at https://wurm-unlimited.com/server/28/vote

PRIESTS:

  • No priest penalties.
  • No spell cooldowns.
  • Unlimited prayers per day. (every 20 minutes for faith gain)
  • Triple favor gain.
  • Rite of spring fixed

MEDITATION:

  • Unlimited Meditations per day. (every 30 minutes for skill tic)
  • No more "You fail to relax" messages during meditation.
  • You no longer need to move for meditation skill gain.
  • Cooldown between meditation path levels has been decreased by 80% from WO standards.
  • Meditating is now also part of the skill multiplier.

TRANSPORTATION & STORAGE:

  • You will be able to run faster with heavier weight in inventory (max speed will stay at 17kmh)
  • Faster movement on animals, carts, boats and ships
  • Forges will fit 100 ores.
  • Forges work when loaded.
  • All the different forges will produce ash now.
  • 19 Body Strenght to load items. (crates, forges, ovens, etc.)
  • Decreased loading timer.
  • Increased loading radius.
  • Crates now hold a lot more items.
  • Moving of bulk goods is no longer limited to inventory capacity. (drag more than 100 items)
  • Meat, Fish and filets fit into Fsb and Crates.
  • Mushrooms Fit into Fsb and Crates.
  • You can drop Hot items into the bsb and fsb.
  • Hitch animals to ships to transport them
  • Items put in Crates or Bulks will be sorted by QL level (base 10) automatically.

FARMING:

  • Crops only take 1 day to grow and NEVER rot.
  • Decreased Sowing timer.
  • Harvest from Cart or Mount.

TERRAFORMING:

  • ~45 mining hits per wall
  • Digging and leveling works like mining.
  • Surface Mining will lower the rock on every hit.

FUNCTIONALITY:

  • Added /seasons command which shows when the next fruits etc get ripe.
  • Added a season MOTD.
  • Added an inbreed warning message.
  • Drowning is now completely disabled.

NEWS:

  • One week bridge cooldown due to a WU bug has been removed.
  • Now a welcome message for new players appears in Event.
  • CA Help is now enabled for newbies by default.
  • Fix for characteristics skill multiplier.
  • Fixed a dredging bug.
  • Donation System is live.
  • Tools can improve themselves now (hammer on hammer etc.)
  • Dragon loot has been increased.
  • Drake loot has been increased.
  • GMs and DEVs no can use the powers of Zeus
  • Action timers are fixed
  • Receive karma for being online
  • Animal creature ratio on deeds is tripled
  • Lightning on player death
  • Creature spawn bug is fixed. All kind of creatures will spawn everywhere
  • Lowered amount of crabs
  • KOS has been disabled
  • Steamid bans can be issued more properly now
  • Bulks can be loaded even if they are not empty
  • Bulk can be used when loaded
  • Wagon volume has been more than doubled
  • Sheep Shearing cooldown is now 50% lower
  • A bug where corpses fit into food storage bins was fixed
  • Some GM commands have been improved
  • You will now be able to obtain glimmersteel, adamantine, seryll like gems during mining
  • Fog spiders have been disabled due to lag, they are replaced by spawning lots of horses all over the server. Thanks to nekoexmachina!
  • A few other possible lag issues have been addressed and fixed
  • Wooden house parts only need 10 planks instead of 20 to be more newbie friendly
  • Buying premium from tokens has been disabled because people purchased premium by accident
  • Move to center and move to nearest corner have been added to the moving options. Thanks to Bdew!
  • All gods share an alchemy affinity now, which means the same double favor items as Libila
  • Added voting bounties. You will now receive a small bounty for voting at https://wurm-unlimited.com/server/28/vote use the commando /voted to receive the money to your bank.
  • Treasure chests should no longer spawn with locks.
  • Creature slaying bounties will now go directly to bank.
  • The different pauldron types are now craftable with a high difficulty.
  • We added the Fireburntime Mod, which shows the remaining fire time.

 

Next Event

 

image-next

 

Changelog (Outdated too long for the forum.....)

