Posted February 5, 2016 It appears the game is using an older version of SteamServerJni.dll which does not have SetGameTags added by the latest version. The file is usually in the nativelibs folder. If an older version is found in * any folder in the PATH environment variable, * the Windows folder, * the same folder as WurmServerLauncher.exe or java.exe or * the folder you were in when you started the WurmServerLauncher.exe or modlauncher.bat it may be used instead of the one in nativelibs. If the file in nativelibs is not up to date (i.e. older than Feb 4th) then try revalidating the server. If this does not work then remove the file and revalidate. If the file is up to date the try to find any SteamServerJni.dll file that might interfere with the dedicated and rename those, revalidate and try to start the server. Share this post Link to post Share on other sites
Posted February 6, 2016 Ok replacing the nativelibs file worked. Thanks a heap. Share this post Link to post Share on other sites
Posted February 7, 2016 I think there's an issue in updating the servers. I once had Steam update the dedicated server while it was running. This caused a crash due to the now missing .class files in the updated jar. But if the dlls are changing and the server is running there's no way to switch the dlls while they are loaded in the running server. So this is probably what happened here. Share this post Link to post Share on other sites
Posted February 9, 2016 How do I cut down the amount of debug/console spam that the modded server creates? Some of it useful, but once the server is launched and connected to Steam, I don't really want to see the rest of what's going on. Share this post Link to post Share on other sites
Posted February 9, 2016 You can reduce the loglevel from INFO to WARNING in logging.properties. java.util.logging.ConsoleHandler.level = WARNING Share this post Link to post Share on other sites
Posted February 9, 2016 12 minutes ago, ago said: You can reduce the loglevel from INFO to WARNING in logging.properties. java.util.logging.ConsoleHandler.level = WARNING . AWESOME! Thank you. I'll give that a try. Share this post Link to post Share on other sites
Posted February 10, 2016 https://github.com/ago1024/WurmServerModLauncher/releases/tag/v0.15.1 Version 0.15.1 Announcer Mod Server-wide announcement of player logins Sponsored by 1 Share this post Link to post Share on other sites
Posted February 12, 2016 when the mod is installed, would the file change from crop.disabled to crop.properties? Share this post Link to post Share on other sites
Posted February 12, 2016 no. you have to rename the file to enable the mod Share this post Link to post Share on other sites
Posted February 12, 2016 6 hours ago, ago said: no. you have to rename the file to enable the mod Just to clarify, I simply load the mods into the folders, patch it, then rename from .disabled to .properties? I am being hosted by citadel servers and uncertain how to load the mod other than their system, which, I assume, they patch. Share this post Link to post Share on other sites
Posted February 12, 2016 In the base directory for the server you would unpack the files - so there will be a mods folder there as well as the patcher files for the modloader. You need to run the patcher.bat (if Windows host) or patcher.sh (if Unix/Linux host) each time the server is patched from Wurm Unlimited updates. In the mods folder there will be the .disabled files whihc need to be changed to be .properties for any mods you actually want to run. Some of these files have configuration setting for the mod you can change, but not all of them do. If you only have ftp access to the host you would have to change the files locally then ftp them to the server. If you can't run the patcher.bat/patcher.sh file on host you would have to do that locally as well (get the dedicated server code from steam under tools, and install the modloader there, patch, then upload the changed files to host). Hope that is somewhat clear, and it helps. 2 Share this post Link to post Share on other sites
Posted February 12, 2016 (edited) Found a problem with the bags of holding mod. It breaks fruit presses so they no longer can be used. Also if you drop a fruit press on the ground with the mod active it will disappear and cause any client that tries to load that tile it was dropped on will freeze up. I cycled the mod many times and tested the fruit press each time and every time it worked normally with the mod disabled and not at all with it enabled. Also discovered that Bags of Holding was the source of a crash that happened when using a bucket with CoC cast on it to milk. Edited February 13, 2016 by Sylena Share this post Link to post Share on other sites
Posted February 13, 2016 (edited) I'm looking into it. I've tried to reproduce it with the beta branch but was unable to. I'll see if the stable branch is different or if special circumstances cause the issue. So far I was able to fill 9kg of strawberry juice into the fruit press. Quote [10:15:23] You magicly enlarge the small bucket. [10:15:25] A small wooden bucket. It is made from birchwood. It could be improved with a log. [10:15:25] Courier has been cast on it, so it seems to be possessed by something. [77] [10:15:58] You start to milk the Mature fat brown cow. [10:16:06] You have milked the Mature fat brown cow. [10:16:06] You fill the small bucket with Brown cow milk. [10:17:11] White, frothing, fat milk. CoC on the bucket works too. Can you please reproduce the crashes and send me the crash logs? Edited February 13, 2016 by ago Share this post Link to post Share on other sites
Posted February 13, 2016 is there any documentation on how to use bag of holding? I did spawn a couple bags of holding on a GM character but i do not think that is the correct method? Share this post Link to post Share on other sites
Posted February 13, 2016 https://github.com/ago1024/WurmServerModLauncher/wiki/Mods-BagOfHolding Share this post Link to post Share on other sites
