Posted October 26, 2015 (edited) This mod will add more creatures to your wurm game without replacing the original creatures I will add more creatures and features over time. Link to screenshots: ScreenshotsNewest version:CreatureMod 2.1.0 Includes: Animals: Zebra Ocelot Regular Bay Mangalarga Marchador Skewbald Piebald Knabstrupper Knabstrupper x Appaloosa Rocky Mountain Panda Bear Main Coon Australorp Rhode Island Red Silver campine Dalmatian Black Angus Belted Galloway Red Wattle Husky Patch Notes: Creaturemod 2.1.0 Added Foals,Husky,Black Angus, Dalmatian, Belted Galloway, Red Wattle, Silver Campine, Rhode Island Red, Australorp Creaturemod 2.0.0 Added horses to the creature demo that Ago put together Installation: Step 1: Install Ago's server modloader and client Modloader (make sure you got them working properly and that it's the newest version) Step 2: Copy both the creaturedemo folder and creaturedemo.properties strait into your mods folder on the server side Step 3: Start your server using ago's modloader Done Feel free to request more but I can't make any promises Enjoy credit: AbsolutelyNobody Ago Crowley And if anyone is interested in making a donation: http://www.dewitphotography.com/donate Will be this link for the time being until they fix this forum Edited November 29, 2015 by AbsolutelyNobody 32 Share this post Link to post Share on other sites
Posted October 26, 2015 Soooo friggen cute!!! Shame I don't play wu 2 Share this post Link to post Share on other sites
Posted October 26, 2015 So I sadly was laying in bed watching nothing special and wondering how hard this was..and how hard would it be to make them white and - pink...purple green...or my personal favorite combo of colors teal and. Purple!! Omg I would see my self having a vast amount of rainbow zebra...Yes totally stayed up past my bed time pondering rainbow zebra and demanding your thread.Want to learn moding? !!!Sorry to derailBooskii 2 Share this post Link to post Share on other sites
Posted October 26, 2015 This is great. WU has a lot of mod potential. I know some Java and I've been sifting aimlessly through the code. I want to help you out with this. I'll update when I get results. 1 Share this post Link to post Share on other sites
Posted October 26, 2015 So I sadly was laying in bed watching nothing special and wondering how hard this was..and how hard would it be to make them white and - pink...purple green...or my personal favorite combo of colors teal and. Purple!! Omg I would see my self having a vast amount of rainbow zebra...Yes totally stayed up past my bed time pondering rainbow zebra and demanding your thread.Want to learn moding? !!!Sorry to derailBooskii 3 Share this post Link to post Share on other sites
Posted October 26, 2015 This is great. WU has a lot of mod potential. I know some Java and I've been sifting aimlessly through the code. I want to help you out with this. I'll update when I get results. 1 Share this post Link to post Share on other sites
Posted October 26, 2015 (edited) This beats skittle unicorns any day! I am very tempted to get it just to add all the fun little things like this.WTH someone to create al the oddities inside my head...Roll add the zebra...in the meantime I'll be making a world of oddities Edited October 26, 2015 by Booskii 2 Share this post Link to post Share on other sites
Posted October 26, 2015 I love the zebra I am thinking of using it for GRAY so that wild horses = zebras, and most bred are normal colors (except grays) So what is the chance of turning mountain lions into ocelots next? 1 Share this post Link to post Share on other sites
Posted October 27, 2015 I love the zebra I am thinking of using it for GRAY so that wild horses = zebras, and most bred are normal colors (except grays) So what is the chance of turning mountain lions into ocelots next? Here you go 2 Share this post Link to post Share on other sites
Posted October 27, 2015 (edited) Nice Job! Looks great with barding Edited October 27, 2015 by sunsvortex 5 Share this post Link to post Share on other sites
Posted October 27, 2015 Would be awesome if you can get this working. Maybe even set it up for 5 more horses right away and I'll add a few different ones.Thanks I found some interesting bits of code. It looks like each creature has a unique ID and the horse ID is 64. I should be able to copy the code for horse and change the name to zebra or anything else and give the creature it's own ID and template. That way the Zebra would be unique and not need to replace an existing creature. That was the plan anyway until I saw that my decompiled code is full of errors and I'll have to go through and fix them all before I even consider making changes. I'm going to keep at it and hopefully find an easier way. 2 Share this post Link to post Share on other sites