 

Spoiler
  • Free Starter Deeds (4s worth deeds are free)
  • Free upkeep for all villages
  • People receive coins for highway building (1s per 20 tiles)
  • People receive coins for building a guard tower (5s per tower)
  • Crops only take 1 day to grow and NEVER rot
  • Start with 30QL Armor + 30QL LSword
  • Spawn with a pelt, pendulum, compass, sickle and 4x ropes (all 30QL)
  • NO skill loss on death
  • Crops NEVER rot
  • Digging works like mining
  • Faster movement on animals, carts, boats and ships
  • Increased loading radius
  • Fish fit into fsb
  • Filets fit into fsb
  • Mushrooms fit into fsb
  • Meats will fit into crates
  • Fish will fit into crates
  • Filets will fit into crates
  • Crates now hold a lot more items
  • NO priest penalties
  • Forges will fit 100 ores
  • Sowing timer will be decreased
  • Drowning will be completely removed
  • You will be able to carry more weight
  • You will be able to run faster with heavier weight in inventory (max speed will stay at 17kmh)
  • Dirt you receive during leveling will be dropped as pile on the ground
  • 19 BS to load items (crates, forges, ovens, etc.)
  • Removed Bank moving time
  • Decreased weapon smiting difficulty
  • Fix for characteristics skill multiplier
  • Fixed a dredging bug
  • Transportation of bulk goods is no longer limited to inventory capacity
  • Drowning has now been completely disabled
  • It is now possible to harvest if you are on a mount
  • Added /seasons command which shows when the next fruits etc get ripe
  • Added a season MOTD
  • Added an inbreed warning message
  • Mailing is now completely free
  • Mediates per day are unlimited now
  • Mediation skill gain cool down has been reverted to normal WO standards in compensation
  • No more "You fail to relax" messages during meditation
  • You no longer need to move for meditation skill gain
  • Cooldown between meditation path levels has been decreased by 80% from WO standards
  • Prayers per day are unlimited now
  • Doubled faith gain
  • Meditating is now also part of the skill multiplier
  • Added bounties for killing monsters
  • Waterskin for new players is back
  • Tools can improve themselves now (hammer on hammer etc.)
  • Surface Mining will lower the rock on every hit
  • A bounty for burying corpses has been added
  • Now a welcome message for new players appears in Event.
  • Action Timer cap during imping has been lowered
  • Favor gain has been increased by x3
  • One week bridge cooldown due to a WU bug has been removed
  • All spellcooldowns have been removed
  • CA Help is now enabled for newbies by default
  • Dragon loot has been increased
  • Loading timer has been decreased
  • Forges now work when loaded
  • Rite of Spring should be fixed for our values
  • All creatures who can swim can be hitched to bigger ships (pls report bugs if found)
  • Expanding deeds with Epic items on them should be fixed
  • Karma will be handed out as timebounty too
  • Animal deed ratio has been tripled
  • There will be a lightning on every player death
  • Creature spawn bug is fixed. All different creatures will spawn anywhere again
  • The amount of crabs has been divided by 3 (This change will take time until an effect can be seen)
  • GMs can now change the gender of accounts
  • Fix for some other GM commands
  • Macro detection was improved again
  • The action move mod which broke with the last update was fixed
  • Bulks can be loaded even if they are not empty
  • Bulk can be used when loaded
  • Wagon volume has been more than doubled
  • Sheep Shearing cooldown is now 50% lower
  • A bug where corpses fit into food storage bins was fixed
  • Some GM commands have been improved
  • You will now be able to obtain glimmersteel, adamantine, seryll like gems during mining
  • Fog spiders have been disabled due to lag, they are replaced by spawning lots of horses all over the server. Thanks to nekoexmachina!
  • A few other possible lag issues have been addressed and fixed
  • Wooden house parts only need 10 planks instead of 20 to be more newbie friendly
  • Buying premium from tokens has been disabled because people purchased premium by accident
  • Move to center and move to nearest corner have been added to the moving options. Thanks to Bdew!
  • All gods share an alchemy affinity now, which means the same double favor items as Libila
  • Added voting bounties. You will now receive a small bounty for voting at https://wurm-unlimited.com/server/28/vote use the commando /voted to receive the money to your bank.
  • Treasure chests should no longer spawn with locks.
  • Creature slaying bounties will now go directly to bank.
  • There are now bounties for all creatures again.
  • Some GM commands have been fixed and descriptions were added.
  • All the different forges will produce ash now.
  • The different pauldron types are now craftable with a high difficulty.
  • We added the Fireburntime Mod, which shows the remaining fire time.
  • Updated the Infos tab.

 

 

If you want to keep track on updates and announcements join our:

 

Steam Group

Forum

 

 

 

 

 

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Edited by Sklo:D
  • Like 17

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sounds great, will give it a try for sure, maybe you could add a sickle to the starter equipment


Edited by Gronkh

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Thanks for the feedback.


