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JDBooker

Primative Farming Mod.

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Could start by modding the large cart/wagon and/or ship cart


 


make a horse drawn seeder, harrow/weeder/tender, and harvester.


 


the large cart would make a good seeder, able to store 900 seeds in 3 large crates, which are automatically used as it passes any cultivated dirt tile with acceptable slopes (you right click and 'turn on' - option changes to 'turn off' to stop it when it's in use ).


 


the ship transporter you make a good weeding platform, slower, flatter, and longer. implying a larger work area as weeding is more technical. again automatic use when passing any untended or rotten weed tile, and turned on and off with a right click menu. Note: will not cultivate packed dirt tiles.


 


and of course the harvester, it's the wagon with it's 9 crate payload and larger footprint, and 4 horse requirement. again automatic and activated using the menu. crates are automatically filled, and any large crate will work. loading and unloading works for dropping off the harvest and loading new empty crates


 


maybe even possibly left and right swing arms on the machines to allow 1, 2 or 3 tiles worked at a time.


 


 


yes i know it's not to everyone's taste, and many would think it's overpowered, but some (especially my nephew) would like this.


Edited by JDBooker

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Why not just play http://www.farming-simulator.com/ ?  Farming is about the equipment which is why that game has a huge shop and it's terrain is large enough that you can have huge farms all to yourself.


Edited by yarnevk

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Why not just play http://www.farming-simulator.com/ ?  Farming is about the equipment which is why that game has a huge shop and it's terrain is large enough that you can have huge farms all to yourself.

 

yup, got it, played it, 2009, 2011, 2013 and 2015 editions

however my nephew wants the crafting sandbox of wurm, the animal interactions of wurm, and the farming of FS

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