Posted October 4, 2017 Working: betterdig boatmod bulktransportmod cropmod harvesthelper meditatemod spellmod Had to disable moonmetalminingmod, crashed me. Hope this is useful.... somehow.... I demand a cookie... no raisins! 1 Share this post Link to post Share on other sites
Posted October 4, 2017 5 hours ago, bdew said: https://www.dropbox.com/s/2ioqvamhozlmouc/modlauncher.jar?dl=0 Here's a fixed version of modlauncher.jar for 1.5.0.0 beta until ago can make a proper update. Thanks bdew, everything on Wyvern seems to be working short of MoonMetalMiningMod. I'm sure we'll find a few more bugs soon enough. 1 Share this post Link to post Share on other sites
Posted October 4, 2017 prospecting mod would not load for me server side. toolbelt and livemap client. Share this post Link to post Share on other sites
Posted October 4, 2017 On 9/29/2017 at 10:39 PM, Mordraug said: Sooooo.. @ago..... how do we talk you into making a mod that lets us modify the max slope a field can have (If you got the time... pretty please with a hell hound on top)? I'll terraform the spot I'm building for many things but FIELDS kinda hurts.... it's a pretty spot :3 Reminded me of this place in North Carolina Share this post Link to post Share on other sites
Posted October 5, 2017 (edited) beta1 removed Edited October 5, 2017 by ago Share this post Link to post Share on other sites
Posted October 5, 2017 https://github.com/ago1024/WurmServerModLauncher/releases/tag/v0.29-beta2 The is a pre-release intended to be used with the WurmUnlimted 1.5.0 Beta Version 0.29-beta2 Beta 1.5 two new action prototypes for caves changed dependencies modloader Mods can import the classloader of a dependency mod with "depend.import" fix a crash caused by a missing interface on ActionPerformerChain 1 Share this post Link to post Share on other sites
Posted October 8, 2017 (edited) I'm confused about Deprecated of action performers. I like to copy the action method from WU so I know I got the right one. But the argument matching action performer used in WU TileDirtBehaviour for sow is apparently depreciated in modloader. Another approach to this would be if I new what modloader action performers where associated with the all the behaviors created in WU's Behaviours.class I would know which one to use for say TileDirtBehaviour. I think it would beneficial if it was clear exactly what action performer should be use. The reason I coppy from WU is I'm not always sure which one to use. Thank you. Let me know if any help is needed with this. Edited October 8, 2017 by joedobo Share this post Link to post Share on other sites
Posted October 8, 2017 (edited) The 1.5 beta added an argument to the cave tile actions. I think the old ones are not called from the server anymore so they are deprecated. The action performer however will directly chain to the deprecated method for backwards compatibility unless the new method is implemented. Which one did you try. Maybe I was wrong with the assumption that the method was not called from the server anymore. The action performer methods are supposed to match the ones from Behaviour 1:1 Edited October 8, 2017 by ago Share this post Link to post Share on other sites
Posted October 8, 2017 (edited) I'm checking which actions are actually still used. The recent changes with heightOffset and directions were a little confusing. EDIT: Actions on cave tiles now use a slightly different code path. The ActionPerformer however will still by default route those to the old methods used for surface and cave tiles before. This should ensure old mods will continue to work without changes. I've removed the deprecation flag since the method is still used for surface tiles. I'll push a new build tomorrow when 1.5 is released. Edited October 8, 2017 by ago 1 Share this post Link to post Share on other sites
Posted October 9, 2017 https://github.com/ago1024/WurmServerModLauncher/releases/tag/v0.29-beta3 This is a pre-release intended to be used with the WurmUnlimited 1.5.0 Beta Version 0.29-beta3 modloader Updated to beta 1.5.0.1 Fix wrong use and deprecation of surface tile actions hitchingpost Allow individual unhitching of animals serverpacks Serverpacks can be prepended to the list of packs by prefixing the file name with !. E.g. serverPacks=!playtime.jar 4 Share this post Link to post Share on other sites