 


 


Update


  • Added sickle to starting gear. 
  • Added a few more features
  • Added a new banner 

 


:)


Edited by Sklo:D

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Not gonna lie, looks good. And seeing you as the lead of it gives me the idea it will be a good server judging by how tech-smart you are on a lot of the games issues.

I have a question though, the no priest penaltys, what really stops (or it intended?) that everyone becomes a priest? And at that point, what really is the point when everyone has it?

Not really against that part, I'm just curious as to the idea behind it.

Hope all works good for you. :)

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I have a question though, the no priest penaltys, what really stops (or it intended?) that everyone becomes a priest? And at that point, what really is the point when everyone has it?

Not really against that part, I'm just curious as to the idea behind it.

Hope all works good for you. :)

 

Nobody can multibox so it would be a pain to have a priest alt. So my idea is remove the priest penalties on PVE only so everyone who wants to be, can be a priest too, without needing to switch between accounts. 

 

Yeah I hope that too :) thanks

Edited by Sklo:D
  • Like 1

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What struck my interest was the event portals. Hope this works out for you and will definitely try it out.

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Nobody can multibox so it would be a pain to have a priest alt. So my idea is remove the priest penalties on PVE only so everyone who wants to be, can be a priest too, without needing to switch between accounts. 

 

Yeah I hope that too :) thanks

 

Oh but we can multibox :-) :

http://forum.wurmonline.com/index.php?/topic/133388-run-multiple-wu-clients-no-sandboxie-or-vm-required/

 

Also, really like the design of your starter town, looks amazing!

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Yeah but I would prefer the removal of the priest penalties :)

 

 

Thanks, my Head GM Engineer is doing a great job. :)

 

 

UPDTAE

 

  • Added Backup concept:

 

Backups:

 

I am working as Linux and Windows server admin, next to working on my own little company as Android developer. So I know how important backups are and so I want to give also my players the feeling of security.

Backups will happen every 3 hours daily and every Monday there will be a weekly backup.
They will be stored local on the server in Germany and all backups are transfered to a server in Austria about 800km away too.
Further more we keep daily backups up to one month and weekly backups up to 6 months. So if something goes wrong we likely can restore ingame items up to 6 months.
Edited by Sklo:D

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Is this server up yet?

 

No sorry :)

We are still preparing to have a perfect sever start.

It will be up next Sunday, we try to do midnight, so sunday is the first "full" day of our server.

Edited by Sklo:D

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No sorry :)

We are still preparing to have a perfect sever start.

It will be up next Sunday, we try to do midnight, so sunday is the first "full" day of our server.

Awhh okay :(

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UPDATE:


 


  • Added the Live Map Dump - updated every 20 minutes  CLICK ME (will get a nice design soon)
Edited by Sklo:D

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Really looking forward to this. Will you guys be looking for any GM's or moderators?

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Um, without meaning to slightly derail the thread, I just wanted to ask, how did you get the crops to never rot? I'd be extremely interested in getting that mod for my creative server. Would you be willing to share that?


Nevermind, I found a thread explaining how to do this!


 


Also, sounds like a great server! Sadly I barely have enough time to play my own creative one as it is, but I wish you and everyone else who decides to play here the best of luck and lots of fun! :D


Edited by Sia

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Really looking forward to this. Will you guys be looking for any GM's or moderators?

 

They probably will, but you also probably have to earn it ;)

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They probably will, but you also probably have to earn it ;)

True ;) that or require a application

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Yes we will search GMs and CMs but I can't say how many yet. This will be up to my Head GM Engineer mainly, but of course he will prefer applications from helpful, experienced and friendly players for sure.


 


 


Update


  • Faster movement
  • Increased sailing speed a lot
  • Increased riding speed a bit
Edited by Sklo:D

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I've always wanted to play on a server where everyone starts at the same time and so I don't feel behind (at least right from the start).  Do you need to do anything special to get on your list of people?  I didn't see anything on here or your forum about applying.


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@Gronkh:  Thanks :) We are doing our best. Also have a look at the live map, the spawn area on the NW coast is growing daily :)


 


 


@JadeKC: The server will be free to join for everyone without signing up or anyting else. GMs and CMs will have to apply for a position, we will post some details about how to apply here in this thread and on our forum soon.


 


 


Update


  • increased vehicle loading radius
  • increased speed of wagons and carts
  • Like 1

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