Posted October 23, 2015 Nogumps are, by far, the most overpowered mobs in this game by virtue of their ability to pretty much perma-stun any player in between throwing them. Like seriously, i challenge any dev's to spawn a regular one on the test server and try and beat it (or run away from it for that matter), please consider nerfing their stun ability. But Champion Nogumps ... they are just broken:Stronger then uniquesNo special loot drop (so gathering a group for them has no incentive)Faster then uniquesPermastun 2.0Screenie for proof: 2 Share this post Link to post Share on other sites
Posted October 23, 2015 (edited) +1 has been a long time coming, nothing reasonable about them. Edited October 23, 2015 by AlphaWolfen Share this post Link to post Share on other sites
Posted October 23, 2015 Normal nogumps are OP but at least can be handled. Champ nogumps are literally ridiculous, they can outrun hell horses going 44+km. If you see one you literally just grab ur horse gear and karma. Please nerf champ nogumps. 2 Share this post Link to post Share on other sites
Posted October 23, 2015 (edited) Really? Shouldn't there be SOMETHING that presents a challenge for players? Edited October 23, 2015 by Eyesgood Share this post Link to post Share on other sites
Posted October 23, 2015 Everyone keeps talking about a challenge, challenge, challenge, OH HEY, YOU GUYS NEED A CHALLENGING MOBthese things are terrible to fight and i'm fairly surely the people that always think they're a divine thing to have have never done anything with themOne fight we literally didn't fight because there was ONE nogump in the middle of the hota steppe and we were positive we'd all die in the end from itit's like saying valrei craters are good to have because they cause map variety Share this post Link to post Share on other sites
Posted October 23, 2015 i hear xanadu has some nice coastal spots Share this post Link to post Share on other sites
Posted October 23, 2015 When I played Epic they were easily dealt with: plan a route along 3 guard towers, when guards have aggro shoot good arrows at the Nogump. When the Nogump has wrecked the guard tower crew let a player pick up aggro again and drag the champ Nogump to another guard tower, repeat, let guards get aggro, archer them down. Then to 3rd guard tower. If needed then back to 1st guard tower where the guards should have respawned by now. Repeat until Champ Nogump is dead. Share this post Link to post Share on other sites
Posted October 23, 2015 Why is this in server bugs? Sounds like it should belong in suggestions. Share this post Link to post Share on other sites