Posted October 22, 2015 (edited) Heyo, Not sure where discussion about modding should go, but I figured this is the most relevant place. Anyways, just looking at the NPC code in the server and it looks pretty intense.. So I made this thread for discussion about NPCs and the code behind them- My first note to anyone taking a peek is to check out the "doSomething" function- as that seems to be where a lot of the action is taking place. (com.wurmonline.server.creatures.Npc.class) From the looks of it NPCs can do anything from bandaging wounds, eating/drinking, picking stuff up off the ground and equipping it, interacting with tiles/objects (no idea to what extent), activating skills or abilities (?), as well as attacking creatures/things, and path-finding their way to locations. It also seems they can partake in HOTA. I think it would be nice to add some functionality to allow NPCs to create houses/deeds/tools/ect and perhaps supply goods to traders or even offer their services for a price. For now however I am going to set a couple dozen NPCs loose with armor, tools, and weapons and see what they get themselves into Edited October 22, 2015 by Xeon Share this post Link to post Share on other sites
Posted October 22, 2015 Moved to requests - Modding subforum is for mods that are already in development or finished. Share this post Link to post Share on other sites
Posted October 22, 2015 Moved to requests - Modding subforum is for mods that are already in development or finished. You should see if a modding discussion board/subforum can be made Share this post Link to post Share on other sites