Posted October 27, 2015 Oh she is so beautiful! I think I will make the zebra the "wild" aka Gray horse, and this one the "white" one 3 Share this post Link to post Share on other sites
Posted October 27, 2015 (edited) omg that dapple grey is absolutely replacing my stock grey. I LOVE this. Can you do a more natural bay for the brown horses?? Edit: Erm...so how exactly do I replace these things? I found the graphics.jar but then what? Edited October 27, 2015 by JackBinimbul 1 Share this post Link to post Share on other sites
Posted October 27, 2015 (edited) omg that dapple grey is absolutely replacing my stock grey. I LOVE this. Can you do a more natural bay for the brown horses?? Edit: Erm...so how exactly do I replace these things? I found the graphics.jar but then what? Info is in the original post, but you basically just go into your graphics.jar (using winrar or some such) head to creatures > horses and replace the old model with the new. Just make sure the replaced filename is the same as the original. This will only show for you atm Edited October 27, 2015 by Daolin Share this post Link to post Share on other sites
Posted October 27, 2015 ahhhh I saw the instructions but wasn't sure what to open it with. Thanks! Share this post Link to post Share on other sites
Posted October 27, 2015 Which files are you looking at to make the actual additional creatures instead of just changing existing ones? I want to take a peek at the code Share this post Link to post Share on other sites
Posted October 27, 2015 Which files are you looking at to make the actual additional creatures instead of just changing existing ones? I want to take a peek at the code Server.jar/com/wurmonline/server/creatures/ CreatureTemplate, CreatureTemplateCreator, CreatureTemplateIds. Share this post Link to post Share on other sites
Posted October 27, 2015 (edited) might wanna take a look at the creature.class fileI just can't figure out how to edit the files...can open them just fine if(template.isHorse) { String col = "grey"; if(hasTrait(15)) { col = "brown"; } else if(hasTrait(16)) { col = "gold"; } else if(hasTrait(17)) { col = "black"; } else if(hasTrait(18)) { col = "white"; } Also if you look in the client file under horse there is a file called mappings I added the zebra to that # Horses -------------------------------------------------------------------------- model.creature.quadraped.horse = creatures/horse/Horse_main.dae?horseMat.specular=0.3,0.3,0.3,1.0&horseMat.shininess=18 model.creature.quadraped.horse.white = creatures/horse/Horse_main.dae?horseMat.specular=0.3,0.3,0.3,1.0&horseMat.shininess=25 model.creature.quadraped.horse.black = creatures/horse/Horse_main.dae?horseMat.texture=Horse_Black_512.png&horseMat.specular=0.7,0.7,0.7,1.0&horseMat.shininess=30model.creature.quadraped.horse.grey = creatures/horse/Horse_main.dae?horseMat.texture=Horse_Gray_512.png&horseMat.specular=0.5,0.5,0.5,1.0&horseMat.shininess=18model.creature.quadraped.horse.brown = creatures/horse/Horse_main.dae?horseMat.texture=Horse_Brown_512.png&horseMat.specular=0.7,0.7,0.7,1.0&horseMat.shininess=18 model.creature.quadraped.horse.gold = creatures/horse/Horse_main.dae?horseMat.texture=Horse_Yellow_512.png&horseMat.specular=0.4,0.4,0.4,1.0&horseMat.shininess=16 model.creature.quadraped.horse.zebra = creatures/horse/Horse_main.dae?horseMat.texture=Horse_Zebra_512.png&horseMat.specular=0.4,0.4,0.4,1.0&horseMat.shininess=16 Edited October 27, 2015 by AbsolutelyNobody Share this post Link to post Share on other sites
Posted October 27, 2015 omg that dapple grey is absolutely replacing my stock grey. I LOVE this. Can you do a more natural bay for the brown horses?? Edit: Erm...so how exactly do I replace these things? I found the graphics.jar but then what? Find me a picture of what you are thinking for the bay horse, All pictures I find of bay horses look a lot like the regular brown we got Share this post Link to post Share on other sites
Posted October 27, 2015 (edited) You're right, really. The original is a dark bay. A regular bay is a softer brown, not as red, not as dark. LIke so But you're right, they are so similar that it's kinda "meh".Maybe I just like the texture you used It seems much higher quality. If you find out how to ADD colors, THEN I'll be coming back with a long list Edited October 27, 2015 by JackBinimbul 1 Share this post Link to post Share on other sites
Posted October 27, 2015 How did you put the new texture file in the .jar? Share this post Link to post Share on other sites
Posted October 27, 2015 How did you put the new texture file in the .jar? right click the graphic.jar and click "open with winrar" Then navigate to creatures/horse Now drag your new texture right into that window and click ok Let it do its thing When its done you can restart your client and you will have the new texture working Share this post Link to post Share on other sites