Posted October 9, 2017 (edited) 4 hours ago, ago said: serverpacks Serverpacks can be prepended to the list of packs by prefixing the file name with !. E.g. serverPacks=!playtime.jar AGO, you are simply amazing! Thank-you, Thank-you, Thank-you for implementing this feature request! *races off to update beta server and test* To confirm if I read this right then I can use the ! per item so I can have serverPacks=!masterpack.jar,moda.jar,modb.jar and only the masterpack would get prepended correct? Edited October 9, 2017 by LifesaverM Adt'l Info 1 Share this post Link to post Share on other sites
Posted October 10, 2017 Is this new version also for the life update? Eject Share this post Link to post Share on other sites
Posted October 10, 2017 6 hours ago, LifesaverM said: To confirm if I read this right then I can use the ! per item so I can have serverPacks=!masterpack.jar,moda.jar,modb.jar and only the masterpack would get prepended correct? Yes 29 minutes ago, Eject said: Is this new version also for the life update? Yes. 1 Share this post Link to post Share on other sites
Posted October 10, 2017 thank you very much master ago =) Eject Share this post Link to post Share on other sites
Posted October 10, 2017 https://github.com/ago1024/WurmServerModLauncher/releases/tag/v0.29 Version 0.29 modloader Updated to WurmUnlimited 1.5 two new action prototypes for cave tiles Mods can import the classloader of a dependency mod with "depend.import" hitchingpost Allow individual unhitching of animals serverpacks Serverpacks can be prepended to the list of packs by prefixing the file name with !. E.g. serverPacks=!playtime.jar 2 Share this post Link to post Share on other sites
Posted October 10, 2017 dude I think you forgot the mod launcher lol. 1 Share this post Link to post Share on other sites
Posted October 10, 2017 (edited) I would say "Oooops" Edited October 10, 2017 by Eject Share this post Link to post Share on other sites
Posted October 10, 2017 (edited) and serverpacks forget it, it is in the servermodlauder included Edited October 10, 2017 by Eject Share this post Link to post Share on other sites
Posted October 10, 2017 Hi So the above link https://github.com/ago1024/WurmServerModLauncher/releases/tag/v0.29 We cannot use this at the moment due to the modloader actually missing ? thanks. Valiance and Kaylie. Share this post Link to post Share on other sites
Posted October 10, 2017 I think my server will be online tomorrow. My next nightshift is waiting and i have to go to bed. good night Eject Share this post Link to post Share on other sites
Posted October 10, 2017 Hmm...we will have to run our server without mods for the time being until this gets resolved. Unless other people have got this working and we are simply doing something goofy...if so please let us know. thanks a lot. Valiance and Kaylie. Share this post Link to post Share on other sites
Posted October 10, 2017 53 minutes ago, Wulfrock said: Hmm...we will have to run our server without mods for the time being until this gets resolved. Unless other people have got this working and we are simply doing something goofy...if so please let us know. thanks a lot. Valiance and Kaylie. @Wulfrock- Continue to use the 3rd beta release until its fixed we've not had any issues over the last 8 hours. https://github.com/ago1024/WurmServerModLauncher/releases/tag/v0.29-beta3 Share this post Link to post Share on other sites
Posted October 10, 2017 3 minutes ago, LifesaverM said: @Wulfrock- Continue to use the 3rd beta release until its fixed we've not had any issues over the last 8 hours. https://github.com/ago1024/WurmServerModLauncher/releases/tag/v0.29-beta3 So you use the beta modloader with the released mod updates? or use all the 3rd beta versions Share this post Link to post Share on other sites
Posted October 10, 2017 (edited) 4 minutes ago, solmark said: So you use the beta modloader with the released mod updates? or use all the 3rd beta versions We are still running the 3rd beta versions since the 0.29 final release wasn't out when we upgraded. No issues to speak of and most likely going to leave the server running unless something come up until Friday when we have some planned maintenance next. Well either that or when the HotS or Prospect mods hopefully get patched which would warrant an early reboot. Edited October 10, 2017 by LifesaverM Adt'l Info Share this post Link to post Share on other sites
Posted October 10, 2017 In 29 ver no modlaucnher. In beta3 actual version? Share this post Link to post Share on other sites