Posted November 4, 2015 (edited) So each numbered update will be in the OP yes? Just wondering because I've seen where that doesn't happen and things get confusing. BTW, great work. 24 thumbs up. (There's 12 of us) Edited November 4, 2015 by Clatius 1 Share this post Link to post Share on other sites
Posted November 4, 2015 (edited) So each numbered update will be in the OP yes? Just wondering because I've seen where that doesn't happen and things get confusing. BTW, great work. 24 thumbs up. (There's 12 of us) That's where they will be. AbsolutelyNobody is quick about getting the newest version in the OP. Next update is delayed. Still working out how to get creatures (excluding horses) to get a random texture on creation. Here's a general idea of how it will work though. Take the Rooster for example: generate a random number 0 - 2 random number is 2 get a red rooster random number is 1 get a silver rooster random number is 0 get a normal rooster Really simple stuff. I just need a way for that to happen each time a rooster is made. Edited November 4, 2015 by Crowley 1 Share this post Link to post Share on other sites
Posted November 5, 2015 It'd be funnier to have it on display rather than on creation. Share this post Link to post Share on other sites
Posted November 5, 2015 That's where they will be. AbsolutelyNobody is quick about getting the newest version in the OP. Next update is delayed. Still working out how to get creatures (excluding horses) to get a random texture on creation. Here's a general idea of how it will work though. Take the Rooster for example: generate a random number 0 - 2 random number is 2 get a red rooster random number is 1 get a silver rooster random number is 0 get a normal rooster Really simple stuff. I just need a way for that to happen each time a rooster is made.I was playing around with some code that is very similar. And it seems to me that you always need a random number that is 1 higher than the amount of choices it has.So in your case you would need 0 to 3. Not sure if this helps any or if you where even having problems with this. Share this post Link to post Share on other sites
Posted November 5, 2015 Another modlauncher possibility, though it's built on ago's system: http://forum.wurmonline.com/index.php?/topic/134031-wipproposal-community-server-launcher-with-mod-support/ 1 Share this post Link to post Share on other sites
Posted November 5, 2015 (edited) Unstable version: MoreAnimalsMod_1.4.1 *This release includes custom horse textures that may differ from your chosen and preferred textures. This version has a bug that changes creature textures at random each time the server is reset. Whats new: Roosters, Hens, dogs, and cows now have additional breeds. What it means: Chickens for example have a random chance to spawn using the silver, red, australorp, or default texture. The dog will either be the default dog or dalmatian and the brown cow either brown or delicious black angus. Try it out with the GM summon and be amaze! Notes: Corpse and butcher textures do not yet work properly with the new breeds. This is handled separately in the code and needs work. It seems like the next logical step would be to add "customs" for each and every creature so that we can simply download textures, rename, and drop them in the appropriate folder and bam! new breed. No more waiting for me to add them in. No need to replace an existing texture. I would like to optimize this though, so that we can easily choose how many customs a given creature should have. Edited November 5, 2015 by Crowley 2 Share this post Link to post Share on other sites
Posted November 5, 2015 Hmm, Issue we have now is that every time the server restarts the textures on the animals change to something random :/ 1 Share this post Link to post Share on other sites
Posted November 5, 2015 It'd be funnier to have it on display rather than on creation. Share this post Link to post Share on other sites
Posted November 5, 2015 Hmm, Issue we have now is that every time the server restarts the textures on the animals change to something random :/ That should only happen the first time after installing the mod. You sure it happens each time the server restarts? I tested for it last night. Share this post Link to post Share on other sites
Posted November 5, 2015 Can you show pictures of the new additions? Share this post Link to post Share on other sites
Posted November 5, 2015 Can you show pictures of the new additions?Pretty much everything in the first post is in now Share this post Link to post Share on other sites
Posted November 5, 2015 That should only happen the first time after installing the mod. You sure it happens each time the server restarts? I tested for it last night.I started it up the first time and had a black rooster and a red chicken. Then restarted and the rooster turned red and the chicken white.Didn't test it past that. Might try again after im done work 1 Share this post Link to post Share on other sites
Posted November 5, 2015 (edited) I started it up the first time and had a black rooster and a red chicken. Then restarted and the rooster turned red and the chicken white.Didn't test it past that. Might try again after im done work Nah your right. I didn't restart mine enough. Most of my brown cows turned black D: *I guess were going to try traits then to handle the breeds. Can you change to OP to the old and more stable version (1.3.1) please. Edited November 5, 2015 by Crowley 1 Share this post Link to post Share on other sites
Posted November 5, 2015 Looks like even when you run far away and come back the color is changed Traits sounds like the best option for sure 1 Share this post Link to post Share on other sites
Posted November 8, 2015 How bout some Blue Fire Hell Horses? Or a Pegasuses! 1 Share this post Link to post Share on other sites
Posted November 8, 2015 (edited) So I have been teaching myself some coding and managed to make the traits work So from now on we are able to have all the different creatures in the game at ones and they won't change textures between restarts MoreAnimalsMod 1.4.1Let me know if you find any bugsEnjoy Edited November 8, 2015 by AbsolutelyNobody 1 Share this post Link to post Share on other sites
Posted November 8, 2015 Still have a few issues with the corpses and butchered corpses, I will fix those tomorrow 1 Share this post Link to post Share on other sites
Posted November 8, 2015 Fixed the corpse problem, everything should work better now.MoreAnimalsMod 1.4.2 Also added calfs for the new cows 1 Share this post Link to post Share on other sites
Posted November 8, 2015 (edited) Must .. have .. them ... ALL .... I have a question. I never installed the full mod (I am paranoid at first about WU "breaking" somehow, since I had past issues getting it to initially run), so what i did was simply replace a few files in JAR for just the default 5 horses since that was a procedure I was familiar with. But now I'd like to add the full mod to our family server, but without the kids needing to run mods yet. Is it possible to add this mod at the server level so that any new player joining sees the creatures without needing any installs on their end, or is this ONLY at the client level? Edited November 8, 2015 by Brash_Endeavors Share this post Link to post Share on other sites
Posted November 8, 2015 Must .. have .. them ... ALL .... I have a question. I never installed the full mod (I am paranoid at first about WU "breaking" somehow, since I had past issues getting it to initially run), so what i did was simply replace a few files in JAR for just the default 5 horses since that was a procedure I was familiar with. But now I'd like to add the full mod to our family server, but without the kids needing to run mods yet. Is it possible to add this mod at the server level so that any new player joining sees the creatures without needing any installs on their end, or is this ONLY at the client level?I'm sure there is a way of making it server side, I will see what I can figure out.but for now its still partly client sideIf you are afraid of crashing your game just make a copy somewhere before you do anything. That way you can always go back 1 Share this post Link to post Share on other sites
Posted November 8, 2015 What would be cool is to have a modloader system, sort of like Feed The Beast for Minecraft, where server owners can put together a modpack and the end user will put a code or link into the modloader, which will install anything needed client-side... I should probably post this in Ago's thread, lol. Share this post Link to post Share on other sites
Posted November 9, 2015 Yeah I would love to find a way to make this much easier for people to install Share this post Link to post Share on other sites