Posted February 14, 2016 So, I need help getting the mod loader to run on Ubuntu 14.04 LTS. Starting with a fresh install of WU, I extract the latest version of modlauncher.zip into the WurmLauncher directory, and attempt to run patcher.sh in terminal after giving it executing permissions using chmod +x. It gives me an error that states basically it can't find the java file in the runtime folder. I assume this has something to do with the filepath used in the code not being recognized. So I open patcher.sh in Gedit and input the full file name of the java file from the wurm unlimited runtime directory. It works until it runs into more file path errors, this time with patcher.jar and javassist.jar. Again, I open patcher.sh and edit the file to include the full file path instead of the abbreviated version for the .jar files. It works, again. Until it hits another file path error... This time the error is in the patcher class PatcherClientJar in the patcher.jar file itself. I manually input modlauncher.jar's file path into PatcherClientJar.class and run it one last time. This time I don't get a file path error, but instead a java error. So, I don't know how to work around it. Below is the terminal log. Any help would be appreciated. rhino@Yoshimi:~$ chmod +x '/home/rhino/.local/share/Steam/steamapps/common/Wurm_Unlimited/WurmLauncher/patcher.sh' rhino@Yoshimi:~$ '/home/rhino/.local/share/Steam/steamapps/common/Wurm_Unlimited/WurmLauncher/patcher.sh' /home/rhino/.local/share/Steam/steamapps/common/Wurm_Unlimited/WurmLauncher/patcher.sh: 4: /home/rhino/.local/share/Steam/steamapps/common/Wurm_Unlimited/WurmLauncher/patcher.sh: ../runtime/jre1.8.0_60/bin/java: not found rhino@Yoshimi:~$ '/home/rhino/.local/share/Steam/steamapps/common/Wurm_Unlimited/WurmLauncher/patcher.sh' Error: Could not find or load main class org.gotti.wurmunlimited.patcher.PatchClientJar rhino@Yoshimi:~$ '/home/rhino/.local/share/Steam/steamapps/common/Wurm_Unlimited/WurmLauncher/patcher.sh' Feb 14, 2016 2:18:41 AM org.gotti.wurmunlimited.patcher.PatchClientJar run INFO: modlauncher.jar does not exist rhino@Yoshimi:~$ '/home/rhino/.local/share/Steam/steamapps/common/Wurm_Unlimited/WurmLauncher/patcher.sh' Error: A JNI error has occurred, please check your installation and try again Exception in thread "main" java.lang.ClassFormatError: Incompatible magic value 1547911516 in class file org/gotti/wurmunlimited/patcher/PatchClientJar at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:760) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142) at java.net.URLClassLoader.defineClass(URLClassLoader.java:467) at java.net.URLClassLoader.access$100(URLClassLoader.java:73) at java.net.URLClassLoader$1.run(URLClassLoader.java:368) at java.net.URLClassLoader$1.run(URLClassLoader.java:362) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:361) at java.lang.ClassLoader.loadClass(ClassLoader.java:424) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:331) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:495) Share this post Link to post Share on other sites
Posted February 14, 2016 change into the directory and run the patcher: $ /home/rhino/.local/share/Steam/steamapps/common/Wurm_Unlimited/WurmLauncher $ ./patcher.sh Share this post Link to post Share on other sites
Posted February 14, 2016 (edited) https://github.com/ago1024/WurmServerModLauncher/releases/tag/v0.15.2 Version 0.15.2 Bag of Holding Fixed crash when that occured when the container had an enchant but not the courier enchant ServerPacks Allow using a different network interface than the external server interface (bdew) Edited February 14, 2016 by ago Share this post Link to post Share on other sites
Posted February 19, 2016 Hello ago Can you explain me for what this is, and how i can use it? Allow using a different network interface than the external server interface (bdew) thank you Eject Share this post Link to post Share on other sites
Posted February 19, 2016 Today we have got a weird exception only occuring on Linux, Windows works fine with the mod we coded. It is a very small mod only cleaning up two methods. cannot be cast to javassist.bytecode.MemberrefInfo Any ideas what causes this? Share this post Link to post Share on other sites
Posted February 19, 2016 1 hour ago, Sklo:D said: Today we have got a weird exception only occuring on Linux, Windows works fine with the mod we coded. It is a very small mod only cleaning up two methods. cannot be cast to javassist.bytecode.MemberrefInfo Any ideas what causes this? Can you provide the full error, with stacktrace if possible? What is being cast and where Share this post Link to post Share on other sites
Posted February 19, 2016 9 hours ago, Eject said: Hello ago Can you explain me for what this is, and how i can use it? Allow using a different network interface than the external server interface (bdew) thank you Eject For weird network setups, mostly if your server is in a VM or behind a NAT and doesn't have a public-facing IP (so you're port forwarding from elsewhere). By default serverpacks listens on the IP address set in server settings (external IP). If you are behind a NAT, you will want to set this to the actual public IP that the clients see, but then the web server can't listen on it. With this patch you can set an option (internalServerAddress) to the IP of the interface that the web server for pack downloads should listen on, or 0.0.0.0 to listen on all interfaces. If what i wrote doesn't make any sense - you probably don't need this option You will also likely need this mod or something similar for that to be useful. Share this post Link to post Share on other sites
Posted February 23, 2016 Modloader is not working with the newest beta, the runServer(...) method is not found because it was changed from "public void runServer(final boolean ps)" to "public void runServer(final boolean ps, final boolean isOfflineServer)" changing this in the modloader should solve the situation again. Will test this shortly. Share this post Link to post Share on other sites
Posted February 24, 2016 Thanks for the heads up. I'll fix this today Share this post Link to post Share on other sites
Posted February 24, 2016 Thanks, I already could fix it for my test server, this is the only thing that needs to be changed. Share this post Link to post Share on other sites